List of redirects
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Showing below up to 92 results in range #1 to #92.
- 3DMidTex → 3DMidTex tutorial
- 3DMidTex Tutorial → 3DMidTex tutorial
- ACS → ACS scripting
- ACS functions → ACS built-in functions
- A MissileAttack → MissileAttack
- A PlaySoundEx → PlaySoundEx
- A Scratch → Scratch
- A setcounter → SetCounter
- Attached surfaces → Attached surface linedef types
- BFGSound → BFGsound
- BOOM → Boom
- Basic Portals → Portal
- BulletAttack → A BulletAttack
- Cardboard → Cardboard engine
- CheckActorProperty → SetActorProperty
- Codepointers → List of codepointers
- Console commands → List of console commands
- Console commands and variables → List of console commands and variables
- CustomPlayerMelee → A CustomPlayerMelee
- Customplayermelee → A CustomPlayerMelee
- Damagetype → EDF damagetype reference
- DeHackEd → DeHackEd / BEX Reference
- Decorate → DECORATE state syntax
- Decorate state syntax → DECORATE state syntax
- Dehacked → DeHackEd / BEX Reference
- Detailed parameterized linedef specification → Parameterized linedef specials
- Donut linedef types → Donut classic specials
- EDF animation and switches → EDF animation
- EDF animations → EDF animation
- EDF game properties → EDF game properties reference
- EDF sprite reference → EDF spritenames
- EDF thingtypes → Thingtype
- Eternity → Eternity Engine
- Extradata → ExtraData
- FireCustomBullets → A FireCustomBullets
- Floor LowerByValueTimes8 → Floor LowerByValue
- Floor LowerInstant → Floor LowerInstant and Floor RaiseInstant
- Floor MoveToValueTimes8 → Floor MoveToValue
- Floor RaiseByValueTimes8 → Floor RaiseByValue
- Floor RaiseInstant → Floor LowerInstant and Floor RaiseInstant
- Floor linedef types → Floor movement classic specials
- Frame → EDF state reference
- Gameproperties → EDF game properties reference
- Gameproperty → EDF game properties reference
- Generalized sector specials → Generalized sector types
- GetActorProperty → SetActorProperty
- GetActorVelY → GetActorVelX
- GetActorVelZ → GetActorVelX
- GetLineX → GetLineX and GetLineY
- GetLineY → GetLineX and GetLineY
- GetPolyobjY → GetPolyobjX
- GetSectorCeilingZ → GetSectorFloorZ and GetSectorCeilingZ
- GetSectorFloorZ → GetSectorCeilingZ
- Healtheffect → EDF item effects and inventory
- ImpMisssileAtk → ImpMissileAtk
- Linked portals → Linked portal
- List of console commands → List of console commands and variables
- Lockdef → EDF lockdefs
- MapInfo → EMAPINFO
- Map info → MapInfo
- Missileattack → MissileAttack
- Nailbomb → A Nailbomb
- New sound effects in Eternity → Special sound effects in Eternity
- PKE → ZIP
- Parameterized linedef types → Parameterized linedef specials
- Pickupeffect → EDF item effects and inventory
- Playerclass → EDF player reference
- Polyobj move → Polyobj Move
- Polyobject linedef types → Polyobject
- Polyobjects → Polyobject
- Portals → Portal
- Pufftype → EDF puff type reference
- Radius Quake → Detailed parameterized linedef specification#Floor movement.2C earthquake
- SargAttack12 → A SargAttack12
- Sector generalized specials → Generalized sector types
- Sound → EDF sound reference
- Sound sequence → Soundsequence#Sound sequences
- Soundsequence → EDF sound reference
- Spawnabove → SpawnAbove
- Steamspawn → SteamSpawn
- Terrain → EDF terrain reference
- Thing linedef types → Detailed parameterized linedef specification#Things
- Thingtype → EDF thing reference
- Tid → TID
- Universal Doom Map Format → UDMF
- Unsetflags → UnSetFlags
- Weaponinfo → EDF weapon reference
- User:Altazimuth/Action specials → Action specials
- User:Altazimuth/Creating a monster → Creating a monster
- User:Altazimuth/Creating a pickup → Creating a pickup
- User:Altazimuth/Creating a projectile → Creating a projectile
- User:Altazimuth/EDF weapon reference → EDF weapon reference