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- Sor2DthInit
- Sor2DthLoop
- SorcNukeSpec
- SorcererRise
- Sound
- SoundSequence
- SoundSequenceOnActor
- Sound sequence
- Sound sequence things
- Soundsequence
- Spawn
- SpawnAbove
- SpawnEx
- SpawnFly
- SpawnGlitter
- SpawnProjectile
- SpawnSound
- SpawnSpot
- SpawnSpotFacingForced
- SpawnSpotForced
- Spawnabove
- Special sound effects in Eternity
- SpidRefire
- Srcr1Attack
- Srcr2Attack
- Srcr2Decide
- Stair builder linedef types
- StartFire
- StartScript
- StartScriptNamed
- Static Init (sky transfer)
- Static linedef specials
- SteamSpawn
- Steamspawn
- Stop
- StopSound
- SubtractAmmo
- TID
- TagWait
- TakeInventory
- TargetJump
- TeamTNT
- Teleport linedef types
- Terrain
- ThingHate
- ThingHurt
- ThingKill
- ThingMassacre
- ThingSound
- ThingSummon
- Thing Activate
- Thing Deactivate
- Thing Raise
- Thing Spawn
- Thing SpawnNoFog
- Thing Stop
- Thing flags
- Thing linedef types
- Thing type flags
- Thing types
- Thinggroup
- Thingtype
- ThrustThing
- ThrustThingZ
- Tic
- Tid
- Tracer
- Transfer CeilingLight
- Transfer FloorLight
- Transfer Heights
- Translucency map
- TroopAttack
- Turn
- UDMF
- UMAPINFO
- UnSetFlags
- Universal Doom Map Format
- Unsetflags
- VectorAngle
- VileAttack
- VileChase
- VileStart
- VileTarget
- VolcBallImpact
- VolcanoBlast
- WeaponCopyCtr
- WeaponCtrJump
- WeaponCtrOp
- WeaponCtrSwitch
- WeaponReady
- WeaponSetCtr
- Weaponinfo
- WhirlwindSeek
- WizardAtk1
- WizardAtk2
- WizardAtk3
- XScream
- ZIP