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SpawnSpotForced
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==ACS function== int SpawnSpotForced (str classname, int spottid [, int tid [, int angle]]) Spawns (creates) things on top of tagged map spot things. It will do so even if the locations are blocked. Teleportation fog will not be produced. ===Parameters=== *''classname'': type of thing to create. Can use ZDoom-compatible "compatname" as well as [[EDF]] thing type name. *''spottid'': [[TID]] of map spot thing to spawn objects on top of. Even though standard map spot things are usual, they're not required to be of this kind. *''tid'': optional TID to give to the newly spawned things. Keep it 0 (the default) if you don't want to give them a custom TID. *''angle'': [[byte angle]] facing of spawned things. Default is 0 (east). ===Return value=== The number of things spawned. ===See also=== *[[SpawnProjectile]] *[[Thing_Spawn]] *[[ACS functions]] [[Category:ACS]]
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