https://eternity.youfailit.net/index.php?title=Sound_sequence_things&feed=atom&action=historySound sequence things - Revision history2024-03-28T11:01:22ZRevision history for this page on the wikiMediaWiki 1.39.2https://eternity.youfailit.net/index.php?title=Sound_sequence_things&diff=3941&oldid=prevPrintz at 17:23, 8 January 20172017-01-08T17:23:26Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:23, 8 January 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sound sequence things are objects placed on the map which modify the [[sound sequence]] of the sector they are spawned in. They're useful for the Doom format maps, but in [[UDMF]] you can directly assign the sequence id for each sector, removing the need of adding things in the map.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Sound sequence things are objects placed on the map which modify the [[sound sequence]] of the sector they are spawned in. They're useful for the Doom format maps, but in [[UDMF]] you can directly assign the sequence id for each sector, removing the need of adding things in the map.</div></td></tr>
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<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Polyobjects]] don't use sound sequence things; instead the id is set directly from an argument in [[Polyobj_StartLine]] or [[Polyobj_ExplicitLine]].</ins></div></td></tr>
</table>Printzhttps://eternity.youfailit.net/index.php?title=Sound_sequence_things&diff=3940&oldid=prevPrintz: Created page with "Sound sequence things are objects placed on the map which modify the sound sequence of the sector they are spawned in. They're useful for the Doom format maps, but in UD..."2017-01-08T17:22:32Z<p>Created page with "Sound sequence things are objects placed on the map which modify the <a href="/wiki/Sound_sequence" class="mw-redirect" title="Sound sequence">sound sequence</a> of the sector they are spawned in. They're useful for the Doom format maps, but in UD..."</p>
<p><b>New page</b></p><div>Sound sequence things are objects placed on the map which modify the [[sound sequence]] of the sector they are spawned in. They're useful for the Doom format maps, but in [[UDMF]] you can directly assign the sequence id for each sector, removing the need of adding things in the map.</div>Printz