Editing Sound sequence things

From Eternity Wiki
Jump to navigationJump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
Sound sequence things are objects placed on the map which modify the [[sound sequence]] of the sector they are spawned in. They're useful for the Doom format maps, but in [[UDMF]] you can directly assign the sequence id for each sector, removing the need of adding things in the map.
Sound sequence things are objects placed on the map which modify the [[sound sequence]] of the sector they are spawned in. They're useful for the Doom format maps, but in [[UDMF]] you can directly assign the sequence id for each sector, removing the need of adding things in the map.
[[Polyobjects]] don't use sound sequence things; instead the id is set directly from an argument in [[Polyobj_StartLine]] or [[Polyobj_ExplicitLine]].
Please note that all contributions to Eternity Wiki are considered to be released under the GNU Free Documentation License 1.2 (see Eternity Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!
Cancel Editing help (opens in new window)