Sor1Chase

From Eternity Wiki
Jump to navigationJump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

Type: AI pointer, normal

Purpose: D'Sparil first form walking logic. If the object's Counter 0 field has been set to a positive value by the Sor1Pain codepointer, the object will subtract 3 from its current tics value, causing it to walk faster (its tics value will not be set less than 1, to avoid state cycles). The Counter 0 field will be decremented by 1. Control then transfers to the Chase codepointer for normal walking logic.