Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in or
create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 1: |
Line 1: |
| {{codepointer
| | A_SetSpecial(special, arg1, arg2, arg3, arg4, arg5) |
| |description=Changes actor's assigned [[Detailed parameterized linedef specification|special]] and arguments.
| |
| |usage='''SetSpecial'''(''special'', ''arg1'', ''arg2'', ''arg3'', ''arg4'', ''arg5'')
| |
| |parameters=
| |
| *''special'': name or UDMF namespace ID of special to assign to thing. Do not use the ExtraData special ID.
| |
| *''arg1-5'': the arguments to go with the special. Only numbers are supported.
| |
| |notes=
| |
| This will change actor's assigned special to the intended one. This special is going to be executed when the actor is killed or picked up.
| |
|
| |
|
| You can clear an already given special by setting ''special'' to 0. A warning message will appear if you provide an invalid ''special''.}}
| | This [[List of codepointers|codepointer]] sets the [[Detailed parameterized linedef specification|parameterized special]] and the arguments on the actor. |
| | [[Category:Codepointers]] |