Sector SetFriction: Difference between revisions

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(Created page with "219:'''Sector_SetFriction'''(''tag'', ''amount'') This is a static linedef special which sets Boom-style friction on tagged sectors. Its Doom-format special ID is 223 and whe...")
 
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==Arguments==
==Arguments==
*''tag'': tag of sectors to affect. They must have the "friction" generalized sector special flag enabled.
*''tag'': tag of sectors to affect. They must have the "friction" generalized sector special flag enabled (have 256 added in Doom format or 2048 in [[UDMF]] format to '''special''').
*''amount'': optional amount. < 100 is sludge, > 100 is ice. If 0, this will use linedef's length.
*''amount'': optional amount. < 100 is sludge, > 100 is ice. If 0, this will use linedef's length.


==Remarks==
==Remarks==
In [[UDMF]], you can also set a '''sector''''s '''friction''' field directly.
In [[UDMF]], you can also set a '''sector''''s '''friction''' field directly.

Revision as of 13:55, 10 May 2018

219:Sector_SetFriction(tag, amount)

This is a static linedef special which sets Boom-style friction on tagged sectors. Its Doom-format special ID is 223 and when used under that format, amount is 0, so it will use linedef's length as parameter.

Arguments

  • tag: tag of sectors to affect. They must have the "friction" generalized sector special flag enabled (have 256 added in Doom format or 2048 in UDMF format to special).
  • amount: optional amount. < 100 is sludge, > 100 is ice. If 0, this will use linedef's length.

Remarks

In UDMF, you can also set a sector's friction field directly.