Sector SetCurrent: Difference between revisions

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*''flags'': optional modifier which can be a sum of any of the following values:
*''flags'': optional modifier which can be a sum of any of the following values:
:*1 (use line vector): if added, the current's strength will be defined by linedef's length and direction, like in [[Boom]], not by ''strength'' and ''angle''.
:*1 (use line vector): if added, the current's strength will be defined by linedef's length and direction, like in [[Boom]], not by ''strength'' and ''angle''.
:*2 (Heretic current): if added, the current will behave like in [[Doom wiki:Heretic|Heretic]]. Otherwise it will behave like in Boom.
:*2 (Heretic wind): if added, the wind will behave like in [[Doom wiki:Heretic|Heretic]]. Otherwise it will behave like in Boom.


==See also==
==See also==
*[[Scroll_Floor]]
*[[Scroll_Floor]]
*[[Sector_SetWind]]
*[[Sector_SetWind]]

Revision as of 13:20, 10 May 2018

220:Sector_SetCurrent(tag, strength, angle, flags)

Static special that sets a current on tagged sector(s). This is similar to Sector_SetWind, but a current only affects things which touch the ground or are submerged in deep water (as when generated by Transfer_Heights). This is most likely useful for moving water currents, as an alternative to Scroll_Floor.

Arguments

  • tag: tag of affected sector(s).
  • strength: current's strength. Ignored if flags has bit 1.
  • angle: current's direction as a byte angle. Ignored if flags has bit 1.
  • flags: optional modifier which can be a sum of any of the following values:
  • 1 (use line vector): if added, the current's strength will be defined by linedef's length and direction, like in Boom, not by strength and angle.
  • 2 (Heretic wind): if added, the wind will behave like in Heretic. Otherwise it will behave like in Boom.

See also