Editing Sector SetCurrent

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Static special that sets a current on tagged sector(s). This is similar to [[Sector_SetWind]], but a current only affects things which touch the ground or are submerged in deep water (as when generated by [[Transfer_Heights]]). This is most likely useful for moving water currents, as an alternative to [[Scroll_Floor]].
 
Static special that sets a current on tagged sector(s). This is similar to [[Sector_SetWind]], but a current only affects things which touch the ground or are submerged in deep water (as when generated by [[Transfer_Heights]]). This is most likely useful for moving water currents, as an alternative to [[Scroll_Floor]].
  
The tagged sectors must have the wind generalized '''special''' field set. Under [[UDMF]], it's 4096. Under Boom it's 512.
 
 
You can use floor texture/type changing linedef specials to turn on or off the wind effect, similar to how you do it to affect damaging floors.
 
 
==Arguments==
 
==Arguments==
 
*''tag'': tag of affected sector(s).
 
*''tag'': tag of affected sector(s).
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*[[Scroll_Floor]]
 
*[[Scroll_Floor]]
 
*[[Sector_SetWind]]
 
*[[Sector_SetWind]]
 
[[Category:Editing]]
 

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