Editing Sector SetCurrent

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Static special that sets a current on tagged sector(s). This is similar to [[Sector_SetWind]], but a current only affects things which touch the ground or are submerged in deep water (as when generated by [[Transfer_Heights]]). This is most likely useful for moving water currents, as an alternative to [[Scroll_Floor]].
Static special that sets a current on tagged sector(s). This is similar to [[Sector_SetWind]], but a current only affects things which touch the ground or are submerged in deep water (as when generated by [[Transfer_Heights]]). This is most likely useful for moving water currents, as an alternative to [[Scroll_Floor]].


The tagged sectors must have the wind generalized '''special''' field set. Under [[UDMF]], it's 4096. Under Boom it's 512.
You can use floor texture/type changing linedef specials to turn on or off the wind effect, similar to how you do it to affect damaging floors.
==Arguments==
==Arguments==
*''tag'': tag of affected sector(s).
*''tag'': tag of affected sector(s).
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*''flags'': optional modifier which can be a sum of any of the following values:
*''flags'': optional modifier which can be a sum of any of the following values:
:*1 (use line vector): if added, the current's strength will be defined by linedef's length and direction, like in [[Boom]], not by ''strength'' and ''angle''.
:*1 (use line vector): if added, the current's strength will be defined by linedef's length and direction, like in [[Boom]], not by ''strength'' and ''angle''.
:*2 (Heretic wind): if added, the wind will behave like in [[Doom wiki:Heretic|Heretic]]. Otherwise it will behave like in Boom.
:*2 (Heretic current): if added, the current will behave like in [[Doom wiki:Heretic|Heretic]]. Otherwise it will behave like in Boom.


==See also==
==See also==
*[[Scroll_Floor]]
*[[Scroll_Floor]]
*[[Sector_SetWind]]
*[[Sector_SetWind]]
[[Category:Editing]]
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