Editing Scroll Texture Offsets
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*''divisor'': optional. If β₯1, it will apply the velocity made by sidedef offsets divided by this value. This is useful if you need finer control, since some editors may only allow integer sidedef offsets. Eternity however allows you to specify non-integer sidedef offsets in [[UDMF]], but it's not a general rule. If 0 or less, it will just default to 1. The MBF21 types of 1024-1026 use a divisor of 8. | *''divisor'': optional. If β₯1, it will apply the velocity made by sidedef offsets divided by this value. This is useful if you need finer control, since some editors may only allow integer sidedef offsets. Eternity however allows you to specify non-integer sidedef offsets in [[UDMF]], but it's not a general rule. If 0 or less, it will just default to 1. The MBF21 types of 1024-1026 use a divisor of 8. | ||
|udmf=225 | |udmf=225 | ||
|extradata= | |extradata=255}} |