Script control linedef types: Difference between revisions

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{{DeprecatedArticle}}
These linedefs are used to start ACS scripts in Doom format maps, without having to use the ACS_Execute [[Detailed parameterized linedef specification|parameterized special]] by [[ExtraData]]. See the [[ACS scripting|ACS documentation]] for information on Action Code Script.
These linedefs are used to start Small Levelscripts. See the [[Small|Small Documentation]] for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.  
 
280 WR Start script with tag number
*280:WR Start script with tag number
273 WR Start script, 1-way trigger
*273:WR Start script, 1-way trigger
274 W1 Start script with tag number
*274:W1 Start script with tag number
275 W1 Start script, 1-way trigger
*275:W1 Start script, 1-way trigger
276 SR Start script with tag number
*276:SR Start script with tag number
277 S1 Start script with tag number
*277:S1 Start script with tag number
278 GR Start script with tag number
*278:GR Start script with tag number
279 G1 Start script with tag number
*279:G1 Start script with tag number
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.


''Back to [[Linedef types]]''
==Parameterized specials==
See [[Detailed_parameterized_linedef_specification#ACS_Scripts|Detailed parameterized linedef specification, scripts section]]
[[Category:Editing reference]]

Latest revision as of 15:38, 25 February 2016

These linedefs are used to start ACS scripts in Doom format maps, without having to use the ACS_Execute parameterized special by ExtraData. See the ACS documentation for information on Action Code Script.

  • 280:WR Start script with tag number
  • 273:WR Start script, 1-way trigger
  • 274:W1 Start script with tag number
  • 275:W1 Start script, 1-way trigger
  • 276:SR Start script with tag number
  • 277:S1 Start script with tag number
  • 278:GR Start script with tag number
  • 279:G1 Start script with tag number

These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.

Parameterized specials[edit]

See Detailed parameterized linedef specification, scripts section