Script control linedef types: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 1: Line 1:
{{Deprecatednotice|reason=Small is deprecated due to lack of support on 64bit systems. Some functions may no longer work in 32bit systems either. Until support for the new Eternity scripting language is enabled, you can use ACS scripting by applying [[Detailed parameterized linedef specification|parameterized linedef specials]] or by calling [[StartScript]]}}
These linedefs are used to start ACS scripts in Doom format maps, without having to use the ACS_Execute [[Detailed parameterized linedef specification|parameterized special]] by [[ExtraData]]. See the [[ACS scripting|ACS documentation]] for information on Action Code Script.
These linedefs are used to start Small Levelscripts. See the [[Small|Small Documentation]] for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.  
 
280 WR Start script with tag number
Note: formerly these were used to execute Small scripts. Support for this language still exists in Eternity but has been deprecated and will not be maintained, due to Small's failure to be supported on 64-bit systems.
273 WR Start script, 1-way trigger
*280:WR Start script with tag number
274 W1 Start script with tag number
*273:WR Start script, 1-way trigger
275 W1 Start script, 1-way trigger
*274:W1 Start script with tag number
276 SR Start script with tag number
*275:W1 Start script, 1-way trigger
277 S1 Start script with tag number
*276:SR Start script with tag number
278 GR Start script with tag number
*277:S1 Start script with tag number
279 G1 Start script with tag number
*278:GR Start script with tag number
*279:G1 Start script with tag number
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.


''Back to [[Linedef types]]''
''Back to [[Linedef types]]''
[[Category:Editing reference]]

Revision as of 08:30, 14 March 2012

These linedefs are used to start ACS scripts in Doom format maps, without having to use the ACS_Execute parameterized special by ExtraData. See the ACS documentation for information on Action Code Script.

Note: formerly these were used to execute Small scripts. Support for this language still exists in Eternity but has been deprecated and will not be maintained, due to Small's failure to be supported on 64-bit systems.

  • 280:WR Start script with tag number
  • 273:WR Start script, 1-way trigger
  • 274:W1 Start script with tag number
  • 275:W1 Start script, 1-way trigger
  • 276:SR Start script with tag number
  • 277:S1 Start script with tag number
  • 278:GR Start script with tag number
  • 279:G1 Start script with tag number

These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.

Back to Linedef types