Script control linedef types: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
(Added the extradata names to reg/ext types and deprecated warning)
(Undo revision 2369 by Printz (Talk))
Line 1: Line 1:
{{DeprecatedArticle}}
{{DeprecatedArticle}}
These linedefs are used to start Small Levelscripts. See the [[Small|Small Documentation]] for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.  
These linedefs are used to start Small Levelscripts. See the [[Small|Small Documentation]] for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.  
  280 WR Start script with tag number                 WR_StartScript
  280 WR Start script with tag number
  273 WR Start script, 1-way trigger                 WR_StartScript_1S
  273 WR Start script, 1-way trigger
  274 W1 Start script with tag number                 W1_StartScript
  274 W1 Start script with tag number
  275 W1 Start script, 1-way trigger                 W1_StartScript_1S
  275 W1 Start script, 1-way trigger
  276 SR Start script with tag number                 SR_StartScript
  276 SR Start script with tag number
  277 S1 Start script with tag number                 S1_StartScript
  277 S1 Start script with tag number
  278 GR Start script with tag number                 GR_StartScript
  278 GR Start script with tag number
  279 G1 Start script with tag number                 G1_StartScript
  279 G1 Start script with tag number
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.


''Back to [[Linedef types]]''
''Back to [[Linedef types]]''

Revision as of 17:54, 22 February 2010

Template:DeprecatedArticle These linedefs are used to start Small Levelscripts. See the Small Documentation for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.

280 WR Start script with tag number
273 WR Start script, 1-way trigger
274 W1 Start script with tag number
275 W1 Start script, 1-way trigger
276 SR Start script with tag number
277 S1 Start script with tag number
278 GR Start script with tag number
279 G1 Start script with tag number

These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.

Back to Linedef types