Script control linedef types: Difference between revisions
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(Added the extradata names to reg/ext types and deprecated warning) |
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These linedefs are used to start Small Levelscripts. See the [[Small|Small Documentation]] for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps. | These linedefs are used to start Small Levelscripts. See the [[Small|Small Documentation]] for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps. | ||
280 WR Start script with tag number | 280 WR Start script with tag number WR_StartScript | ||
273 WR Start script, 1-way trigger | 273 WR Start script, 1-way trigger WR_StartScript_1S | ||
274 W1 Start script with tag number | 274 W1 Start script with tag number W1_StartScript | ||
275 W1 Start script, 1-way trigger | 275 W1 Start script, 1-way trigger W1_StartScript_1S | ||
276 SR Start script with tag number | 276 SR Start script with tag number SR_StartScript | ||
277 S1 Start script with tag number | 277 S1 Start script with tag number S1_StartScript | ||
278 GR Start script with tag number | 278 GR Start script with tag number GR_StartScript | ||
279 G1 Start script with tag number | 279 G1 Start script with tag number G1_StartScript | ||
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect. | These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect. | ||
''Back to [[Linedef types]]'' | ''Back to [[Linedef types]]'' |
Revision as of 15:54, 21 February 2010
These linedefs are used to start Small Levelscripts. See the Small Documentation for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.
280 WR Start script with tag number WR_StartScript 273 WR Start script, 1-way trigger WR_StartScript_1S 274 W1 Start script with tag number W1_StartScript 275 W1 Start script, 1-way trigger W1_StartScript_1S 276 SR Start script with tag number SR_StartScript 277 S1 Start script with tag number S1_StartScript 278 GR Start script with tag number GR_StartScript 279 G1 Start script with tag number G1_StartScript
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.
Back to Linedef types