Script control linedef types: Difference between revisions

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(Added the extradata names to reg/ext types and deprecated warning)
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{{DeprecatedArticle}}
These linedefs are used to start Small Levelscripts. See the [[Small|Small Documentation]] for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.  
These linedefs are used to start Small Levelscripts. See the [[Small|Small Documentation]] for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.  
  280 WR Start script with tag number
  280 WR Start script with tag number                 WR_StartScript
  273 WR Start script, 1-way trigger
  273 WR Start script, 1-way trigger                 WR_StartScript_1S
  274 W1 Start script with tag number
  274 W1 Start script with tag number                 W1_StartScript
  275 W1 Start script, 1-way trigger
  275 W1 Start script, 1-way trigger                 W1_StartScript_1S
  276 SR Start script with tag number
  276 SR Start script with tag number                 SR_StartScript
  277 S1 Start script with tag number
  277 S1 Start script with tag number                 S1_StartScript
  278 GR Start script with tag number
  278 GR Start script with tag number                 GR_StartScript
  279 G1 Start script with tag number
  279 G1 Start script with tag number                 G1_StartScript
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.
These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.


''Back to [[Linedef types]]''
''Back to [[Linedef types]]''

Revision as of 15:54, 21 February 2010

Template:DeprecatedArticle

These linedefs are used to start Small Levelscripts. See the Small Documentation for full information on how to use these linedefs along with a Small script to add dynamic actions to your maps.

280 WR Start script with tag number                 WR_StartScript
273 WR Start script, 1-way trigger                  WR_StartScript_1S
274 W1 Start script with tag number                 W1_StartScript
275 W1 Start script, 1-way trigger                  W1_StartScript_1S
276 SR Start script with tag number                 SR_StartScript
277 S1 Start script with tag number                 S1_StartScript
278 GR Start script with tag number                 GR_StartScript
279 G1 Start script with tag number                 G1_StartScript

These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect.

Back to Linedef types