Editing Script control linedef types
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==Parameterized specials== | ==Parameterized specials== | ||
{{zdoomwiki}} | |||
Eternity supports the following ACS parameterized specials: | |||
*365:'''ACS_Execute'''(''scriptnum'', ''mapnum'', ''arg0'', ''arg1'', ''arg2'') | |||
:Executes the specified script. A map value of zero indicates that the script is on the current map. If the script is on a different map, then the execution of the script will be delayed until the player enters the map that contains it. Only one copy of a script can be running at a time when started with this special. | |||
:If the specified script was previously executed but then suspended, then execution will begin at the point immediately after where it was suspended instead of starting over again at the beginning. | |||
:The number of usable arguments is limited to 3. | |||
*366:'''ACS_Suspend'''(''scriptnum'', ''mapnum'') | |||
:Suspends execution of a script until an ACS_Execute special resumes it. | |||
*367:'''ACS_Terminate'''(''scriptnum'', ''mapnum'') | |||
:Terminates the script. | |||
Β | |||
''Back to [[Linedef types]]'' | |||
[[Category:Editing reference]] | [[Category:Editing reference]] |