Editing Script control linedef types
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These linedefs are used to start ACS scripts in Doom format maps, without having to use the ACS_Execute [[Detailed parameterized linedef specification|parameterized special]] by [[ExtraData]]. See the [[ACS scripting|ACS documentation]] for information on Action Code Script. | These linedefs are used to start ACS scripts in Doom format maps, without having to use the ACS_Execute [[Detailed parameterized linedef specification|parameterized special]] by [[ExtraData]]. See the [[ACS scripting|ACS documentation]] for information on Action Code Script. | ||
Note: formerly these were used to execute Small scripts. Support for this language still exists in Eternity but has been deprecated and will not be maintained, due to Small's failure to be supported on 64-bit systems. | |||
*280:WR Start script with tag number | *280:WR Start script with tag number | ||
*273:WR Start script, 1-way trigger | *273:WR Start script, 1-way trigger | ||
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These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect. | These linedefs exist for all activation models. The two one-way script activators will only be activated when the player crosses them from the first side, as with other line types which function in that manner. Crossing from the second side will have no effect. | ||
''Back to [[Linedef types]]'' | |||
[[Category:Editing reference]] | [[Category:Editing reference]] |