Scream: Revision history

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Legend: (cur) = difference with latest revision, (prev) = difference with preceding revision, m = minor edit.

15 August 2009

  • curprev 18:0118:01, 15 August 2009Printz talk contribs 601 bytes +601 New page: Type: Object sound pointer, normal Purpose: Plays the object's death sound, if it has one. If the object uses certain sounds as its death sound, it may play one of a set of random sounds ...