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Scratch - Revision history
2024-03-28T10:57:16Z
Revision history for this page on the wiki
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https://eternity.youfailit.net/index.php?title=Scratch&diff=5111&oldid=prev
Printz at 13:55, 13 February 2021
2021-02-13T13:55:32Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:55, 13 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args2'' = Mnemonic of sound to play (default of '''null''' = no sound will be played). Used if misc2 is left '''null'''. This way you can call A_Scratch without using the '''misc''' parameters, which allows typing the codepointer in parenthesis notation or in Decorate heredocs.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args2'' = Mnemonic of sound to play (default of '''null''' = no sound will be played). Used if misc2 is left '''null'''. This way you can call A_Scratch without using the '''misc''' parameters, which allows typing the codepointer in parenthesis notation or in Decorate heredocs.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args3'' = Reference to a [[damagetype]], either by a string referring to the damagetype's key, or by an int referring to the damagetype's ''num'' property.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args3'' = Reference to a [[damagetype]], either by a string referring to the damagetype's key, or by an int referring to the damagetype's ''num'' property.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|examples=</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">For an imp-like scratch (with the same damage as that of an imp), you can use [[CounterDiceRoll]] to get similar randomness, as follows:</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> IMP2 G 0 A_CounterDiceRoll(0, 3, 8, 0, assign, multiplyone)</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"> IMP2 G 6 A_Scratch(usecounter, 0, claw)</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|notes=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|notes=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the object's target is valid and is within melee range (64 units), it will damage the target for the indicated amount. If the '''misc2''' parameter is non-zero and is a valid sound name, the indicated sound will played along with the attack.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the object's target is valid and is within melee range (64 units), it will damage the target for the indicated amount. If the '''misc2''' parameter is non-zero and is a valid sound name, the indicated sound will played along with the attack.</div></td></tr>
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Printz
https://eternity.youfailit.net/index.php?title=Scratch&diff=5108&oldid=prev
Printz at 13:47, 13 February 2021
2021-02-13T13:47:26Z
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:47, 13 February 2021</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|seealso=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|seealso=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[CounterDiceRoll]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[CounterDiceRoll]]</div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[SargAttack12]]}}[[Category:MBF codepointers]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*[[SargAttack12]]}}[[Category:MBF codepointers]]</div></td></tr>
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Printz
https://eternity.youfailit.net/index.php?title=Scratch&diff=5106&oldid=prev
Printz at 13:46, 13 February 2021
2021-02-13T13:46:16Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 09:46, 13 February 2021</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Parameterized melee monster attack. Useful for custom damage values, unlike codepointers like [[SargAttack]] which act similarly but with fixed damage formulae.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">{{codepointer|description=</ins>Parameterized melee monster attack. Useful for custom damage values, unlike codepointers like [[SargAttack]] which act similarly but with fixed damage formulae.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Parameter Information==</del>=</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|usage</ins>=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''misc1''' = (if ''Args0'' = '''usemisc1''') Amount of damage to inflict (default of 0 = 0) </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''misc1''' = (if ''Args0'' = '''usemisc1''') Amount of damage to inflict (default of 0 = 0) </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''misc2''' = Mnemonic of sound to play (default of '''null''' = no sound will be played) </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*'''misc2''' = Mnemonic of sound to play (default of '''null''' = no sound will be played) </div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args2'' = Mnemonic of sound to play (default of '''null''' = no sound will be played). Used if misc2 is left '''null'''. This way you can call A_Scratch without using the '''misc''' parameters, which allows typing the codepointer in parenthesis notation or in Decorate heredocs.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args2'' = Mnemonic of sound to play (default of '''null''' = no sound will be played). Used if misc2 is left '''null'''. This way you can call A_Scratch without using the '''misc''' parameters, which allows typing the codepointer in parenthesis notation or in Decorate heredocs.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args3'' = Reference to a [[damagetype]], either by a string referring to the damagetype's key, or by an int referring to the damagetype's ''num'' property.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args3'' = Reference to a [[damagetype]], either by a string referring to the damagetype's key, or by an int referring to the damagetype's ''num'' property.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|notes</ins>=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===Remarks==</del>=</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the object's target is valid and is within melee range (64 units), it will damage the target for the indicated amount. If the '''misc2''' parameter is non-zero and is a valid sound name, the indicated sound will played along with the attack.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>If the object's target is valid and is within melee range (64 units), it will damage the target for the indicated amount. If the '''misc2''' parameter is non-zero and is a valid sound name, the indicated sound will played along with the attack.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Parameters Args0 and Args1 allow getting a damage value from other sources. If Args0 is '''usedamage''', the object's damage value will be used. If Args0 is '''usecounter''', the value of the counter specified in Args1 will be used. Finally, if Args0 is '''useconstant''', it will use the constant value in Args1. This has a similar effect to using '''usemisc1''' and the '''misc1''' parameter, but without the side effects caused by the "misc" parameters. When Args0 = '''usecounter''' and the state is combined with others that use [[SetCounter]] or [[CounterOp]], this allows you to perform your own custom damage calculations. The Args0 default value is '''usemisc1''', ensuring compatibility with MBF.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Parameters Args0 and Args1 allow getting a damage value from other sources. If Args0 is '''usedamage''', the object's damage value will be used. If Args0 is '''usecounter''', the value of the counter specified in Args1 will be used. Finally, if Args0 is '''useconstant''', it will use the constant value in Args1. This has a similar effect to using '''usemisc1''' and the '''misc1''' parameter, but without the side effects caused by the "misc" parameters. When Args0 = '''usecounter''' and the state is combined with others that use [[SetCounter]] or [[CounterOp]], this allows you to perform your own custom damage calculations. The Args0 default value is '''usemisc1''', ensuring compatibility with MBF.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">|seealso</ins>=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">===See also==</del>=</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>*[[<ins style="font-weight: bold; text-decoration: none;">CounterDiceRoll</ins>]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>*[[<del style="font-weight: bold; text-decoration: none;">List of codepointers</del>]]</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*</ins>[[<ins style="font-weight: bold; text-decoration: none;">SargAttack12</ins>]]<ins style="font-weight: bold; text-decoration: none;">}}</ins>[[Category:MBF codepointers]]</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[<del style="font-weight: bold; text-decoration: none;">Category:Codepointers</del>]]</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Category:MBF codepointers]]</div></td><td colspan="2" class="diff-side-added"></td></tr>
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Printz
https://eternity.youfailit.net/index.php?title=Scratch&diff=3971&oldid=prev
Altazimuth: Add new argument which specifies damagetype.
2017-02-06T18:09:29Z
<p>Add new argument which specifies damagetype.</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:09, 6 February 2017</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args1'' = (if ''Args0'' = '''useconstant''') constant value or (if ''Args0'' = '''usecounter''') counter number, 0 to 7, holding the value</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args1'' = (if ''Args0'' = '''useconstant''') constant value or (if ''Args0'' = '''usecounter''') counter number, 0 to 7, holding the value</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args2'' = Mnemonic of sound to play (default of '''null''' = no sound will be played). Used if misc2 is left '''null'''. This way you can call A_Scratch without using the '''misc''' parameters, which allows typing the codepointer in parenthesis notation or in Decorate heredocs.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args2'' = Mnemonic of sound to play (default of '''null''' = no sound will be played). Used if misc2 is left '''null'''. This way you can call A_Scratch without using the '''misc''' parameters, which allows typing the codepointer in parenthesis notation or in Decorate heredocs.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Args3'' = Reference to a [[damagetype]], either by a string referring to the damagetype's key, or by an int referring to the damagetype's ''num'' property.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Remarks===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Remarks===</div></td></tr>
</table>
Altazimuth
https://eternity.youfailit.net/index.php?title=Scratch&diff=3325&oldid=prev
Printz at 10:48, 31 March 2012
2012-03-31T10:48:37Z
<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:48, 31 March 2012</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Codepointers]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Codepointers]]</div></td></tr>
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</table>
Printz
https://eternity.youfailit.net/index.php?title=Scratch&diff=2901&oldid=prev
Printz: /* Parameter Information */ belatedly added args2
2011-12-26T19:12:38Z
<p><span dir="auto"><span class="autocomment">Parameter Information: </span> belatedly added args2</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 15:12, 26 December 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**3 or '''useconstant''' = Use constant value specified in ''Args1''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>**3 or '''useconstant''' = Use constant value specified in ''Args1''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args1'' = (if ''Args0'' = '''useconstant''') constant value or (if ''Args0'' = '''usecounter''') counter number, 0 to 7, holding the value</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>*''Args1'' = (if ''Args0'' = '''useconstant''') constant value or (if ''Args0'' = '''usecounter''') counter number, 0 to 7, holding the value</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Args2'' = Mnemonic of sound to play (default of '''null''' = no sound will be played). Used if misc2 is left '''null'''. This way you can call A_Scratch without using the '''misc''' parameters, which allows typing the codepointer in parenthesis notation or in Decorate heredocs.</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Remarks===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===Remarks===</div></td></tr>
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Printz
https://eternity.youfailit.net/index.php?title=Scratch&diff=2900&oldid=prev
Printz: added see also
2011-12-26T18:48:21Z
<p>added see also</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 14:48, 26 December 2011</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Parameters Args0 and Args1 allow getting a damage value from other sources. If Args0 is '''usedamage''', the object's damage value will be used. If Args0 is '''usecounter''', the value of the counter specified in Args1 will be used. Finally, if Args0 is '''useconstant''', it will use the constant value in Args1. This has a similar effect to using '''usemisc1''' and the '''misc1''' parameter, but without the side effects caused by the "misc" parameters. When Args0 = '''usecounter''' and the state is combined with others that use [[SetCounter]] or [[CounterOp]], this allows you to perform your own custom damage calculations. The Args0 default value is '''usemisc1''', ensuring compatibility with MBF.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>Parameters Args0 and Args1 allow getting a damage value from other sources. If Args0 is '''usedamage''', the object's damage value will be used. If Args0 is '''usecounter''', the value of the counter specified in Args1 will be used. Finally, if Args0 is '''useconstant''', it will use the constant value in Args1. This has a similar effect to using '''usemisc1''' and the '''misc1''' parameter, but without the side effects caused by the "misc" parameters. When Args0 = '''usecounter''' and the state is combined with others that use [[SetCounter]] or [[CounterOp]], this allows you to perform your own custom damage calculations. The Args0 default value is '''usemisc1''', ensuring compatibility with MBF.</div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===See also===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*[[List of codepointers]]</ins></div></td></tr>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Codepointers]]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>[[Category:Codepointers]]</div></td></tr>
</table>
Printz
https://eternity.youfailit.net/index.php?title=Scratch&diff=2799&oldid=prev
Printz: r1608 new args0 value
2011-11-03T22:37:52Z
<p>r1608 new args0 value</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 18:37, 3 November 2011</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Type: Monster </del>attack, <del style="font-weight: bold; text-decoration: none;">parameterized </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Parameterized melee monster </ins>attack<ins style="font-weight: bold; text-decoration: none;">. Useful for custom damage values</ins>, <ins style="font-weight: bold; text-decoration: none;">unlike codepointers like [[SargAttack]] which act similarly but with fixed damage formulae.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">===Parameter Information===</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''misc1''' = (if ''Args0'' = '''usemisc1''') Amount of damage to inflict (default of 0 = 0) </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*'''misc2''' = Mnemonic of sound to play (default of '''null''' = no sound will be played) </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Args0'' = Special mode toggle (default of 0 = 0) </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">**0 or '''usemisc1''' = Compatibility mode (Use value in "Unknown 1") </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">**1 or '''usedamage''' = Use object damage field </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">**2 or '''usecounter''' = Use value in counter specified in ''Args1'' </ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">**3 or '''useconstant''' = Use constant value specified in ''Args1''</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">*''Args1'' = (if ''Args0'' = '''useconstant''') constant value or (if ''Args0'' = '''usecounter''') counter number, 0 to 7, holding the value</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Parameter Information: </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>===<ins style="font-weight: bold; text-decoration: none;">Remarks</ins>===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*Unknown 1 </del>= <del style="font-weight: bold; text-decoration: none;">Amount of damage to inflict (default of 0 </del>= <del style="font-weight: bold; text-decoration: none;">0) </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">If the object's target is valid and is within melee range </ins>(<ins style="font-weight: bold; text-decoration: none;">64 units</ins>)<ins style="font-weight: bold; text-decoration: none;">, it will </ins>damage <ins style="font-weight: bold; text-decoration: none;">the target </ins>for <ins style="font-weight: bold; text-decoration: none;">the indicated amount. If the '''misc2''' parameter is non-zero and is a valid sound name, the indicated sound will played along with the attack.</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*Unknown 2 </del>= <del style="font-weight: bold; text-decoration: none;">DeHackEd number of sound to play (default of 0 </del>= <del style="font-weight: bold; text-decoration: none;">no sound will be played) </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*Args1 </del>= <del style="font-weight: bold; text-decoration: none;">Special mode toggle (default of 0 </del>= <del style="font-weight: bold; text-decoration: none;">0) </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">**0 = Compatibility mode </del>(<del style="font-weight: bold; text-decoration: none;">Use value in "Unknown 1" as normal</del>) </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">**1 = Use object </del>damage <del style="font-weight: bold; text-decoration: none;">field </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">**2 = Use counter specified in Args2 </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">*Args2 = Counter field number </del>for <del style="font-weight: bold; text-decoration: none;">special mode 2 (default of 0 = 0) </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">**0 = Counter 0 </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">**1 = Counter 1 </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">**2 = Counter 2 </del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Purpose: </del>If the object's <del style="font-weight: bold; text-decoration: none;">target </del>is <del style="font-weight: bold; text-decoration: none;">valid and </del>is <del style="font-weight: bold; text-decoration: none;">within melee range (64 units)</del>, it will <del style="font-weight: bold; text-decoration: none;">damage the target for </del>the <del style="font-weight: bold; text-decoration: none;">indicated amount</del>. <del style="font-weight: bold; text-decoration: none;">If </del>the <del style="font-weight: bold; text-decoration: none;">Unknown 2 </del>parameter <del style="font-weight: bold; text-decoration: none;">is non-zero and is a valid sound DeHacked number</del>, the <del style="font-weight: bold; text-decoration: none;">indicated sound will played along with </del>the <del style="font-weight: bold; text-decoration: none;">attack</del>. <del style="font-weight: bold; text-decoration: none;">New </del>to MBF.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">Parameters Args0 and Args1 allow getting a damage value from other sources. </ins>If <ins style="font-weight: bold; text-decoration: none;">Args0 is '''usedamage''', </ins>the object's <ins style="font-weight: bold; text-decoration: none;">damage value will be used. If Args0 </ins>is <ins style="font-weight: bold; text-decoration: none;">'''usecounter''', the value of the counter specified in Args1 will be used. Finally, if Args0 </ins>is <ins style="font-weight: bold; text-decoration: none;">'''useconstant'''</ins>, it will <ins style="font-weight: bold; text-decoration: none;">use </ins>the <ins style="font-weight: bold; text-decoration: none;">constant value in Args1</ins>. <ins style="font-weight: bold; text-decoration: none;">This has a similar effect to using '''usemisc1''' and </ins>the <ins style="font-weight: bold; text-decoration: none;">'''misc1''' </ins>parameter, <ins style="font-weight: bold; text-decoration: none;">but without </ins>the <ins style="font-weight: bold; text-decoration: none;">side effects caused by </ins>the <ins style="font-weight: bold; text-decoration: none;">"misc" parameters</ins>. <ins style="font-weight: bold; text-decoration: none;">When Args0 = '''usecounter''' and the state is combined with others that use [[SetCounter]] or [[CounterOp]], this allows you </ins>to <ins style="font-weight: bold; text-decoration: none;">perform your own custom damage calculations. The Args0 default value is '''usemisc1''', ensuring compatibility with </ins>MBF.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Notes</del>: <del style="font-weight: bold; text-decoration: none;">As of Eternity Engine v3.31 public beta 3, this codepointer will no longer crash the game if an invalid sound number is provided. No sound will be played if the number is invalid. </del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">[[Category</ins>:<ins style="font-weight: bold; text-decoration: none;">Codepointers]]</ins></div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Parameters Args1 and Args2 are new to Eternity Engine v3.31 Delta, and allow getting a damage value from other sources. If Args1 is 1, the object's damage value will be used. If Args1 is 2, the value of the counter specified in Args2 will be used. When combined with SetCounter or CounterOp, this allows you to perform your own custom damage calculations. This change does not break compatibility, as the Args1 default value is 0.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Thunk: Yes.</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
</table>
Printz
https://eternity.youfailit.net/index.php?title=Scratch&diff=2134&oldid=prev
Printz: New page: Type: Monster attack, parameterized Parameter Information: *Unknown 1 = Amount of damage to inflict (default of 0 = 0) *Unknown 2 = DeHackEd number of sound to play (default of 0 = no ...
2009-08-15T22:16:52Z
<p>New page: Type: Monster attack, parameterized Parameter Information: *Unknown 1 = Amount of damage to inflict (default of 0 = 0) *Unknown 2 = DeHackEd number of sound to play (default of 0 = no ...</p>
<p><b>New page</b></p><div>Type: Monster attack, parameterized <br />
<br />
Parameter Information: <br />
*Unknown 1 = Amount of damage to inflict (default of 0 = 0) <br />
*Unknown 2 = DeHackEd number of sound to play (default of 0 = no sound will be played) <br />
*Args1 = Special mode toggle (default of 0 = 0) <br />
**0 = Compatibility mode (Use value in "Unknown 1" as normal) <br />
**1 = Use object damage field <br />
**2 = Use counter specified in Args2 <br />
*Args2 = Counter field number for special mode 2 (default of 0 = 0) <br />
**0 = Counter 0 <br />
**1 = Counter 1 <br />
**2 = Counter 2 <br />
<br />
Purpose: If the object's target is valid and is within melee range (64 units), it will damage the target for the indicated amount. If the Unknown 2 parameter is non-zero and is a valid sound DeHacked number, the indicated sound will played along with the attack. New to MBF.<br />
<br />
Notes: As of Eternity Engine v3.31 public beta 3, this codepointer will no longer crash the game if an invalid sound number is provided. No sound will be played if the number is invalid. <br />
<br />
Parameters Args1 and Args2 are new to Eternity Engine v3.31 Delta, and allow getting a damage value from other sources. If Args1 is 1, the object's damage value will be used. If Args1 is 2, the value of the counter specified in Args2 will be used. When combined with SetCounter or CounterOp, this allows you to perform your own custom damage calculations. This change does not break compatibility, as the Args1 default value is 0.<br />
<br />
Thunk: Yes.</div>
Printz