RandomJump: Difference between revisions

From Eternity Wiki
Jump to navigationJump to search
No edit summary
No edit summary
Line 7: Line 7:


Note: Since the arguments are '''misc1''' and '''misc2''', they cannot be set within parentheses, but rather as separate fields (e.g.: ''action RandomJump; misc1 S_PLASMA2; misc2 128''). Its parameter order is also opposite to ZDoom's own A_Jump action.
Note: Since the arguments are '''misc1''' and '''misc2''', they cannot be set within parentheses, but rather as separate fields (e.g.: ''action RandomJump; misc1 S_PLASMA2; misc2 128''). Its parameter order is also opposite to ZDoom's own A_Jump action.
You can use the [[Jump]] codepointer instead of this, which uses the args fields instead of misc.


==See also==
==See also==

Revision as of 09:00, 4 March 2012

Arguments:

  • misc1: frame mnemonic or frame dehacked number to jump to
  • misc2: chance out of 256 to execute the jump

This codepointer causes the current frame to jump instantly to another frame (set by misc1) if chance misc2/256 is passed. Otherwise, it will wait the normal amount of tics before going to nextframe.

Note: Since the arguments are misc1 and misc2, they cannot be set within parentheses, but rather as separate fields (e.g.: action RandomJump; misc1 S_PLASMA2; misc2 128). Its parameter order is also opposite to ZDoom's own A_Jump action.

You can use the Jump codepointer instead of this, which uses the args fields instead of misc.

See also