Editing Portal linedef types
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Portals turn a set of floors, ceilings, or linedefs into "windows" onto another part of the map, allowing for some otherwise impossible visual effects. | Portals turn a set of floors, ceilings, or linedefs into "windows" onto another part of the map, allowing for some otherwise impossible visual effects. Portals are not interactive, however -- objects cannot travel through them, enemies cannot see through them or fire into them, etc. | ||
For an in-depth explanation of the behavior of simple portal types refer to the [[Portals]] article. | For an in-depth explanation of the behavior of simple portal types refer to the [[Portals]] article. | ||
=Plane Portals= | =Plane Portals= | ||
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288 Ext -- Applies horizon portal to floors and ceilings of all like-tagged sectors. | 288 Ext -- Applies horizon portal to floors and ceilings of all like-tagged sectors. | ||
=Skyboxes= | =Skyboxes= | ||
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347 Ext -- Anchor line, required for use alongside special 345 only. | 347 Ext -- Anchor line, required for use alongside special 345 only. | ||
289: Portal Transfer | 289: Portal Transfer | ||
The portal transfer linedef allows the effects of any type of portal to be transferred to the front side of a one-sided line. To accomplish this, simply give the 289 line the same tag used by the portal control linedef which is being targetted. Any number of 289 lines may share a portal, and the portal may still be used normally. If the normal effect of the portal (applied to a floor or ceiling) is not needed, it does not have to be tagged to a sector. | The portal transfer linedef allows the effects of any type of portal to be transferred to the front side of a one-sided line (it will *not* work on 2S lines). To accomplish this, simply give the 289 line the same tag used by the portal control linedef which is being targetted. Any number of 289 lines may share a portal, and the portal may still be used normally. If the normal effect of the portal (applied to a floor or ceiling) is not needed, it does not have to be tagged to a sector. | ||
An example: | An example: | ||
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In this example, sector C will be visible in sector B's ceiling as a skybox. However, it will also appear on the line in sector A with special 289, giving it a window-like effect. | In this example, sector C will be visible in sector B's ceiling as a skybox. However, it will also appear on the line in sector A with special 289, giving it a window-like effect. | ||
289 Ext -- Transfers a like-tagged portal to the first side of this linedef. | 289 Ext -- Transfers a like-tagged portal to the first side of this linedef. | ||
=Linked portals= | |||
''See [[Linked portals]].'' | |||
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