PlayerSkull

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PlayerSkull

Usage

Spawns a HereticPlayerSkull thing at 48 units above activating player's origin, then transfers player's viewport and data to the skull, makes the screen red equivalent to 32 taken damage, and sets the skull's attacker as the generating actor, in order to turn the screen towards it on death. Then thrusts the skull in a random direction.

Typically used for dying players.