Editing PlaySoundEx
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frame DEMOFRAME <nowiki>{ cmp = "TROO | A | * | -1 | PlaySoundEx(Cow_Moo, chan_body, 0, attn_idle) | @next" }</nowiki> | frame DEMOFRAME <nowiki>{ cmp = "TROO | A | * | -1 | PlaySoundEx(Cow_Moo, chan_body, 0, attn_idle) | @next" }</nowiki> | ||
|notes=Each actor has its own set of channels to play sounds on, so sounds played by different actors will not affect each other. This function allows sounds to be played on a specific channel, which can allow for multiple sounds generated from one actor simultaneously that would normally cut each other off, or other special effects. | |notes=Each actor has its own set of channels to play sounds on, so sounds played by different actors will not affect each other. This function allows sounds to be played on a specific channel, which can allow for multiple sounds generated from one actor simultaneously that would normally cut each other off, or other special effects. | ||
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