Editing PlayActorSound

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{{ACSFunction|description=Plays a sound belonging to a [[thingtype]]'s description, such as its pain or sight sounds.
{{ACSFunction|description=Plays a sound belonging to a [[thingtype]]'s description, such as its pain or sight sounds.
|usage=''void'' '''PlayActorSound'''(''int tid'', ''int sound''[, ''int channel''[, ''fixed volume''[, ''bool looping''[, ''fixed attenuation'']]]])
|usage=''void'' '''PlayActorSound'''(''int tid'', ''int sound''[, ''int channel''[, ''fixed volume''[, ''bool looping''[, ''fixed attenuation'']]]])
|parameters=
|parameters:
*''tid'': tag of thing to play sound
*''tid'': tag of thing to play sound
*''sound'': one of [[thingtype]]'s specific sounds to play. NOTE: anything not listed here is unimplemented. Valid values are: '''SOUND_See''', '''SOUND_Attack''', '''SOUND_Pain''', '''SOUND_Death''' and '''SOUND_Active'''.
*''sound'': one of [[thingtype]]'s specific sounds to play. NOTE: anything not listed here is unimplemented. Valid values are: '''SOUND_See''', '''SOUND_Attack''', '''SOUND_Pain''', '''SOUND_Death''' and '''SOUND_Active'''.
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*''looping'': whether to loop the sound. Default is FALSE.
*''looping'': whether to loop the sound. Default is FALSE.
*''attenuation'': how quickly to fade out the sound with distance. Default is '''ATTN_NORM'''. Valid values are: '''ATTN_NONE''', '''ATTN_NORM''', '''ATTN_IDLE''' and '''ATTN_STATIC'''.
*''attenuation'': how quickly to fade out the sound with distance. Default is '''ATTN_NORM'''. Valid values are: '''ATTN_NONE''', '''ATTN_NORM''', '''ATTN_IDLE''' and '''ATTN_STATIC'''.
|seealso=
*[[ActivatorSound]]
*[[AmbientSound]]
*[[LocalAmbientSound]]
*[[PlaySound]]
*[[ThingSound]]
|id=<code>-71:PlayActorSound(2,6)</code>}}
|id=<code>-71:PlayActorSound(2,6)</code>}}
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