Editing PlayActorSound
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'''ACS function''' | |||
void PlayActorSound (int tid, int sound[, int channel[, fixed volume[, bool looping[, fixed attenuation]]]]) | |||
Plays a sound belonging to a thingtype's description, such as its pain or sight sounds. | |||
==Parameters== | |||
*''tid'': tag of thing to play sound | *''tid'': tag of thing to play sound | ||
*''sound'': one of [[thingtype]]'s specific sounds to play. NOTE: anything not listed here is unimplemented. Valid values are: '''SOUND_See''', '''SOUND_Attack''', '''SOUND_Pain''', '''SOUND_Death''' and '''SOUND_Active'''. | *''sound'': one of [[thingtype]]'s specific sounds to play. NOTE: anything not listed here is unimplemented. Valid values are: '''SOUND_See''', '''SOUND_Attack''', '''SOUND_Pain''', '''SOUND_Death''' and '''SOUND_Active'''. | ||
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*''looping'': whether to loop the sound. Default is FALSE. | *''looping'': whether to loop the sound. Default is FALSE. | ||
*''attenuation'': how quickly to fade out the sound with distance. Default is '''ATTN_NORM'''. Valid values are: '''ATTN_NONE''', '''ATTN_NORM''', '''ATTN_IDLE''' and '''ATTN_STATIC'''. | *''attenuation'': how quickly to fade out the sound with distance. Default is '''ATTN_NORM'''. Valid values are: '''ATTN_NONE''', '''ATTN_NORM''', '''ATTN_IDLE''' and '''ATTN_STATIC'''. | ||
==See also== | |||
*[[ActivatorSound]] | *[[ActivatorSound]] | ||
*[[AmbientSound]] | *[[AmbientSound]] | ||
*[[LocalAmbientSound]] | *[[LocalAmbientSound]] | ||
*[[PlaySound]] | *[[PlaySound]] | ||
[[Category:ACS]] |