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A platform is basically a floor action involving two heights. The simple raise platform actions, for example, differ from the corresponding floor actions in that if they encounter an obstacle, they reverse direction and return to their former height. The most often used kind of platform is a lift which travels from its current height to the target height, then waits a specified time and returns to it former height. {{backto|Linedef types}} =Platform Targets= * Lowest Neighbor Floor This means that the platforms "low" height is the height of the lowest surrounding floor, including the platform itself. The "high" height is the original height of the floor. * Next Lowest Neighbor Floor This means that the platforms "low" height is the height of the highest surrounding floor lower than the floor itself. If no lower floor exists, no motion occurs as the "low" and "high" heights are then both equal to the floors current height. * Lowest Neighbor Ceiling This means that the platforms "low" height is the height of the lowest surrounding ceiling unless this is higher than the floor itself. If no adjacent ceiling exists, or is higher than the floor no motion occurs as the "low" and "high" heights are then both equal to the floors current height. * Lowest and Highest Floor This target sets the "low" height to the lowest neighboring floor, including the floor itself, and the "high" height to the highest neighboring floor, including the floor itself. When this target is used the floor moves perpetually between the two heights. Once triggered this type of linedef runs permanently, even if the motion is temporarily suspended with a Stop type. No other floor action can be commanded on the sector after this type is begun. * Ceiling This target sets the "high" height to the ceiling of the sector and the "low" height to the floor height of the sector and is only used in the instant toggle type that switches the floor between the ceiling and its original height on each activation. This is also the ONLY instant platform type. * Raise Next Floor This means that the "high" height is the lowest surrounding floor higher than the platform. If no higher adjacent floor exists no motion will occur. * Raise 24 Units The "low" height is the original floor height, the "high" height is 24 more. * Raise 32 Units The "low" height is the original floor height, the "high" height is 32 more. =Varieties of Platforms= A platform can be activated by pushing on a linedef bounding it (generalized types only), or by pushing on a switch with the same tag as the platform sector, or by walking over a linedef with the same tag as the platform, or by shooting a linedef with the same tag as the platform with an impact weapon. A platform can move with speeds of Slow, Normal, Fast, or Turbo. Only the instant toggle platform moves instantly, all others move at the platform's speed. A platform can have a delay, in between when it reaches "high" height and returns to "low" height, or at both ends of the motion in the case of perpetual lifts. A platform action can be a texture change type, in which case after the action the floor texture of the affected floor, and possibly the sector type of the affected floor are changed to those of a model sector. The sector type may be zeroed instead of copied from the model, or not changed at all. These change types are referred to below as Tx (texture only), Tx0 (type zeroed), and TxTy (texture and type changed). The model sector for the change is always the sector on the first sidedef of the trigger (trigger model). If a change occurs, floor texture is always affected, lighting is never affected, even that corresponding to the sector's type, nor is any other sector property other than the sector's type. =Platform Linedef types= Regular and Extended Platform Types ------------------------------------------------------------------- # Class Trig Dly Spd Chg Mdl Mon Target 66 Reg SR -- Slow Tx Trg No Raise 24 Units 15 Reg S1 -- Slow Tx Trg No Raise 24 Units 148 Ext WR -- Slow Tx Trg No Raise 24 Units 143 Ext W1 -- Slow Tx Trg No Raise 24 Units 67 Reg SR -- Slow Tx0 Trg No Raise 32 Units 14 Reg S1 -- Slow Tx0 Trg No Raise 32 Units 149 Ext WR -- Slow Tx0 Trg No Raise 32 Units 144 Ext W1 -- Slow Tx0 Trg No Raise 32 Units 68 Reg SR -- Slow Tx0 Trg No Raise Next Floor 20 Reg S1 -- Slow Tx0 Trg No Raise Next Floor 95 Reg WR -- Slow Tx0 Trg No Raise Next Floor 22 Reg W1 -- Slow Tx0 Trg No Raise Next Floor 47 Reg G1 -- Slow Tx0 Trg No Raise Next Floor 181 Ext SR 3s Slow None -- No Lowest and Highest Floor (perpetual) 162 Ext S1 3s Slow None -- No Lowest and Highest Floor (perpetual) 87 Reg WR 3s Slow None -- No Lowest and Highest Floor (perpetual) 53 Reg W1 3s Slow None -- No Lowest and Highest Floor (perpetual) 182 Ext SR -- ---- ---- -- -- Stop 163 Ext S1 -- ---- ---- -- -- Stop 89 Reg WR -- ---- ---- -- -- Stop 54 Reg W1 -- ---- ---- -- -- Stop 62 Reg SR 3s Slow None -- No Lowest Neighbor Floor (lift) 21 Reg S1 3s Slow None -- No Lowest Neighbor Floor (lift) 88 Reg WR 3s Slow None -- No Lowest Neighbor Floor (lift) 10 Reg W1 3s Slow None -- No Lowest Neighbor Floor (lift) 123 Reg SR 3s Fast None -- No Lowest Neighbor Floor (lift) 122 Reg S1 3s Fast None -- No Lowest Neighbor Floor (lift) 120 Reg WR 3s Fast None -- No Lowest Neighbor Floor (lift) 121 Reg W1 3s Fast None -- No Lowest Neighbor Floor (lift) 211 Ext SR -- Inst None -- No Ceiling (toggle) 212 Ext WR -- Inst None -- No Ceiling (toggle) Generalized Lift Types --------------------------------------------------------------------------- # Class Trig Dly Spd Mon Target 3400H- Gen D1/DR 1s Slow Yes Lowest Neighbor Floor 37FFH S1/SR 3s Normal No Next Lowest Neighbor Floor W1/WR 5s Fast Lowest Neighbor Ceiling G1/GR 10s Turbo Lowest and Highest Floor (perpetual) [[category:Editing reference]]
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