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===Floor movement, earthquake=== {|class="wikitable sortable" ! UDMF # ! ExtraData # ! Name ! Arg1 ! Arg2 ! Arg3 ! Arg4 ! Arg5 ! Description |- || 20 || 318 || [[Floor_LowerByValue]] || ''tag'' || ''speed'' || ''height'' || ''change'' || |- || 21 || 309 || [[Floor_LowerToLowest]] || ''tag'' || ''speed'' || ''change'' || || |- || 22 || 311 || [[Floor_LowerToNearest]] || ''tag'' || ''speed'' || ''change'' || || |- || 23 || 317 || [[Floor_RaiseByValue]] || ''tag'' || ''speed'' || ''height'' || ''change'' || ''crush'' |- || 24 || 306 || [[Floor_RaiseToHighest]] || ''tag'' || ''speed'' || ''change'' || ''crush'' || |- || 25 || 310 || [[Floor_RaiseToNearest]] || ''tag'' || ''speed'' || ''change'' || ''crush'' || |- || 28 || 451 || [[Floor_RaiseAndCrush]] || tag || speed || crush || || |- || 35 || - || [[Floor_RaiseByValueTimes8]] || ''tag'' || ''speed'' || ''height'' || ''change'' || ''crush'' |- || 36 || - || [[Floor_LowerByValueTimes8]] || ''tag'' || ''speed'' || ''height'' || ''change'' || |- || 37 || 319 || [[Floor_MoveToValue]] || ''tag'' || ''speed'' || ''height'' || ''neg'' || ''change'' |- || 46 || 452 || [[Floor_CrushStop]] || ''tag'' || || || || || Stops crushing floor movement. |- || 66 || 321 || [[Floor_LowerInstant]] || ''tag'' || - || ''height'' || ''change'' || || Lowers floor instantly. |- || 67 || 320 || [[Floor_RaiseInstant]] || ''tag'' || - || ''height'' || ''change'' || ''crush'' || Raises floor instantly. |- || 68 || - || [[Floor_MoveToValueTimes8]] || ''tag'' || ''speed'' || ''height'' || ''neg'' || ''change'' |- || 120 || 375 || [[Radius_Quake]] || intensity || duration || damage radius || tremor radius || foci tid |- || 138 || 397 || [[Floor_Waggle]] || tag || height || speed || offset || timer |- || 200 || 464 || [[Generic_Floor]] || tag || speed || height || target || flags || Boom-like generalized floor. |- || 228 || 475 || [[Plat_RaiseAndStayTx0]] || tag || speed || lock out || || || Variation of [[Floor_RaiseToNearest]]. |- || 230 || 476 || [[Plat_UpByValueStayTx]] || tag || speed || height || || || Variation of [[Floor_RaiseByValue]] |- || 231 || 487 || [[Plat_ToggleCeiling]] || tag || || || || || Toggles floor between ceiling and initial position. |- || 235 || 466 || [[Floor_TransferTrigger]] || ''tag'' || || || || |- || 236 || 467 || [[Floor_TransferNumeric]] || ''tag'' || || || || |- || 238 || 312 || [[Floor_RaiseToLowestCeiling]] || ''tag'' || ''speed'' || ''change'' || ''crush'' || ''gap'' |- || 240 || 315 || [[Floor_RaiseByTexture]] || ''tag'' || ''speed'' || ''change'' || ''crush'' || |- || 242 || 416 || [[Floor_LowerToHighest]] || ''tag'' || ''speed'' || ''adjust'' || ''force_adjust'' || |- || 250 || 431 || [[Floor_Donut]] || pillar tag || pillar speed || pool speed || || |- || 256 || 307 || [[Floor_LowerToHighestEE]] || ''tag'' || ''speed'' || ''change'' || || |- || 257 || 308 || [[Floor_RaiseToLowest]] || ''tag'' || ''change'' || ''crush'' || || || Instantly lower floor to lowest neighbour. |- || 258 || 313 || [[Floor_LowerToLowestCeiling]] || ''tag'' || ''speed'' || ''change'' || || || Lower floor to lowest ceiling. |- || 259 || 314 || [[Floor_RaiseToCeiling]] || ''tag'' || ''speed'' || ''change'' || ''crush'' || ''gap'' || Raise floor to ceiling. |- || 260 || 322 || [[Floor_ToCeilingInstant]] || ''tag'' || ''change'' || ''crush'' || ''gap'' || || Raise floor to ceiling instantly. |- || 261 || 316 || [[Floor_LowerByTexture]] || ''tag'' || ''speed'' || ''change'' || || || Lower floor by shortest lower texture. |- |} *397:'''Floor_Waggle''' ( tag, height, speed, offset, timer ) :This special implements the sinusoidal floor motion from Hexen. Its tag and speed parameters bear similar properties to the other floor specials, but - :*height - waggle amplitude in 1/8 units :*offset - phase offset; how much to delay the waggle in relation to others (0 to 63, in byte angles) :*timer - time in seconds the waggle lasts. Zero means permanent *375:'''Radius_Quake''' (intensity, duration, damageradius, quakeradius, tid) :This special implements the earthquake effect, centred on the map spot with the given ''tid'', with user-selectable intensity, duration and separate thing damage radius and tremor radius (both being multiplied with 64). *451:'''Floor_RaiseAndCrush'''(''tag'', ''speed'', ''crush'') :This one is for Hexen compatibility. Please use '''Floor_RaiseToCeiling''' or '''Floor_RaiseToLowestCeiling''' instead. ====See also==== *[[Floor movement classic specials]]: for the Doom format variants.
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