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Parameterized linedef specials
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===Doors=== {|class="wikitable sortable" ! UDMF # ! ExtraData # ! Name ! Args ! Summary |- || 10 || 302 || [[Door_Close]] || ''tag'', ''speed'', ''light_tag'' || Closes a door. |- || 11 || 301 || [[Door_Open]] || ''tag'', ''speed'', ''light_tag'' || Opens a door. |- || 12 || 300 || [[Door_Raise]] || ''tag'', ''speed'', ''delay'', ''light_tag'' || Opens a door temporarily. |- || 13 || 429 || [[Door_LockedRaise]] || ''tag'', ''speed'', ''delay'', ''lock'', ''light_tag'' || Opens a locked door. |- || 105 || 304 || [[Door_WaitRaise]] || ''tag'', ''speed'', ''delay'', ''timeoffset'', ''light_tag'' || Opens a door temporarily after a delay. |- || 106 || 305 || [[Door_WaitClose]] || ''tag'', ''speed'', ''timeoffset'', ''light_tag'' || Closes a door after a delay. |- || 249 || 303 || [[Door_CloseWaitOpen]] || ''tag'', ''speed'', ''delay_octics'', ''light_tag'' || Closes a door, waits a bit, then opens it back. |} :''tag'': Tag of sector to affect. If it's 0, then the sector behind the linedef will be activated, if applicable. :''speed'': How fast, in eights of units per tic, the door should move. Doom normal doors are as fast as 16, and blazing doors are 64. :''delay'': Time in tics (1/35 seconds) for the door before it returns to its opposite movement. :''delay_octics'': Delay, but expressed in octics, which is eighths of second (i.e. 8 octics = 1 second). :''timeoffset'': Time in tics before the door activates. :''light_tag'': Sector tag to receive light changes to maximum or minimum neighbor depending on whether the door is closed or opened. :''lock'': One of the [[lock identifiers]] to specify the key or set of keys.
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