Editing List of codepointers
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Latest revision | Your text | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[CheckReload]]||Super shotgun reload check.||Doom 2 | ||[[CheckReload]]||Super shotgun reload check.||Doom 2 | ||
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|- | |- | ||
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom | ||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom | ||
|- | |- | ||
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom | ||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom | ||
|} | |} | ||
===Player attacks=== | ===Player attacks=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name | ! Name | ||
! Description | ! Description | ||
! Specifics | ! Specifics | ||
! | ! Origin | ||
|- | |- | ||
||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom | ||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom | ||
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||[[Saw]]||Chainsaw attack.||||Doom | ||[[Saw]]||Chainsaw attack.||||Doom | ||
|} | |} | ||
=== | ===Heretic player attacks=== | ||
These exist to support the vanilla Doom and Heretic player attacks. | These exist to support the vanilla Doom and Heretic player attacks. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[FireBlasterPL1]]||Dragon claw attack.||Heretic | ||[[FireBlasterPL1]]||Dragon claw attack.||Heretic | ||
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|- | |- | ||
||[[InitPhoenixPL2]]||Heretic Tome of Power Phoenix Rod startup.||Heretic | ||[[InitPhoenixPL2]]||Heretic Tome of Power Phoenix Rod startup.||Heretic | ||
|- | |||
||[[ShutdownPhoenixPL2]]||Heretic Tome of Power Phoenix Rod finishing.||Heretic | |||
|} | |} | ||
===Parameterized player attacks=== | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity | ||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity | ||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[Face]]||Face a specified angle.||MBF | ||[[Face]]||Face a specified angle.||MBF | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU | ||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU | ||
Line 181: | Line 179: | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2 | ||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2 | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[Detonate]]||Thing damage controlled explosion.||MBF | ||[[Detonate]]||Thing damage controlled explosion.||MBF | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic | ||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[GenTracer]]||Generic homing projectile.||Eternity | ||[[GenTracer]]||Generic homing projectile.||Eternity | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2 | ||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2 | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[FlameEnd]]||Phoenix rod flame rising.||Heretic | ||[[FlameEnd]]||Phoenix rod flame rising.||Heretic | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom | ||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation | ||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BrainSpit]]||cube spawn||Doom 2 | ||[[BrainSpit]]||cube spawn||Doom 2 | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BeastAttack]]||weredragon||Heretic | ||[[BeastAttack]]||weredragon||Heretic | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom | ||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom | ||
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|- | |- | ||
||[[Spawn]]||create another object on top of this one||MBF | ||[[Spawn]]||create another object on top of this one||MBF | ||
|- | |- | ||
||[[SteamSpawn]]||create steam effects||Eternity | ||[[SteamSpawn]]||create steam effects||Eternity | ||
Line 484: | Line 480: | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[ClearSkin]]||Removes the sprite skin.||Eternity | ||[[ClearSkin]]||Removes the sprite skin.||Eternity | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[AccelGlitter]]||accelerate upwards||Heretic | ||[[AccelGlitter]]||accelerate upwards||Heretic | ||
Line 555: | Line 551: | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[AmbientThinker]]||ambient sound maintenance||Eternity | ||[[AmbientThinker]]||ambient sound maintenance||Eternity | ||
Line 575: | Line 571: | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BrainAwake]]||loud bossit sound effect||Doom 2 | ||[[BrainAwake]]||loud bossit sound effect||Doom 2 | ||
Line 588: | Line 584: | ||
|- | |- | ||
||[[RavenPlayerScream]]||Heretic player scream||Heretic | ||[[RavenPlayerScream]]||Heretic player scream||Heretic | ||
|- | |- | ||
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2 | ||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2 | ||
Line 609: | Line 593: | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2 | ||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2 | ||
Line 630: | Line 614: | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[AproxDistance]]||assign distance from target to a variable||Eternity | ||[[AproxDistance]]||assign distance from target to a variable||Eternity | ||
Line 637: | Line 621: | ||
|- | |- | ||
||[[CopyCounter]]||copy a variable to another variable||Eternity | ||[[CopyCounter]]||copy a variable to another variable||Eternity | ||
|- | |- | ||
||[[CounterJump]]||counter-based next frame||Eternity | ||[[CounterJump]]||counter-based next frame||Eternity | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[HticArtiTele]]||Chaos Device action||Heretic | ||[[HticArtiTele]]||Chaos Device action||Heretic |