Editing List of codepointers

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Line 15: Line 15:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[CheckReload]]||Super shotgun reload check.||Doom 2
||[[CheckReload]]||Super shotgun reload check.||Doom 2
Line 36: Line 36:
|-
|-
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom
|-
||[[SubtractAmmo]]||Consumes one ammo unit without firing.||Eternity
|-
|-
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom
|}
|}
===Player attacks===
===Player attacks===
====Classic Doom====
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! Specifics
! Specifics
! First game it appeared
! Origin
|-
|-
||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom
||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom
Line 78: Line 74:
||[[Saw]]||Chainsaw attack.||||Doom
||[[Saw]]||Chainsaw attack.||||Doom
|}
|}
====Classic Heretic====
===Heretic player attacks===
These exist to support the vanilla Doom and Heretic player attacks.
These exist to support the vanilla Doom and Heretic player attacks.
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[FireBlasterPL1]]||Dragon claw attack.||Heretic
||[[FireBlasterPL1]]||Dragon claw attack.||Heretic
Line 110: Line 106:
|}
|}


====Parameterized====
===Parameterized player attacks===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity
Line 131: Line 127:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity
Line 152: Line 148:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[Face]]||Face a specified angle.||MBF
||[[Face]]||Face a specified angle.||MBF
Line 166: Line 162:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU
Line 181: Line 177:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2
Line 194: Line 190:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[Detonate]]||Thing damage controlled explosion.||MBF
||[[Detonate]]||Thing damage controlled explosion.||MBF
Line 203: Line 199:
|-
|-
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF
|-
||[[MushroomEx]]||Extended mushroom explosion codepointer.||Eternity
|-
|-
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU
Line 212: Line 206:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic
||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic
Line 227: Line 221:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[GenTracer]]||Generic homing projectile.||Eternity
||[[GenTracer]]||Generic homing projectile.||Eternity
|-
|-
||[[HticTracer]]||Heretic nitrogolem homing projectile (generalized).||Heretic
||[[HticTracer]]||Heretic nitrogolem homing projectile.||Heretic
|-
||[[MummyFX1Seek]]||Heretic nitrogolem homing projectile (particular).||Heretic
|-
|-
||[[Tracer]]||Revenant homing projectile.||Doom 2
||[[Tracer]]||Revenant homing projectile.||Doom 2
Line 242: Line 234:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2
Line 250: Line 242:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[FlameEnd]]||Phoenix rod flame rising.||Heretic
||[[FlameEnd]]||Phoenix rod flame rising.||Heretic
Line 285: Line 277:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom
Line 317: Line 309:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation
Line 338: Line 330:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BrainSpit]]||cube spawn||Doom 2
||[[BrainSpit]]||cube spawn||Doom 2
Line 385: Line 377:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BeastAttack]]||weredragon||Heretic
||[[BeastAttack]]||weredragon||Heretic
Line 438: Line 430:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom
Line 463: Line 455:
|-
|-
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic
|-
||[[SelfDestruct]]||Projectile-compatible counterpart to '''Die'''.||Eternity
|-
|-
||[[SetFlags]]||alter flags||Eternity
||[[SetFlags]]||alter flags||Eternity
|-
||[[SetSpecial]]||alter thing's special and args||ZDoom
|-
|-
||[[ShowMessage]]||display text message||Eternity
||[[ShowMessage]]||display text message||Eternity
|-
|-
||[[Spawn]]||create another object on top of this one||MBF
||[[Spawn]]||create another object on top of this one||MBF
|-
||[[SpawnEx]]||enhanced spawn variant||Eternity
|-
|-
||[[SteamSpawn]]||create steam effects||Eternity
||[[SteamSpawn]]||create steam effects||Eternity
Line 484: Line 470:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[ClearSkin]]||Removes the sprite skin.||Eternity
||[[ClearSkin]]||Removes the sprite skin.||Eternity
Line 503: Line 489:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AccelGlitter]]||accelerate upwards||Heretic
||[[AccelGlitter]]||accelerate upwards||Heretic
Line 555: Line 541:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AmbientThinker]]||ambient sound maintenance||Eternity
||[[AmbientThinker]]||ambient sound maintenance||Eternity
Line 575: Line 561:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BrainAwake]]||loud bossit sound effect||Doom 2
||[[BrainAwake]]||loud bossit sound effect||Doom 2
Line 586: Line 572:
|-
|-
||[[FlameSnd]]||Heretic player burning death sound||Heretic
||[[FlameSnd]]||Heretic player burning death sound||Heretic
|-
||[[RavenPlayerScream]]||Heretic player scream||Heretic
|-
||'''SorDBon'''||Plays sound 329 ('''ht_sordbon''')||Heretic
|-
||'''SorDExp'''||Plays sound 328 ('''ht_sordexp''')||Heretic
|-
||'''SorDSph'''||Plays sound 327 ('''ht_sordsph''')||Heretic
|-
||'''SorRise'''||Plays sound 322 ('''ht_sorrise''')||Heretic
|-
||'''SorSightSnd'''||Plays sound 323 ('''ht_sorsit''')||Heretic
|-
||'''SorZap'''||Plays sound 321 ('''ht_sorzap''')||Heretic
|-
|-
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2
Line 609: Line 581:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2
Line 630: Line 602:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AproxDistance]]||assign distance from target to a variable||Eternity
||[[AproxDistance]]||assign distance from target to a variable||Eternity
Line 637: Line 609:
|-
|-
||[[CopyCounter]]||copy a variable to another variable||Eternity
||[[CopyCounter]]||copy a variable to another variable||Eternity
|-
||[[CounterDiceRoll]]||set a variable to the result of a damage calculation||Eternity
|-
|-
||[[CounterJump]]||counter-based next frame||Eternity
||[[CounterJump]]||counter-based next frame||Eternity
Line 674: Line 644:
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[HticArtiTele]]||Chaos Device action||Heretic
||[[HticArtiTele]]||Chaos Device action||Heretic
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