Editing List of codepointers
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==Player guns== | ==Player guns== | ||
=== | ===Attacks=== | ||
====Parameterized==== | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[ | ||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity | ||
|- | |- | ||
||[[ | ||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.||Eternity | ||
|- | |- | ||
||[[ | ||[[FirePlayerMissile]]||Configurable player projectile attack.||Eternity | ||
|- | |- | ||
||[[ | ||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.||Eternity | ||
|} | |} | ||
== | ====Classic==== | ||
=== | These exist to support the vanilla Doom and Heretic player attacks. | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |||
||[[FireBFG]]||BFG9000 attack.||Doom | |||
|- | |- | ||
||[[ | ||[[FireBlasterPL1]]||Dragon claw attack.||Heretic | ||
|- | |- | ||
||[[ | ||[[FireCGun]]||Chaingun attack.||Doom | ||
|- | |- | ||
||[[ | ||[[FireCrossbowPL1]]||Ethereal crossbow attack.||Heretic | ||
|- | |- | ||
||[[ | ||[[FireCrossbowPL2]]||Ethereal crossbow attack with Tome of Power.||Heretic | ||
|- | |- | ||
||[[ | ||[[FireGoldWandPL1]]||Elven wand attack.||Heretic | ||
|- | |- | ||
||[[ | ||[[FireGoldWandPL2]]||Elven wand attack with Tome of Power.||Heretic | ||
|- | |- | ||
||[[ | ||[[FireMissile]]||Rocket launcher attack.||Doom | ||
|- | |- | ||
||[[ | ||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).||Doom | ||
|- | |- | ||
||[[ | ||[[FirePistol]]||Pistol attack.||Doom | ||
|- | |- | ||
||[[ | ||[[FirePlasma]]||Plasma rifle attack.||Doom | ||
|- | |- | ||
||[[ | ||[[FireShotgun]]||Shotgun attack.||Doom | ||
|- | |- | ||
||[[ | ||[[FireShotgun2]]||Super shotgun attack.||Doom 2 | ||
|- | |- | ||
||[[Punch]]||Fist attack. | ||[[Punch]]||Fist attack.||Doom | ||
|- | |- | ||
||[[Saw]]||Chainsaw attack. | ||[[Saw]]||Chainsaw attack.||Doom | ||
|} | |} | ||
=== | |||
===Control=== | |||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[ | ||[[CheckReload]]||Super shotgun reload check.||Doom 2 | ||
|- | |- | ||
||[[ | ||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.||Eternity | ||
|- | |- | ||
||[[ | ||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.||ZDoom | ||
|- | |- | ||
||[[ | ||[[Lower]]||Action during a weapon's lowering sequence.||Doom | ||
|- | |- | ||
||[[ | ||[[Raise]]||Action during a weapon's raise sequence.||Doom | ||
|- | |- | ||
||[[ | ||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom | ||
|- | |- | ||
||[[ | ||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom | ||
|} | |||
===Audiovisual effects=== | |||
{|class="wikitable sortable" | |||
! Name | |||
! Description | |||
! Origin | |||
|- | |- | ||
||[[ | ||[[BFGsound]]||Plays the BFG charge-up sound effect.||Doom | ||
|- | |- | ||
||[[ | ||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].||Doom 2 | ||
|- | |- | ||
||[[ | ||[[EjectCasing]]||Used for the effect of throwing casing.||Eternity | ||
|- | |- | ||
||[[ | ||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.||Doom 2 | ||
|- | |- | ||
||[[ | ||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.||Doom 2 | ||
|} | |} | ||
=== | ===Flash state effects=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[ | ||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.||Doom | ||
|- | |- | ||
||[[ | ||[[Light0]]||Resets the gun flash light level.||Doom | ||
|- | |- | ||
||[[ | ||[[Light1]]||Sets the gun flash light level to 1.||Doom | ||
|- | |- | ||
||[[ | ||[[Light2]]||Sets the gun flash light level to 2.||Doom | ||
|} | |} | ||
=== | ===Frame scripting=== | ||
{|class="wikitable sortable" | {|class="wikitable sortable" | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity | ||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[Face]]||Face a specified angle.||MBF | ||[[Face]]||Face a specified angle.||MBF | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU | ||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2 | ||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2 | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[Detonate]]||Thing damage controlled explosion.||MBF | ||[[Detonate]]||Thing damage controlled explosion.||MBF | ||
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|- | |- | ||
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF | ||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF | ||
|- | |- | ||
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU | ||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic | ||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic | ||
|- | |- | ||
||[[HticExplode]]||Heretic-compatible explosion.||Heretic | ||[[HticExplode]]||Heretic-compatible explosion.||Heretic | ||
|} | |} | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[GenTracer]]||Generic homing projectile.||Eternity | ||[[GenTracer]]||Generic homing projectile.||Eternity | ||
|- | |- | ||
||[[HticTracer]]||Heretic nitrogolem homing projectile | ||[[HticTracer]]||Heretic nitrogolem homing projectile.||Heretic | ||
|- | |- | ||
||[[Tracer]]||Revenant homing projectile.||Doom 2 | ||[[Tracer]]||Revenant homing projectile.||Doom 2 | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2 | ||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2 | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BeastPuff]]||Weredragon fire projectile smoke.||Heretic | ||[[BeastPuff]]||Weredragon fire projectile smoke.||Heretic | ||
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|- | |- | ||
||[[LichIceImpact]]||Explode iron lich ice globe into shards.||Heretic | ||[[LichIceImpact]]||Explode iron lich ice globe into shards.||Heretic | ||
|- | |- | ||
||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.||Heretic | ||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.||Heretic | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom | ||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation | ||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BrainSpit]]||cube spawn||Doom 2 | ||[[BrainSpit]]||cube spawn||Doom 2 | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BeastAttack]]||weredragon||Heretic | ||[[BeastAttack]]||weredragon||Heretic | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom | ||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom | ||
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|- | |- | ||
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic | ||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic | ||
|- | |- | ||
||[[SetFlags]]||alter flags||Eternity | ||[[SetFlags]]||alter flags||Eternity | ||
|- | |- | ||
||[[ShowMessage]]||display text message||Eternity | ||[[ShowMessage]]||display text message||Eternity | ||
|- | |- | ||
||[[Spawn]]||create another object on top of this one||MBF | ||[[Spawn]]||create another object on top of this one||MBF | ||
|- | |- | ||
||[[SteamSpawn]]||create steam effects||Eternity | ||[[SteamSpawn]]||create steam effects||Eternity | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[ClearSkin]]||Removes the sprite skin.||Eternity | ||[[ClearSkin]]||Removes the sprite skin.||Eternity | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[AccelGlitter]]||accelerate upwards||Heretic | ||[[AccelGlitter]]||accelerate upwards||Heretic | ||
|- | |- | ||
||[[DripBlood]]||spawn heretic blood||Heretic | ||[[DripBlood]]||spawn heretic blood||Heretic | ||
|- | |- | ||
||[[HticBossDeath]]||special monster death functions for Heretic||Heretic | ||[[HticBossDeath]]||special monster death functions for Heretic||Heretic | ||
|- | |- | ||
||[[ImpDeath]]||special death for gargoyle||Heretic | ||[[ImpDeath]]||special death for gargoyle||Heretic | ||
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|- | |- | ||
||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic | ||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic | ||
|- | |- | ||
||[[MakePod]]||generate a pod||Heretic | ||[[MakePod]]||generate a pod||Heretic | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[AmbientThinker]]||ambient sound maintenance||Eternity | ||[[AmbientThinker]]||ambient sound maintenance||Eternity | ||
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! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BrainAwake]]||loud bossit sound effect||Doom 2 | ||[[BrainAwake]]||loud bossit sound effect||Doom 2 | ||
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|- | |- | ||
||[[ESound]]||Heretic water and wind ambiend sounds||Heretic | ||[[ESound]]||Heretic water and wind ambiend sounds||Heretic | ||
|- | |- | ||
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2 | ||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2 | ||
Line 609: | Line 558: | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2 | ||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2 | ||
Line 630: | Line 579: | ||
! Name | ! Name | ||
! Description | ! Description | ||
! | ! Origin | ||
|- | |- | ||
||[[AproxDistance]]||assign distance from target to a variable||Eternity | ||[[AproxDistance]]||assign distance from target to a variable||Eternity | ||
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|- | |- | ||
||[[CopyCounter]]||copy a variable to another variable||Eternity | ||[[CopyCounter]]||copy a variable to another variable||Eternity | ||
|- | |- | ||
||[[CounterJump]]||counter-based next frame||Eternity | ||[[CounterJump]]||counter-based next frame||Eternity | ||
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|- | |- | ||
||[[TargetJump]]||go to designated frame if having a target||Eternity | ||[[TargetJump]]||go to designated frame if having a target||Eternity | ||
|} | |} | ||
[[Category:Codepointers|*]] | [[Category:Codepointers|*]] | ||
[[Category:EDF]] | [[Category:EDF]] |