Editing List of codepointers

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==Player guns==
==Player guns==
===Weapon maintenance===
===Attacks===
====Parameterized====
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[CheckReload]]||Super shotgun reload check.||Doom 2
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity
|-
|-
||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.||Eternity
||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.||Eternity
|-
|-
||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.||Doom
||[[FirePlayerMissile]]||Configurable player projectile attack.||Eternity
|-
|-
||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.||ZDoom
||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.||Eternity
|-
||[[Light0]]||Resets the gun flash light level.||Doom
|-
||[[Light1]]||Sets the gun flash light level to 1.||Doom
|-
||[[Light2]]||Sets the gun flash light level to 2.||Doom
|-
||[[Lower]]||Action during a weapon's lowering sequence.||Doom
|-
||[[Raise]]||Action during a weapon's raise sequence.||Doom
|-
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom
|-
||[[SubtractAmmo]]||Consumes one ammo unit without firing.||Eternity
|-
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom
|}
|}


===Player attacks===
====Classic====
====Classic Doom====
These exist to support the vanilla Doom player attacks.
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! Specifics
! Origin
! First game it appeared
|-
|-
||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom
||[[FireBFG]]||BFG9000 attack.||Doom
|-
|-
||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].||Super shotgun||Doom 2
||[[FireCGun]]||Chaingun attack.||Doom
|-
|-
||[[FireBFG]]||BFG9000 attack.||BFG||Doom
||[[FireMissile]]||Rocket launcher attack.||Doom
|-
|-
||[[FireCGun]]||Chaingun attack.||||Doom
||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).||Doom
|-
|-
||[[FireMissile]]||Rocket launcher attack.||||Doom
||[[FirePistol]]||Pistol attack.||Doom
|-
|-
||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).||||Doom
||[[FirePlasma]]||Plasma rifle attack.||Doom
|-
|-
||[[FirePistol]]||Pistol attack.||||Doom
||[[FireShotgun]]||Shotgun attack.||Doom
|-
|-
||[[FirePlasma]]||Plasma rifle attack.||||Doom
||[[FireShotgun2]]||Super shotgun attack.||Doom 2
|-
|-
||[[FireShotgun]]||Shotgun attack.||||Doom
||[[Punch]]||Fist attack.||Doom
|-
|-
||[[FireShotgun2]]||Super shotgun attack.||Super shotgun||Doom 2
||[[Saw]]||Chainsaw attack.||Doom
|-
||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.||Super shotgun||Doom 2
|-
||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.||Super shotgun||Doom 2
|-
||[[Punch]]||Fist attack.||||Doom
|-
||[[Saw]]||Chainsaw attack.||||Doom
|}
|}
====Classic Heretic====
 
These exist to support the vanilla Doom and Heretic player attacks.
===Control===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[FireBlasterPL1]]||Dragon claw attack.||Heretic
||[[CheckReload]]||Super shotgun reload check.||Doom 2
|-
|-
||[[FireCrossbowPL1]]||Ethereal crossbow attack.||Heretic
||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.||Eternity
|-
|-
||[[FireCrossbowPL2]]||Ethereal crossbow attack with Tome of Power.||Heretic
||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.||ZDoom
|-
|-
||[[FireGoldWandPL1]]||Elven wand attack.||Heretic
||[[Lower]]||Action during a weapon's lowering sequence.||Doom
|-
|-
||[[FireGoldWandPL2]]||Elven wand attack with Tome of Power.||Heretic
||[[Raise]]||Action during a weapon's raise sequence.||Doom
|-
|-
||[[FireMacePL1]]||Fire mace attack.||Heretic
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom
|-
|-
||[[FireMacePL2]]||Fire mace attack with Tome of Power.||Heretic
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom
|}
 
===Other===
{|class="wikitable sortable"
! Name
! Description
! Origin
|-
|-
||[[FirePhoenixPL1]]||[[Doom Wiki:Phoenix Rod|Phoenix Rod]] attack.||Heretic
||[[EjectCasing]]||Used for the effect of throwing casing.||Eternity
|}
 
===Muzzle flash effects===
{|class="wikitable sortable"
! Name
! Description
! Origin
|-
|-
||[[FirePhoenixPL2]]||Phoenix rod attack with Tome of Power.||Heretic
||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.||Doom
|-
|-
||[[FireSkullRodPL1]]||[[Doom Wiki:Hellstaff|Hellstaff]] attack.||Heretic
||[[Light0]]||Resets the gun flash light level.||Doom
|-
|-
||[[GauntletAttack]]||Gauntlets of the Necromancer attack.||Heretic
||[[Light1]]||Sets the gun flash light level to 1.||Doom
|-
|-
||[[InitPhoenixPL2]]||Heretic Tome of Power Phoenix Rod startup.||Heretic
||[[Light2]]||Sets the gun flash light level to 2.||Doom
|}
|}


====Parameterized====
===DOOM gun sound effects===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity
||[[BFGsound]]||Plays the BFG charge-up sound effect.||Doom
|-
|-
||[[EjectCasing]]||Used for the effect of throwing casing.||Eternity
||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].||Doom 2
|-
|-
||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.||Eternity
||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.||Doom 2
|-
|-
||[[FirePlayerMissile]]||Configurable player projectile attack.||Eternity
||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.||Doom 2
|-
||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.||Eternity
|}
|}


===Weapon frame scripting===
===Frame scripting===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[Face]]||Face a specified angle.||MBF
||[[Face]]||Face a specified angle.||MBF
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[Detonate]]||Thing damage controlled explosion.||MBF
||[[Detonate]]||Thing damage controlled explosion.||MBF
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|-
|-
||[[Explode]]||Rocket/barrel splash damage.||Doom
||[[Explode]]||Rocket/barrel splash damage.||Doom
|-
||[[HticExplode]]||Heretic-compatible explosion.||Heretic
|-
|-
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF
|-
||[[MushroomEx]]||Extended mushroom explosion codepointer.||Eternity
|-
|-
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU
|}
=====Heretic=====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic
|-
||[[HticExplode]]||Heretic-compatible explosion.||Heretic
|-
||[[MaceBallImpact]]||Heretic small firemace sphere impact.||Heretic
|-
||[[MaceBallImpact2]]||Heretic medium firemace sphere impact.||Heretic
|}
|}


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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[GenTracer]]||Generic homing projectile.||Eternity
||[[GenTracer]]||Generic homing projectile.||Eternity
|-
|-
||[[HticTracer]]||Heretic nitrogolem homing projectile (generalized).||Heretic
||[[HticTracer]]||Heretic nitrogolem homing projectile.||Heretic
|-
||[[MummyFX1Seek]]||Heretic nitrogolem homing projectile (particular).||Heretic
|-
|-
||[[Tracer]]||Revenant homing projectile.||Doom 2
||[[Tracer]]||Revenant homing projectile.||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
||[[FlameEnd]]||Phoenix rod flame rising.||Heretic
|-
||[[FloatPuff]]||Phoenix rod flame hitting wall.||Heretic
|-
|-
||[[BeastPuff]]||Weredragon fire projectile smoke.||Heretic
||[[BeastPuff]]||Weredragon fire projectile smoke.||Heretic
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|-
|-
||[[LichIceImpact]]||Explode iron lich ice globe into shards.||Heretic
||[[LichIceImpact]]||Explode iron lich ice globe into shards.||Heretic
|-
||[[MacePL1Check]]||Small Heretic mace sphere maintenance.||Heretic
|-
|-
||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.||Heretic
||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.||Heretic
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BrainSpit]]||cube spawn||Doom 2
||[[BrainSpit]]||cube spawn||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BeastAttack]]||weredragon||Heretic
||[[BeastAttack]]||weredragon||Heretic
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom
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|-
|-
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic
|-
||[[SelfDestruct]]||Projectile-compatible counterpart to '''Die'''.||Eternity
|-
|-
||[[SetFlags]]||alter flags||Eternity
||[[SetFlags]]||alter flags||Eternity
|-
||[[SetSpecial]]||alter thing's special and args||ZDoom
|-
|-
||[[ShowMessage]]||display text message||Eternity
||[[ShowMessage]]||display text message||Eternity
|-
|-
||[[Spawn]]||create another object on top of this one||MBF
||[[Spawn]]||create another object on top of this one||MBF
|-
||[[SpawnEx]]||enhanced spawn variant||Eternity
|-
|-
||[[SteamSpawn]]||create steam effects||Eternity
||[[SteamSpawn]]||create steam effects||Eternity
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[ClearSkin]]||Removes the sprite skin.||Eternity
||[[ClearSkin]]||Removes the sprite skin.||Eternity
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AccelGlitter]]||accelerate upwards||Heretic
||[[AccelGlitter]]||accelerate upwards||Heretic
|-
|-
||[[DripBlood]]||spawn heretic blood||Heretic
||[[DripBlood]]||spawn heretic blood||Heretic
|-
||[[GhostOff]]||Remove the ghost effect||Heretic
|-
|-
||[[HticBossDeath]]||special monster death functions for Heretic||Heretic
||[[HticBossDeath]]||special monster death functions for Heretic||Heretic
|-
||[[Fall|HticDrop]]||{{deprecated}} same thing as [[Fall]]||Heretic
|-
|-
||[[ImpDeath]]||special death for gargoyle||Heretic
||[[ImpDeath]]||special death for gargoyle||Heretic
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|-
|-
||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic
||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic
|-
||[[InitKeyGizmo]]||Heretic key lock orb statue maintenance||Heretic
|-
|-
||[[MakePod]]||generate a pod||Heretic
||[[MakePod]]||generate a pod||Heretic
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AmbientThinker]]||ambient sound maintenance||Eternity
||[[AmbientThinker]]||ambient sound maintenance||Eternity
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BrainAwake]]||loud bossit sound effect||Doom 2
||[[BrainAwake]]||loud bossit sound effect||Doom 2
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||[[BrainPain]]||loud bospn sound effect||Doom 2
||[[BrainPain]]||loud bospn sound effect||Doom 2
|-
|-
||[[ContMobjSound]]||Heretic knight axe and nitrogolem missile sounds||Heretic
||[[ContMobjSound]]||Heretic knight axe and nitrogolem missile sound||Heretic
|-
||[[ESound]]||Heretic water and wind ambiend sounds||Heretic
|-
||[[FlameSnd]]||Heretic player burning death sound||Heretic
|-
||[[RavenPlayerScream]]||Heretic player scream||Heretic
|-
||'''SorDBon'''||Plays sound 329 ('''ht_sordbon''')||Heretic
|-
||'''SorDExp'''||Plays sound 328 ('''ht_sordexp''')||Heretic
|-
||'''SorDSph'''||Plays sound 327 ('''ht_sordsph''')||Heretic
|-
||'''SorRise'''||Plays sound 322 ('''ht_sorrise''')||Heretic
|-
||'''SorSightSnd'''||Plays sound 323 ('''ht_sorsit''')||Heretic
|-
||'''SorZap'''||Plays sound 321 ('''ht_sorzap''')||Heretic
|-
|-
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2
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! Name
! Name
! Description
! Description
! First game it appeared
! Origin
|-
|-
||[[AproxDistance]]||assign distance from target to a variable||Eternity
||[[AproxDistance]]||assign distance from target to a variable||Eternity
Line 637: Line 573:
|-
|-
||[[CopyCounter]]||copy a variable to another variable||Eternity
||[[CopyCounter]]||copy a variable to another variable||Eternity
|-
||[[CounterDiceRoll]]||set a variable to the result of a damage calculation||Eternity
|-
|-
||[[CounterJump]]||counter-based next frame||Eternity
||[[CounterJump]]||counter-based next frame||Eternity
Line 667: Line 601:
|-
|-
||[[TargetJump]]||go to designated frame if having a target||Eternity
||[[TargetJump]]||go to designated frame if having a target||Eternity
|}
===Powerup use===
These are triggered from [[EDF_item_effects_and_inventory#artifact|artifact]]'s '''useaction''' field, not from states.
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[HticArtiTele]]||Chaos Device action||Heretic
|-
||[[HticSpawnFireBomb]]||Time Bomb of the Ancients action||Heretic
|}
|}


[[Category:Codepointers|*]]
[[Category:Codepointers|*]]
[[Category:EDF]]
[[Category:EDF]]
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