Editing List of codepointers

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This '''list of codepointers''' is a list of all the action routines which can be performed by [[thingtype|things]] from [[EDF]] [[frame]]s. They are common for all games, so for example Heretic codepointers can be used in Doom.
This '''list of codepointers''' is a list of all the action routines which can be used in [[EDF]] [[frame]]s. They are common for all games, so for example Heretic codepointers can be used in Doom.


You can specify the codepointers with or without their internal A_ prefix, even inside [[DECORATE state syntax]]. For simplicity, they will be referred in this wiki without the prefix.
You can specify the codepointers with or without their internal A_ prefix, even inside [[DECORATE state syntax]]. For simplicity, they will be referred in this wiki without the prefix.


Note that some codepointers, inherited from MBF, use the '''misc1''' and '''misc2''' frame properties, instead of the more general '''args''' list. Side effects aside, this also means that in the DECORATE syntax they will have to use the '''offset'''(''misc1'', ''misc2'') specifier. They all have DECORATE-friendly equivalents however.
Note that some codepointers, inherited from MBF, use the '''misc1''' and '''misc2''' frame properties, instead of the more general '''args''' list. Side effects aside, this also means that they will not be usable in the DECORATE syntax, but they all have DECORATE-compatible equivalents.


'''IMPORTANT:''' Do not provide more nonzero arguments to the codepointers than specified in the reference. Doing so may break forward compatibility with versions of Eternity that implement new functionality to codepointers.
'''IMPORTANT:''' Do not provide more nonzero arguments to the codepointers than specified in the reference. Doing so may break forward compatibility with versions of Eternity that implement new functionality to codepointers.
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==Player guns==
==Player guns==
===Weapon maintenance===
===Attacks===
====Parameterized====
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
|-
||[[CheckReload]]||Super shotgun reload check.||Doom 2
|-
||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.||Eternity
|-
|-
||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.||Doom
||[[CustomPlayerMelee]]||Configurable player melee attack.
|-
|-
||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.||ZDoom
||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.
|-
|-
||[[Light0]]||Resets the gun flash light level.||Doom
||[[FirePlayerMissile]]||Configurable player projectile attack.
|-
|-
||[[Light1]]||Sets the gun flash light level to 1.||Doom
||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.
|-
||[[Light2]]||Sets the gun flash light level to 2.||Doom
|-
||[[Lower]]||Action during a weapon's lowering sequence.||Doom
|-
||[[Raise]]||Action during a weapon's raise sequence.||Doom
|-
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom
|-
||[[SubtractAmmo]]||Consumes one ammo unit without firing.||Eternity
|-
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom
|}
|}


===Player attacks===
====Classic====
====Classic Doom====
These exist to support the vanilla Doom player attacks.
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! Specifics
! First game it appeared
|-
||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom
|-
||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].||Super shotgun||Doom 2
|-
||[[FireBFG]]||BFG9000 attack.||BFG||Doom
|-
||[[FireCGun]]||Chaingun attack.||||Doom
|-
|-
||[[FireMissile]]||Rocket launcher attack.||||Doom
||[[FireBFG]]||BFG9000 attack.
|-
|-
||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).||||Doom
||[[FireCGun]]||Chaingun attack.
|-
|-
||[[FirePistol]]||Pistol attack.||||Doom
||[[FireMissile]]||Rocket launcher attack.
|-
|-
||[[FirePlasma]]||Plasma rifle attack.||||Doom
||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).
|-
|-
||[[FireShotgun]]||Shotgun attack.||||Doom
||[[FirePistol]]||Pistol attack.
|-
|-
||[[FireShotgun2]]||Super shotgun attack.||Super shotgun||Doom 2
||[[FirePlasma]]||Plasma rifle attack.
|-
|-
||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.||Super shotgun||Doom 2
||[[FireShotgun]]||Shotgun attack.
|-
|-
||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.||Super shotgun||Doom 2
||[[FireShotgun2]]||Super shotgun attack.
|-
|-
||[[Punch]]||Fist attack.||||Doom
||[[Punch]]||Fist attack.
|-
|-
||[[Saw]]||Chainsaw attack.||||Doom
||[[Saw]]||Chainsaw attack.
|}
|}
====Classic Heretic====
 
These exist to support the vanilla Doom and Heretic player attacks.
===Control===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[FireBlasterPL1]]||Dragon claw attack.||Heretic
||[[CheckReload]]||Super shotgun reload check.
|-
|-
||[[FireCrossbowPL1]]||Ethereal crossbow attack.||Heretic
||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.
|-
|-
||[[FireCrossbowPL2]]||Ethereal crossbow attack with Tome of Power.||Heretic
||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.
|-
|-
||[[FireGoldWandPL1]]||Elven wand attack.||Heretic
||[[Lower]]||Action during a weapon's lowering sequence.
|-
|-
||[[FireGoldWandPL2]]||Elven wand attack with Tome of Power.||Heretic
||[[Raise]]||Action during a weapon's raise sequence.
|-
|-
||[[FireMacePL1]]||Fire mace attack.||Heretic
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).
|-
|-
||[[FireMacePL2]]||Fire mace attack with Tome of Power.||Heretic
||[[WeaponReady]]||Action during a weapon's idle sequence.
|}
 
===Other===
{|class="wikitable sortable"
! Name
! Description
|-
|-
||[[FirePhoenixPL1]]||[[Doom Wiki:Phoenix Rod|Phoenix Rod]] attack.||Heretic
||[[EjectCasing]]||Used for the effect of throwing casing.
|}
 
===Muzzle flash effects===
{|class="wikitable sortable"
! Name
! Description
|-
|-
||[[FirePhoenixPL2]]||Phoenix rod attack with Tome of Power.||Heretic
||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.
|-
|-
||[[FireSkullRodPL1]]||[[Doom Wiki:Hellstaff|Hellstaff]] attack.||Heretic
||[[Light0]]||Resets the gun flash light level.
|-
|-
||[[GauntletAttack]]||Gauntlets of the Necromancer attack.||Heretic
||[[Light1]]||Sets the gun flash light level to 1.
|-
|-
||[[InitPhoenixPL2]]||Heretic Tome of Power Phoenix Rod startup.||Heretic
||[[Light2]]||Sets the gun flash light level to 2.
|}
|}


====Parameterized====
===DOOM gun sound effects===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity
||[[BFGSound]]||Plays the BFG charge-up sound effect.
|-
|-
||[[EjectCasing]]||Used for the effect of throwing casing.||Eternity
||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].
|-
|-
||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.||Eternity
||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.
|-
|-
||[[FirePlayerMissile]]||Configurable player projectile attack.||Eternity
||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.
|-
||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.||Eternity
|}
|}


===Weapon frame scripting===
===Frame scripting===
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity
||[[PlayerStartScript]]||Starts map script, as from a player weapon.
|-
|-
||[[WeaponCopyCtr]]||Copy counter value to another counter.||Eternity
||[[WeaponCopyCtr]]||Copy counter value to another counter.
|-
|-
||[[WeaponCtrOp]]||Computer operation between two counters, storing result into another counter.||Eternity
||[[WeaponCtrOp]]||Computer operation between two counters, storing result into another counter.
|-
|-
||[[WeaponCtrJump]]||Change to a given state, based on a counter's value.||Eternity
||[[WeaponCtrJump]]||Change to a given state, based on a counter's value.
|-
|-
||[[WeaponCtrSwitch]]||Change to a state from a given list, depending on a counter's value.||Eternity
||[[WeaponCtrSwitch]]||Change to a state from a given list, depending on a counter's value.
|-
|-
||[[WeaponSetCtr]]||Assign value to a counter.||Eternity
||[[WeaponSetCtr]]||Assign value to a counter.
|}
|}


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! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[Face]]||Face a specified angle.||MBF
||[[Face]]||Face a specified angle.
|-
|-
||[[Stop]]||Set velocity to 0.||MBF beta emulation
||[[Stop]]||Set velocity to 0.
|-
|-
||[[Turn]]||Turn around by a specified angle.||MBF
||[[Turn]]||Turn around by a specified angle.
|}
|}


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! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU
||[[BFG11KHit]]||[[SMMU]] BFG variant.
|-
|-
||[[BFGBurst]]||Produces a burst of smaller plasma projectiles.||MagDOOM by Cephaler
||[[BFGBurst]]||Produces a burst of smaller plasma projectiles.
|-
|-
||[[BFGSpray]]||Original Doom BFG explosion damage-inflicting afterglow.||Doom
||[[BFGSpray]]||Original Doom BFG explosion damage-inflicting afterglow.
|-
|-
||[[BouncingBFG]]||SMMU bouncing BFG.||SMMU
||[[BouncingBFG]]||SMMU bouncing BFG.
|}
|}
====DOOM 2 Final boss====
====DOOM 2 Final boss====
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2
||[[BrainExplode]]||Brain perpetual explosion controller.
|-
|-
||[[BrainScream]]||Giant demon wall explosion sequence.||Doom 2
||[[BrainScream]]||Giant demon wall explosion sequence.
|-
|-
||[[SpawnFly]]||Spawn cube controller.||Doom 2
||[[SpawnFly]]||Spawn cube controller.
|}
|}
====Explosions====
====Explosions====
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[Detonate]]||Thing damage controlled explosion.||MBF
||[[Detonate]]||Thing damage controlled explosion.
|-
|-
||[[DetonateEx]]||Parameterized detonate action.||Eternity
||[[DetonateEx]]||Parameterized detonate action.
|-
|-
||[[Explode]]||Rocket/barrel splash damage.||Doom
||[[Explode]]||Rocket/barrel splash damage.
|-
|-
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF
||[[HticExplode]]||Heretic-compatible explosion.
|-
|-
||[[MushroomEx]]||Extended mushroom explosion codepointer.||Eternity
||[[Mushroom]]||[[MBF]]-style mushroom explosion.
|-
|-
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.
|}
|}
=====Heretic=====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic
|-
||[[HticExplode]]||Heretic-compatible explosion.||Heretic
|-
||[[MaceBallImpact]]||Heretic small firemace sphere impact.||Heretic
|-
||[[MaceBallImpact2]]||Heretic medium firemace sphere impact.||Heretic
|}
====Homing projectiles====
====Homing projectiles====
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[GenTracer]]||Generic homing projectile.||Eternity
||[[GenTracer]]||Generic homing projectile.
|-
|-
||[[HticTracer]]||Heretic nitrogolem homing projectile (generalized).||Heretic
||[[HticTracer]]||Heretic nitrogolem homing projectile.
|-
|-
||[[MummyFX1Seek]]||Heretic nitrogolem homing projectile (particular).||Heretic
||[[Tracer]]||Revenant homing projectile.
|-
||[[Tracer]]||Revenant homing projectile.||Doom 2
|}
|}
====Others====
====Others====
{|class="wikitable sortable"
{|class="wikitable sortable"
! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.
|}
|}
=====Heretic specific=====
=====Heretic specific=====
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! Name
! Name
! Description
! Description
! First game it appeared
|-
||[[FlameEnd]]||Phoenix rod flame rising.||Heretic
|-
||[[FloatPuff]]||Phoenix rod flame hitting wall.||Heretic
|-
||[[BeastPuff]]||Weredragon fire projectile smoke.||Heretic
|-
|-
||[[BoltSpark]]||Ethereal arrow trail.||Heretic
||[[BeastPuff]]||Weredragon fire projectile smoke.
|-
|-
||[[BlueSpark]]||Create a blue D'sparil attack projectile.||Heretic
||[[BlueSpark]]||Create a blue D'sparil attack projectile.
|-
|-
||[[GenWizard]]||Spawn a disciple of D'sparil.||Heretic
||[[GenWizard]]||Spawn a disciple of D'sparil.
|-
|-
||[[LichFireGrow]]||Expand the iron lich fire column projectile.||Heretic
||[[LichFireGrow]]||Expand the iron lich fire column projectile.
|-
|-
||[[LichIceImpact]]||Explode iron lich ice globe into shards.||Heretic
||[[LichIceImpact]]||Explode iron lich ice globe into shards.
|-
|-
||[[MacePL1Check]]||Small Heretic mace sphere maintenance.||Heretic
||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.
|-
|-
||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.||Heretic
||[[PhoenixPuff]]||Phoenix rod missile trail.
|-
|-
||[[PhoenixPuff]]||Phoenix rod missile trail.||Heretic
||[[PodPain]]||Special effect when pod is damaged.
|-
|-
||[[PodPain]]||Special effect when pod is damaged.||Heretic
||[[VolcBallImpact]]||Heretic volcano lava ball impact.
|-
|-
||[[VolcBallImpact]]||Heretic volcano lava ball impact.||Heretic
||[[WhirlwindSeek]]||Homing behaviour used by iron lich tornado projectiles.
|-
||[[WhirlwindSeek]]||Homing behaviour used by iron lich tornado projectiles.||Heretic
|}
|}


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! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom
||[[AlertMonsters]]||Shout so other monsters chase the player.
|-
|-
||[[Chase]]||Pursue a target and check for attacks||Doom
||[[Chase]]||Pursue a target and check for attacks
|-
|-
||[[CPosRefire]]||Go to '''seestate''' if target is out of sight.||Doom 2
||[[CPosRefire]]||Go to '''seestate''' if target is out of sight.
|-
|-
||[[FaceTarget]]||Turn to target, looking around it if it's partially invisible.||Doom
||[[FaceTarget]]||Turn to target, looking around it if it's partially invisible.
|-
|-
||[[GenRefire]]||Customizable refire control.||Eternity
||[[GenRefire]]||Customizable refire control.
|-
|-
||[[KeepChasing]]||pursue target without attacking.||Eternity
||[[KeepChasing]]||pursue target without attacking.
|-
|-
||[[Look]]||Stand in guard, looking for targets.||Doom
||[[Look]]||Stand in guard, looking for targets.
|-
|-
||[[RandomWalk]]||Random wandering for inactive enemies.||Eternity
||[[RandomWalk]]||Random wandering for inactive enemies.
|-
|-
||[[Sor1Chase]]||D'sparil's mount specific chase.||Heretic
||[[Sor1Chase]]||D'sparil's mount specific chase.
|-
|-
||[[Sor1Pain]]||D'sparil's mount specific twitch. Calls Pain.||Heretic
||[[Sor1Pain]]||D'sparil's mount specific twitch. Calls Pain.
|-
|-
||[[SpidRefire]]||Like CPosRefire, slightly modified.||Doom
||[[SpidRefire]]||Like CPosRefire, slightly modified.
|-
|-
||[[VileChase]]||Same as Chase, but resurrects encountered cadavres.||Doom 2
||[[VileChase]]||Same as Chase, but resurrects encountered cadavres.
|}
|}


Line 317: Line 262:
! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).
|-
|-
||[[BulletAttack]]||Generic bullet (hitscan) shooting.||Eternity
||[[BulletAttack]]||Generic bullet (hitscan) shooting.
|-
|-
||[[MissileAttack]]||Generic projectile shooting.||Eternity
||[[MissileAttack]]||Generic projectile shooting.
|-
|-
||[[MissileSpread]]||'''MissileAttack''' variation, supports shooting in spread patterns.||Eternity
||[[MissileSpread]]||'''MissileAttack''' variation, supports shooting in spread patterns.
|-
|-
||[[SargAttack12]]||Old Doom 1.2 style monster melee attack which uses hitscan similar to player's fist.||Doom v1.2
||[[SargAttack12]]||Old Doom 1.2 style monster melee attack which uses hitscan similar to player's fist.
|-
|-
||[[Scratch]]||Generic melee attack.||MBF
||[[Scratch]]||Generic melee attack.
|-
|-
||[[ThingSummon]]||Generic creature summoning.||Eternity
||[[ThingSummon]]||Generic creature summoning.
|}
|}


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! Name
! Name
! Description
! Description
! First game it appeared
|-
|-
||[[BrainSpit]]||cube spawn||Doom 2
||[[BrainSpit]]||cube spawn
|-
|-
||[[BruisAttack]]||baron/knight of hell||Doom
||[[BruisAttack]]||baron/knight of hell
|-
|-
||[[BspiAttack]]||arachnotron||Doom 2
||[[BspiAttack]]||arachnotron
|-
|-
||[[CPosAttack]]||pistol attack w/ shotgn noise||Doom 2
||[[CPosAttack]]||pistol attack w/ shotgn noise
|-
|-
||[[CyberAttack]]||rocket launching||Doom
||[[CyberAttack]]||rocket launching
|-
|-
||[[FatAttack1]]||mancubus left attack||Doom 2
||[[FatAttack1]]||mancubus left attack
|-
|-
||[[FatAttack2]]||mancubus right attack||Doom 2
||[[FatAttack2]]||mancubus right attack
|-
|-
||[[FatAttack3]]||mancubus front attack||Doom 2
||[[FatAttack3]]||mancubus front attack
|-
|-
||[[HeadAttack]]||cacodemon||Doom
||[[HeadAttack]]||cacodemon
|-
|-
||[[PainAttack]]||elemental||Doom 2
||[[PainAttack]]||elemental
|-
|-
||[[PainDie]]||elemental death (3 souls)||Doom 2
||[[PainDie]]||elemental death (3 souls)
|-
|-
||[[PosAttack]]||former human||Doom
||[[PosAttack]]||former human
|-
|-
||[[SargAttack]]||demon bite||Doom
||[[SargAttack]]||demon bite
|-
|-
||[[SkelFist]]||revenant punch||Doom 2
||[[SkelFist]]||revenant punch
|-
|-
||[[SkelMissile]]||revenant missile||Doom 2
||[[SkelMissile]]||revenant missile
|-
|-
||[[SkullAttack]]||flying skull||Doom
||[[SkullAttack]]||flying skull
|-
|-
||[[SPosAttack]]||sergeant||Doom
||[[SPosAttack]]||sergeant
|-
|-
||[[TroopAttack]]||imp||Doom
||[[TroopAttack]]||imp
|-
|-
||[[VileAttack]]||arch vile toss||Doom 2
||[[VileAttack]]||arch vile toss
|-
|-
||[[VileTarget]]||spawn a vile fire effect on target||Doom 2
||[[VileTarget]]||spawn a vile fire effect on target
|}
|}
====Heretic====
====Heretic====
{|class="wikitable sortable"
*[[BeastAttack]]: weredragon
! Name
*[[ClinkAttack]]: sabre
! Description
*[[ImpChargeAtk]]: gargoyle charge
! First game it appeared
*[[ImpMeleeAtk]]: gargoyle scratch
|-
*[[ImpMissileAtk]]: gargoyle fire
||[[BeastAttack]]||weredragon||Heretic
*[[KnightAttack]]: undead warrior
|-
*[[LichAttack]]: iron lich random attack **only one which includes ice globes**
||[[ClinkAttack]]||sabreclaw||Heretic
*[[LichFire]]: iron lich fire column
|-
*[[LichWhirlwind]]: iron lich tornado
||[[ImpChargeAtk]]||gargoyle charge||Heretic
*[[MinotaurAtk1]]: maulotaur melee damage
|-
*[[MinotaurAtk2]]: spreadshot
||[[ImpMeleeAtk]]||gargoyle scratch||Heretic
*[[MinotaurAtk3]]: straight flame snake
|-
*[[MinotaurCharge]]: maulotaur charge
||[[ImpMissileAtk]]||gargoyle fire||Heretic
*[[MinotaurDecide]]: maulotaur ranged attack choosing
|-
*[[MummyAttack]]: golem melee
||[[KnightAttack]]||undead warrior||Heretic
*[[MummyAttack2]]: nitrogolem range
|-
*[[SnakeAttack]]: ophidian blue spark
||[[LichAttack]]||iron lich random attack **only one which includes ice globes**||Heretic
*[[SnakeAttack2]]: ophidian yellow shot
|-
*[[Srcr1Attack]]: d'sparil mount attack
||[[LichFire]]||iron lich fire column||Heretic
*[[Srcr2Attack]]: d'sparil sorcerer attack
|-
*[[Srcr2Decide]]: d'sparil decide whether to teleport
||[[LichWhirlwind]]||iron lich tornado||Heretic
*[[VolcanoBlast]]: volcano burst
|-
*[[WizardAtk3]]: disciple tri-ball
||[[MinotaurAtk1]]||maulotaur melee damage||Heretic
|-
||[[MinotaurAtk2]]||spreadshot||Heretic
|-
||[[MinotaurAtk3]]||straight flame snake||Heretic
|-
||[[MinotaurCharge]]||maulotaur charge||Heretic
|-
||[[MinotaurDecide]]||maulotaur ranged attack choosing||Heretic
|-
||[[MummyAttack]]||golem melee||Heretic
|-
||[[MummyAttack2]]||nitrogolem range||Heretic
|-
||[[SnakeAttack]]||ophidian blue spark||Heretic
|-
||[[SnakeAttack2]]||ophidian yellow shot||Heretic
|-
||[[Srcr1Attack]]||d'sparil mount attack||Heretic
|-
||[[Srcr2Attack]]||d'sparil sorcerer attack||Heretic
|-
||[[Srcr2Decide]]||d'sparil decide whether to teleport||Heretic
|-
||[[VolcanoBlast]]||volcano burst||Heretic
|-
||[[WizardAtk3]]||disciple tri-ball||Heretic
|}


===Alterations===
===Alterations===
{|class="wikitable sortable"
*[[BossDeath]]: special monster death functions (such as Baron death in E1M8)
! Name
*[[BrainDie]]: exits the level
! Description
*[[CasingThrust]]: movement for ejected casing
! First game it appeared
*[[Die]]: causes suicide
|-
*[[FadeIn]]: increments alpha
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom
*[[FadeOut]]: decrements alpha, DOESN'T destroy the thing
|-
*[[Fall]]: remove SOLID flag (used on dying monsters)
||[[BrainDie]]||exits the level||Doom 2
*[[HideThing]]: Sets DONTDRAW flag on an object
|-
*[[KeenDie]]: open 666-tagged doors on death of all like-named monsters
||[[CasingThrust]]||movement for ejected casing||Eternity
*[[KillChildren]]: destroy all summoned things
|-
*[[LineEffect]]: activate a tag using a special
||[[Die]]||causes suicide||MBF
*[[PainNukeSpec]]
|-
*[[RestoreArtifact]]: Adds the SPECIAL flag back to an object, sets the object back into its spawnstate, and plays the object's seesound.
||[[Fall]]||remove SOLID flag (used on dying monsters)||Doom
*[[RestoreSpecialThing1]]: Removes the DONTDRAW flag from an object. If the object defines the itemrespawnat property, it will at this time be moved to a random spot if any such spots exist on the map (otherwise the item will remain where it spawned originally). The item will play its seesound.
|-
*[[RestoreSpecialThing2]]: Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.
||[[KeenDie]]||open 666-tagged doors on death of all like-named monsters||Doom 2
*[[SetFlags]]: alter flags
|-
*[[SetTranslucent]]: modify alpha amount; setup additiveness or fuzziness
||[[KillChildren]]||destroy all summoned things||ZDoom
*[[ShowMessage]]: display text message
|-
*[[Spawn]]: create another object on top of this one
||[[LineEffect]]||activate a tag using a special||MBF
*[[SteamSpawn]]: create steam effects
|-
*[[UnHideThing]]: Unsets DONTDRAW flag on an object
||[[PainNukeSpec]]||Pain elemental nuke cheat handler.||Eternity
*[[UnSetFlags]]: alter flags
|-
||[[RestoreArtifact]]||Adds the SPECIAL flag back to an object, sets the object back into its spawnstate, and plays the object's seesound.||Heretic
|-
||[[RestoreSpecialThing1]]||Removes the DONTDRAW flag from an object. If the object defines the itemrespawnat property, it will at this time be moved to a random spot if any such spots exist on the map (otherwise the item will remain where it spawned originally). The item will play its seesound.||Heretic
|-
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic
|-
||[[SelfDestruct]]||Projectile-compatible counterpart to '''Die'''.||Eternity
|-
||[[SetFlags]]||alter flags||Eternity
|-
||[[SetSpecial]]||alter thing's special and args||ZDoom
|-
||[[ShowMessage]]||display text message||Eternity
|-
||[[Spawn]]||create another object on top of this one||MBF
|-
||[[SpawnEx]]||enhanced spawn variant||Eternity
|-
||[[SteamSpawn]]||create steam effects||Eternity
|-
||[[UnSetFlags]]||alter flags||Eternity
|}
====Visual====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[ClearSkin]]||Removes the sprite skin.||Eternity
|-
||[[FadeIn]]||increments alpha||ZDoom
|-
||[[FadeOut]]||decrements alpha, DOESN'T destroy the thing||ZDoom
|-
||[[HideThing]]||Sets DONTDRAW flag on an object||ZDoom
|-
||[[SetTranslucent]]||modify alpha amount; setup additiveness or fuzziness||ZDoom
|-
||[[UnHideThing]]||Unsets DONTDRAW flag on an object||ZDoom
|-
|}
====Heretic====
====Heretic====
{|class="wikitable sortable"
*[[AccelGlitter]]: accelerate upwards
! Name
*[[DripBlood]]: spawn heretic blood
! Description
*[[HticBossDeath]]: special monster death functions for Heretic
! First game it appeared
*[[ImpDeath]]: special death for gargoyle
|-
*[[ImpExplode]]: crash for gargoyle
||[[AccelGlitter]]||accelerate upwards||Heretic
*[[ImpXDeath1]]: special extreme death for gargoyle, stage 1
|-
*[[ImpXDeath2]]: special extreme death for gargoyle, stage 2
||[[DripBlood]]||spawn heretic blood||Heretic
*[[MakePod]]: generate a pod
|-
*[[MummySoul]]: create raising soul
||[[GhostOff]]||Remove the ghost effect||Heretic
*[[PlayerSkull]]: player death effect, when the skull tosses in air
|-
*[[RemovePod]]: notifies the generator that this pod was destroyed
||[[HticBossDeath]]||special monster death functions for Heretic||Heretic
*[[Sor2DthInit]]: d'sparil death maintenance
|-
*[[Sor2DthLoop]]: d'sparil death maintenance
||[[Fall|HticDrop]]||{{deprecated}} same thing as [[Fall]]||Heretic
*[[SorcererRise]]: d'sparil waking up after mount crash
|-
*[[SorcNukeSpec]]
||[[ImpDeath]]||special death for gargoyle||Heretic
*[[SpawnAbove]]: spawns above the summoner
|-
*[[SpawnGlitter]]: create teleportation sparkle
||[[ImpExplode]]||crash for gargoyle||Heretic
*[[WizardAtk1]]: face target and clear GHOST flag
|-
*[[WizardAtk2]]: face target and set GHOST flag
||[[ImpXDeath1]]||special extreme death for gargoyle, stage 1||Heretic
|-
||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic
|-
||[[InitKeyGizmo]]||Heretic key lock orb statue maintenance||Heretic
|-
||[[MakePod]]||generate a pod||Heretic
|-
||[[MummySoul]]||create raising soul||Heretic
|-
||[[PlayerSkull]]||player death effect, when the skull tosses in air||Heretic
|-
||[[RemovePod]]||notifies the generator that this pod was destroyed||Heretic
|-
||[[Sor2DthInit]]||d'sparil death maintenance||Heretic
|-
||[[Sor2DthLoop]]||d'sparil death maintenance||Heretic
|-
||[[SorcererRise]]||d'sparil waking up after mount crash||Heretic
|-
||[[SorcNukeSpec]]||D'sparil handling of the nuke cheat.||Heretic
|-
||[[SpawnAbove]]||spawns above the summoner||Heretic
|-
||[[SpawnGlitter]]||create teleportation sparkle||Heretic
|-
||[[WizardAtk1]]||face target and clear GHOST flag||Heretic
|-
||[[WizardAtk2]]||face target and set GHOST flag||Heretic
|}


===Sound effects===
===Sound effects===
====Generic====
*[[AmbientThinker]]: ambient sound maintenance
{|class="wikitable sortable"
*[[BabyMetal]]: bspwlk sound effect — also includes Chase!
! Name
*[[BrainAwake]]: loud bossit sound effect
! Description
*[[BrainPain]]: loud bospn sound effect
! First game it appeared
*[[FatRaise]]: mancubus warning — also includes FaceTarget
|-
*[[FireCrackle]]: flame sound effect — also includes "Fire" action!
||[[AmbientThinker]]||ambient sound maintenance||Eternity
*[[Hoof]]: cyberdemon hoof sound — also includes Chase!
|-
*[[Metal]]: metal sound effect — also includes Chase!
||[[Pain]]||play pain sound||Doom
*[[Pain]]: play pain sound
|-
*[[PlayerScream]]: player-specific, health-dependent (death) sound
||[[PlayerScream]]||player-specific, health-dependent (death) sound||Doom
*[[PlaySound]]: custom sound
|-
*[[PlaySoundEx]]: extended custom sound
||[[PlaySound]]||custom sound||MBF
*[[Scream]]: play death sound
|-
*[[SkelWhoosh]]: revenant swing noise — also includes FaceTarget
||[[PlaySoundEx]]||extended custom sound||ZDoom
*[[SpawnSound]]: boscub sound effect — also includes SpawnFly
|-
*[[StartFire]]: flamst sound effect — also includes "Fire" action!
||[[Scream]]||play death sound||Doom
*[[VileStart]]: archvile heat-up noise
|-
*[[XScream]]: extreme death gut noise
||[[XScream]]||extreme death gut noise||Doom
|}
====Game specific====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[BrainAwake]]||loud bossit sound effect||Doom 2
|-
||[[BrainPain]]||loud bospn sound effect||Doom 2
|-
||[[ContMobjSound]]||Heretic knight axe and nitrogolem missile sounds||Heretic
|-
||[[ESound]]||Heretic water and wind ambiend sounds||Heretic
|-
||[[FlameSnd]]||Heretic player burning death sound||Heretic
|-
||[[RavenPlayerScream]]||Heretic player scream||Heretic
|-
||'''SorDBon'''||Plays sound 329 ('''ht_sordbon''')||Heretic
|-
||'''SorDExp'''||Plays sound 328 ('''ht_sordexp''')||Heretic
|-
||'''SorDSph'''||Plays sound 327 ('''ht_sordsph''')||Heretic
|-
||'''SorRise'''||Plays sound 322 ('''ht_sorrise''')||Heretic
|-
||'''SorSightSnd'''||Plays sound 323 ('''ht_sorsit''')||Heretic
|-
||'''SorZap'''||Plays sound 321 ('''ht_sorzap''')||Heretic
|-
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2
|-
||[[VileStart]]||archvile heat-up noise||Doom 2
|}
=====Combined=====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2
|-
||[[FatRaise]]||mancubus warning — also includes FaceTarget||Doom 2
|-
||[[FireCrackle]]||flame sound effect — also includes "Fire" action!||Doom 2
|-
||[[Hoof]]||cyberdemon hoof sound — also includes Chase!||Doom
|-
||[[Metal]]||metal sound effect — also includes Chase!||Doom
|-
||[[SkelWhoosh]]||revenant swing noise — also includes FaceTarget||Doom 2
|-
||[[SpawnSound]]||boscub sound effect — also includes SpawnFly||Doom 2
|}


===Frame scripting===
===Frame scripting===
{|class="wikitable sortable"
*[[AproxDistance]]: assign distance from target to a variable
! Name
*[[CheckPlayerDone]]: jump to a frame if not under player control
! Description
*[[CopyCounter]]: copy a variable to another variable
! First game it appeared
*[[CounterJump]]: counter-based next frame
|-
*[[CounterJumpEx]]: DECORATE-compatible counter-based next frame
||[[AproxDistance]]||assign distance from target to a variable||Eternity
*[[CounterOp]]: set a variable to an operation of another 2 variables
|-
*[[CounterSwitch]]: counter-based set of frames
||[[CheckPlayerDone]]||jump to a frame if not under player control||ZDoom
*[[CounterSwitchEx]]: DECORATE-compatible counter-based set of states
|-
*[[HealthJump]]: health-based next frame
||[[CopyCounter]]||copy a variable to another variable||Eternity
*[[JumpIfTargetInLOS]]: jump to frame if target is in the field of view
|-
*[[RandomJump]]: random next frame
||[[CounterDiceRoll]]||set a variable to the result of a damage calculation||Eternity
*[[Jump]]
|-
*[[SetCounter]]: set a variable
||[[CounterJump]]||counter-based next frame||Eternity
*[[SetTics]]: set frame duration
|-
*[[StartScript]]: run map script
||[[CounterJumpEx]]||DECORATE-compatible counter-based next frame||Eternity
*[[StartScriptNamed]]: run named map script
|-
*[[TargetJump]]: go to designated frame if having a target
||[[CounterOp]]||set a variable to an operation of another 2 variables||Eternity
|-
||[[CounterSwitch]]||counter-based set of frames||Eternity
|-
||[[CounterSwitchEx]]||DECORATE-compatible counter-based set of states||Eternity
|-
||[[HealthJump]]||health-based next frame||Eternity
|-
||[[JumpIfTargetInLOS]]||jump to frame if target is in the field of view||ZDoom
|-
||[[RandomJump]]||random next frame||MBF
|-
||[[Jump]]||Decorate-compatible alternative to RandomJump.||ZDoom
|-
||[[SetCounter]]||set a variable||Eternity
|-
||[[SetTics]]||set frame duration||Eternity
|-
||[[StartScript]]||run map script||Eternity
|-
||[[StartScriptNamed]]||run named map script||Eternity
|-
||[[TargetJump]]||go to designated frame if having a target||Eternity
|}
 
===Powerup use===
These are triggered from [[EDF_item_effects_and_inventory#artifact|artifact]]'s '''useaction''' field, not from states.
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[HticArtiTele]]||Chaos Device action||Heretic
|-
||[[HticSpawnFireBomb]]||Time Bomb of the Ancients action||Heretic
|}


[[Category:Codepointers|*]]
[[Category:Codepointers|*]]
[[Category:EDF]]
[[Category:EDF]]
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