Editing List of codepointers

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This '''list of codepointers''' is a list of all the action routines which can be performed by [[thingtype|things]] from [[EDF]] [[frame]]s. They are common for all games, so for example Heretic codepointers can be used in Doom.
This '''list of codepointers''' is a list of all the action routines which can be used in [[EDF]] [[frame]]s. They are common for all games, so for example Heretic codepointers can be used in Doom.


You can specify the codepointers with or without their internal A_ prefix, even inside [[DECORATE state syntax]]. For simplicity, they will be referred in this wiki without the prefix.
You can specify the codepointers with or without their internal A_ prefix, even inside [[DECORATE state syntax]]. For simplicity, they will be referred in this wiki without the prefix.


Note that some codepointers, inherited from MBF, use the '''misc1''' and '''misc2''' frame properties, instead of the more general '''args''' list. Side effects aside, this also means that in the DECORATE syntax they will have to use the '''offset'''(''misc1'', ''misc2'') specifier. They all have DECORATE-friendly equivalents however.
Note that some codepointers, inherited from MBF, use the '''misc1''' and '''misc2''' frame properties, instead of the more general '''args''' list. Side effects aside, this also means that they will not be usable in the DECORATE syntax, but they all have DECORATE-compatible equivalents.


'''IMPORTANT:''' Do not provide more nonzero arguments to the codepointers than specified in the reference. Doing so may break forward compatibility with versions of Eternity that implement new functionality to codepointers.
'''IMPORTANT:''' Do not provide more nonzero arguments to the codepointers than specified in the reference. Doing so may break forward compatibility with versions of Eternity that implement new functionality to codepointers.
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==Player guns==
==Player guns==
===Weapon maintenance===
===Attacks===
{|class="wikitable sortable"
====Parameterized====
! Name
*[[CustomPlayerMelee]]
! Description
*[[FireCustomBullets]]
! First game it appeared
*[[FirePlayerMissile]]: custom missile attack
|-
*[[PlayerThunk]] {{deprecated}}
||[[CheckReload]]||Super shotgun reload check.||Doom 2
====Classic====
|-
*[[FireBFG]]
||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.||Eternity
*[[FireCGun]]
|-
*[[FireMissile]]: rocket launcher attack
||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.||Doom
*[[FireOldBFG]]: alpha Doom BFG attack
|-
*[[FirePistol]]
||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.||ZDoom
*[[FirePlasma]]
|-
*[[FireShotgun]]
||[[Light0]]||Resets the gun flash light level.||Doom
*[[FireShotgun2]]: super shotgun attack
|-
*[[Punch]]: fist attack
||[[Light1]]||Sets the gun flash light level to 1.||Doom
*[[Saw]]: chainsaw attack
|-
 
||[[Light2]]||Sets the gun flash light level to 2.||Doom
===Control===
|-
*[[CheckReload]]: super shotgun reload check
||[[Lower]]||Action during a weapon's lowering sequence.||Doom
*[[CheckReloadEx]]: extended version that allows counter comparison
|-
*[[JumpIfNoAmmo]]: as it says
||[[Raise]]||Action during a weapon's raise sequence.||Doom
*[[Lower]]: "lower" effect & frame
|-
*[[Raise]]: "raise" effect & frame
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom
*[[ReFire]]: skip frame if shooting is maintained (plasma gun cooldown effect)
|-
*[[WeaponReady]]: "bob" effect, ready frame
||[[SubtractAmmo]]||Consumes one ammo unit without firing.||Eternity
 
|-
===Other===
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom
*[[EjectCasing]]: throw casing
|}


===Player attacks===
===Muzzle flash effects===
====Classic Doom====
*[[GunFlash]]: produces gunflash sprite without firing anything
{|class="wikitable sortable"
*[[Light0]]: resets the muzzle light level
! Name
*[[Light1]]: muzzle light level 1
! Description
*[[Light2]]
! Specifics
! First game it appeared
|-
||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom
|-
||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].||Super shotgun||Doom 2
|-
||[[FireBFG]]||BFG9000 attack.||BFG||Doom
|-
||[[FireCGun]]||Chaingun attack.||||Doom
|-
||[[FireMissile]]||Rocket launcher attack.||||Doom
|-
||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).||||Doom
|-
||[[FirePistol]]||Pistol attack.||||Doom
|-
||[[FirePlasma]]||Plasma rifle attack.||||Doom
|-
||[[FireShotgun]]||Shotgun attack.||||Doom
|-
||[[FireShotgun2]]||Super shotgun attack.||Super shotgun||Doom 2
|-
||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.||Super shotgun||Doom 2
|-
||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.||Super shotgun||Doom 2
|-
||[[Punch]]||Fist attack.||||Doom
|-
||[[Saw]]||Chainsaw attack.||||Doom
|}
====Classic Heretic====
These exist to support the vanilla Doom and Heretic player attacks.
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[FireBlasterPL1]]||Dragon claw attack.||Heretic
|-
||[[FireCrossbowPL1]]||Ethereal crossbow attack.||Heretic
|-
||[[FireCrossbowPL2]]||Ethereal crossbow attack with Tome of Power.||Heretic
|-
||[[FireGoldWandPL1]]||Elven wand attack.||Heretic
|-
||[[FireGoldWandPL2]]||Elven wand attack with Tome of Power.||Heretic
|-
||[[FireMacePL1]]||Fire mace attack.||Heretic
|-
||[[FireMacePL2]]||Fire mace attack with Tome of Power.||Heretic
|-
||[[FirePhoenixPL1]]||[[Doom Wiki:Phoenix Rod|Phoenix Rod]] attack.||Heretic
|-
||[[FirePhoenixPL2]]||Phoenix rod attack with Tome of Power.||Heretic
|-
||[[FireSkullRodPL1]]||[[Doom Wiki:Hellstaff|Hellstaff]] attack.||Heretic
|-
||[[GauntletAttack]]||Gauntlets of the Necromancer attack.||Heretic
|-
||[[InitPhoenixPL2]]||Heretic Tome of Power Phoenix Rod startup.||Heretic
|}


====Parameterized====
===DOOM gun sound effects===
{|class="wikitable sortable"
*[[BFGSound]]
! Name
*[[CloseShotgun2]]: this one also includes ReFire
! Description
*[[LoadShotgun2]]: ...these two don't
! First game it appeared
*[[OpenShotgun2]]
|-
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity
|-
||[[EjectCasing]]||Used for the effect of throwing casing.||Eternity
|-
||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.||Eternity
|-
||[[FirePlayerMissile]]||Configurable player projectile attack.||Eternity
|-
||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.||Eternity
|}


===Weapon frame scripting===
===Frame scripting===
{|class="wikitable sortable"
*[[PlayerStartScript]]: start map script
! Name
*[[WeaponCopyCtr]]
! Description
*[[WeaponCtrOp]]
! First game it appeared
*[[WeaponCtrJump]]
|-
*[[WeaponCtrSwitch]]
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity
*[[WeaponSetCtr]]
|-
||[[WeaponCopyCtr]]||Copy counter value to another counter.||Eternity
|-
||[[WeaponCtrOp]]||Computer operation between two counters, storing result into another counter.||Eternity
|-
||[[WeaponCtrJump]]||Change to a given state, based on a counter's value.||Eternity
|-
||[[WeaponCtrSwitch]]||Change to a state from a given list, depending on a counter's value.||Eternity
|-
||[[WeaponSetCtr]]||Assign value to a counter.||Eternity
|}


==Map objects==
==Map objects==
===Simple movement===
===Simple movement===
These operations perform simple effects on thing's direction, position or velocity. The available codepointers are:
These operations perform simple effects on thing's direction, position or velocity. The available codepointers are:
{|class="wikitable sortable"
*[[Face]]: face a specified angle
! Name
*[[Stop]]: set velocity to 0
! Description
*[[Turn]]: turn around a specified angle
! First game it appeared
|-
||[[Face]]||Face a specified angle.||MBF
|-
||[[Stop]]||Set velocity to 0.||MBF beta emulation
|-
||[[Turn]]||Turn around by a specified angle.||MBF
|}
 
===Explosions and flames===
===Explosions and flames===
====BFG9000====
====BFG9000====
{|class="wikitable sortable"
*[[BFG11KHit]]: [[SMMU]] BFG variant
! Name
*[[BFGBurst]]: produce a burst of smaller plasma objects
! Description
*[[BFGSpray]]: BFG explosion afterglow
! First game it appeared
*[[BouncingBFG]]: SMMU bouncing BFG
|-
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU
|-
||[[BFGBurst]]||Produces a burst of smaller plasma projectiles.||MagDOOM by Cephaler
|-
||[[BFGSpray]]||Original Doom BFG explosion damage-inflicting afterglow.||Doom
|-
||[[BouncingBFG]]||SMMU bouncing BFG.||SMMU
|}
 
====DOOM 2 Final boss====
====DOOM 2 Final boss====
{|class="wikitable sortable"
*[[BrainExplode]]: brain perpetual explosion controller
! Name
*[[BrainScream]]: giant demon wall explosion sequence
! Description
*[[SpawnFly]]: spawn cube controller
! First game it appeared
|-
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2
|-
||[[BrainScream]]||Giant demon wall explosion sequence.||Doom 2
|-
||[[SpawnFly]]||Spawn cube controller.||Doom 2
|}
 
====Explosions====
====Explosions====
{|class="wikitable sortable"
*[[Detonate]]: thing damage controlled explosion
! Name
*[[DetonateEx]]: parameterized detonate action
! Description
*[[Explode]]: rocket/barrel splash damage
! First game it appeared
*[[HticExplode]]: heretic-compatible explosion
|-
*[[Mushroom]]: mushroom explosion
||[[Detonate]]||Thing damage controlled explosion.||MBF
*[[Nailbomb]]: explosion with shrapnels
|-
||[[DetonateEx]]||Parameterized detonate action.||Eternity
|-
||[[Explode]]||Rocket/barrel splash damage.||Doom
|-
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF
|-
||[[MushroomEx]]||Extended mushroom explosion codepointer.||Eternity
|-
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU
|}
=====Heretic=====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic
|-
||[[HticExplode]]||Heretic-compatible explosion.||Heretic
|-
||[[MaceBallImpact]]||Heretic small firemace sphere impact.||Heretic
|-
||[[MaceBallImpact2]]||Heretic medium firemace sphere impact.||Heretic
|}
 
====Homing projectiles====
====Homing projectiles====
{|class="wikitable sortable"
*[[GenTracer]]: generic tracer
! Name
*[[HticTracer]]: like those golem skulls
! Description
*[[Tracer]]: one of the required components for homing missiles
! First game it appeared
|-
||[[GenTracer]]||Generic homing projectile.||Eternity
|-
||[[HticTracer]]||Heretic nitrogolem homing projectile (generalized).||Heretic
|-
||[[MummyFX1Seek]]||Heretic nitrogolem homing projectile (particular).||Heretic
|-
||[[Tracer]]||Revenant homing projectile.||Doom 2
|}
 
====Others====
====Others====
{|class="wikitable sortable"
*[[Fire]]: stick on the face of attacker's target, like the vile fire
! Name
! Description
! First game it appeared
|-
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2
|}
=====Heretic specific=====
=====Heretic specific=====
{|class="wikitable sortable"
*[[BeastPuff]]: weredragon fire belch smoke
! Name
*[[BlueSpark]]: create a blue d'sparil attack spark
! Description
*[[GenWizard]]: create a disciple
! First game it appeared
*[[LichFireGrow]]: how the fire column expands
|-
*[[LichIceImpact]]: how an ice globe explodes into shards
||[[FlameEnd]]||Phoenix rod flame rising.||Heretic
*[[MntrFloorFire]]: used by the straight flame snake
|-
*[[PhoenixPuff]]: missile trail
||[[FloatPuff]]||Phoenix rod flame hitting wall.||Heretic
*[[PodPain]]: pod goo splash on being hit
|-
*[[VolcBallImpact]]: how a volcano ball fragments on impact
||[[BeastPuff]]||Weredragon fire projectile smoke.||Heretic
*[[WhirlwindSeek]]: used by the tornados
|-
||[[BoltSpark]]||Ethereal arrow trail.||Heretic
|-
||[[BlueSpark]]||Create a blue D'sparil attack projectile.||Heretic
|-
||[[GenWizard]]||Spawn a disciple of D'sparil.||Heretic
|-
||[[LichFireGrow]]||Expand the iron lich fire column projectile.||Heretic
|-
||[[LichIceImpact]]||Explode iron lich ice globe into shards.||Heretic
|-
||[[MacePL1Check]]||Small Heretic mace sphere maintenance.||Heretic
|-
||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.||Heretic
|-
||[[PhoenixPuff]]||Phoenix rod missile trail.||Heretic
|-
||[[PodPain]]||Special effect when pod is damaged.||Heretic
|-
||[[VolcBallImpact]]||Heretic volcano lava ball impact.||Heretic
|-
||[[WhirlwindSeek]]||Homing behaviour used by iron lich tornado projectiles.||Heretic
|}


===AI===
===AI===
{|class="wikitable sortable"
*[[AlertMonsters]]: shout so other monsters chase the player
! Name
*[[Chase]]: pursue a target and check for attack
! Description
*[[CPosRefire]]: go to seestate if target is out of sight
! First game it appeared
*[[FaceTarget]]: turn to target, look around it if it's partly invisible
|-
*[[GenRefire]]: customizable refire control
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom
*[[KeepChasing]]: pursue target without attacking
|-
*[[Look]]: stand in guard, looking for targets
||[[Chase]]||Pursue a target and check for attacks||Doom
*[[RandomWalk]]: random wandering for inactive enemies
|-
*[[Sor1Chase]]: d'sparil mount specific chase
||[[CPosRefire]]||Go to '''seestate''' if target is out of sight.||Doom 2
*[[Sor1Pain]]: d'sparil mount specific twitch. Calls Pain.
|-
*[[SpidRefire]]: like CPosRefire, slightly modified
||[[FaceTarget]]||Turn to target, looking around it if it's partially invisible.||Doom
*[[VileChase]]: same as Chase, but resurrecting encountered cadavers
|-
||[[GenRefire]]||Customizable refire control.||Eternity
|-
||[[KeepChasing]]||pursue target without attacking.||Eternity
|-
||[[Look]]||Stand in guard, looking for targets.||Doom
|-
||[[RandomWalk]]||Random wandering for inactive enemies.||Eternity
|-
||[[Sor1Chase]]||D'sparil's mount specific chase.||Heretic
|-
||[[Sor1Pain]]||D'sparil's mount specific twitch. Calls Pain.||Heretic
|-
||[[SpidRefire]]||Like CPosRefire, slightly modified.||Doom
|-
||[[VileChase]]||Same as Chase, but resurrects encountered cadavres.||Doom 2
|}


===AI attacks===
===AI attacks===
====Parameterized====
====Parameterized====
{|class="wikitable sortable"
*[[BetaSkullAttack]]: remote melee attack
! Name
*[[BulletAttack]]: custom bullet shooting
! Description
*[[MissileAttack]]: custom missile shooting
! First game it appeared
*[[MissileSpread]]: MissileAttack variation, supports shooting spread shots
|-
*[[SargAttack12]]: Old Doom 1.2 style melee attack
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation
*[[Scratch]]: custom melee attack
|-
*[[ThingSummon]]: customized summoning
||[[BulletAttack]]||Generic bullet (hitscan) shooting.||Eternity
|-
||[[MissileAttack]]||Generic projectile shooting.||Eternity
|-
||[[MissileSpread]]||'''MissileAttack''' variation, supports shooting in spread patterns.||Eternity
|-
||[[SargAttack12]]||Old Doom 1.2 style monster melee attack which uses hitscan similar to player's fist.||Doom v1.2
|-
||[[Scratch]]||Generic melee attack.||MBF
|-
||[[ThingSummon]]||Generic creature summoning.||Eternity
|}


====Original Doom====
====Original Doom====
{|class="wikitable sortable"
*[[BrainSpit]]: cube spawn
! Name
*[[BruisAttack]]: baron/knight of hell
! Description
*[[BspiAttack]]: arachnotron
! First game it appeared
*[[CPosAttack]]: pistol attack w/ shotgn noise
|-
*[[CyberAttack]]: rocket launching
||[[BrainSpit]]||cube spawn||Doom 2
*[[FatAttack1]]: mancubus left attack
|-
*[[FatAttack2]]: mancubus right attack
||[[BruisAttack]]||baron/knight of hell||Doom
*[[FatAttack3]]: mancubus front attack
|-
*[[HeadAttack]]: cacodemon
||[[BspiAttack]]||arachnotron||Doom 2
*[[PainAttack]]: elemental
|-
*[[PainDie]]: elemental death (3 souls)
||[[CPosAttack]]||pistol attack w/ shotgn noise||Doom 2
*[[PosAttack]]: former human
|-
*[[SargAttack]]: demon bite
||[[CyberAttack]]||rocket launching||Doom
*[[SkelFist]]: revenant punch
|-
*[[SkelMissile]]: revenant missile
||[[FatAttack1]]||mancubus left attack||Doom 2
*[[SkullAttack]]: flying skull
|-
*[[SPosAttack]]: sergeant
||[[FatAttack2]]||mancubus right attack||Doom 2
*[[TroopAttack]]: imp
|-
*[[VileAttack]]: arch vile toss
||[[FatAttack3]]||mancubus front attack||Doom 2
*[[VileTarget]]: spawn a vile fire effect on target
|-
||[[HeadAttack]]||cacodemon||Doom
|-
||[[PainAttack]]||elemental||Doom 2
|-
||[[PainDie]]||elemental death (3 souls)||Doom 2
|-
||[[PosAttack]]||former human||Doom
|-
||[[SargAttack]]||demon bite||Doom
|-
||[[SkelFist]]||revenant punch||Doom 2
|-
||[[SkelMissile]]||revenant missile||Doom 2
|-
||[[SkullAttack]]||flying skull||Doom
|-
||[[SPosAttack]]||sergeant||Doom
|-
||[[TroopAttack]]||imp||Doom
|-
||[[VileAttack]]||arch vile toss||Doom 2
|-
||[[VileTarget]]||spawn a vile fire effect on target||Doom 2
|}
 
====Heretic====
====Heretic====
{|class="wikitable sortable"
*[[BeastAttack]]: weredragon
! Name
*[[ClinkAttack]]: sabre
! Description
*[[ImpChargeAtk]]: gargoyle charge
! First game it appeared
*[[ImpMeleeAtk]]: gargoyle scratch
|-
*[[ImpMissileAtk]]: gargoyle fire
||[[BeastAttack]]||weredragon||Heretic
*[[KnightAttack]]: undead warrior
|-
*[[LichAttack]]: iron lich random attack **only one which includes ice globes**
||[[ClinkAttack]]||sabreclaw||Heretic
*[[LichFire]]: iron lich fire column
|-
*[[LichWhirlwind]]: iron lich tornado
||[[ImpChargeAtk]]||gargoyle charge||Heretic
*[[MinotaurAtk1]]: maulotaur melee damage
|-
*[[MinotaurAtk2]]: spreadshot
||[[ImpMeleeAtk]]||gargoyle scratch||Heretic
*[[MinotaurAtk3]]: straight flame snake
|-
*[[MinotaurCharge]]: maulotaur charge
||[[ImpMissileAtk]]||gargoyle fire||Heretic
*[[MinotaurDecide]]: maulotaur ranged attack choosing
|-
*[[MummyAttack]]: golem melee
||[[KnightAttack]]||undead warrior||Heretic
*[[MummyAttack2]]: nitrogolem range
|-
*[[SnakeAttack]]: ophidian blue spark
||[[LichAttack]]||iron lich random attack **only one which includes ice globes**||Heretic
*[[SnakeAttack2]]: ophidian yellow shot
|-
*[[Srcr1Attack]]: d'sparil mount attack
||[[LichFire]]||iron lich fire column||Heretic
*[[Srcr2Attack]]: d'sparil sorcerer attack
|-
*[[Srcr2Decide]]: d'sparil decide whether to teleport
||[[LichWhirlwind]]||iron lich tornado||Heretic
*[[VolcanoBlast]]: volcano burst
|-
*[[WizardAtk3]]: disciple tri-ball
||[[MinotaurAtk1]]||maulotaur melee damage||Heretic
|-
||[[MinotaurAtk2]]||spreadshot||Heretic
|-
||[[MinotaurAtk3]]||straight flame snake||Heretic
|-
||[[MinotaurCharge]]||maulotaur charge||Heretic
|-
||[[MinotaurDecide]]||maulotaur ranged attack choosing||Heretic
|-
||[[MummyAttack]]||golem melee||Heretic
|-
||[[MummyAttack2]]||nitrogolem range||Heretic
|-
||[[SnakeAttack]]||ophidian blue spark||Heretic
|-
||[[SnakeAttack2]]||ophidian yellow shot||Heretic
|-
||[[Srcr1Attack]]||d'sparil mount attack||Heretic
|-
||[[Srcr2Attack]]||d'sparil sorcerer attack||Heretic
|-
||[[Srcr2Decide]]||d'sparil decide whether to teleport||Heretic
|-
||[[VolcanoBlast]]||volcano burst||Heretic
|-
||[[WizardAtk3]]||disciple tri-ball||Heretic
|}


===Alterations===
===Alterations===
{|class="wikitable sortable"
*[[BossDeath]]: special monster death functions (such as Baron death in E1M8)
! Name
*[[BrainDie]]: exits the level
! Description
*[[CasingThrust]]: movement for ejected casing
! First game it appeared
*[[Die]]: causes suicide
|-
*[[FadeIn]]: increments alpha
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom
*[[FadeOut]]: decrements alpha, DOESN'T destroy the thing
|-
*[[Fall]]: remove SOLID flag (used on dying monsters)
||[[BrainDie]]||exits the level||Doom 2
*[[HideThing]]: Sets DONTDRAW flag on an object
|-
*[[KeenDie]]: open 666-tagged doors on death of all like-named monsters
||[[CasingThrust]]||movement for ejected casing||Eternity
*[[KillChildren]]: destroy all summoned things
|-
*[[LineEffect]]: activate a tag using a special
||[[Die]]||causes suicide||MBF
*[[PainNukeSpec]]
|-
*[[RestoreArtifact]]: Adds the SPECIAL flag back to an object, sets the object back into its spawnstate, and plays the object's seesound.
||[[Fall]]||remove SOLID flag (used on dying monsters)||Doom
*[[RestoreSpecialThing1]]: Removes the DONTDRAW flag from an object. If the object defines the itemrespawnat property, it will at this time be moved to a random spot if any such spots exist on the map (otherwise the item will remain where it spawned originally). The item will play its seesound.
|-
*[[RestoreSpecialThing2]]: Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.
||[[KeenDie]]||open 666-tagged doors on death of all like-named monsters||Doom 2
*[[SetFlags]]: alter flags
|-
*[[SetTranslucent]]: modify alpha amount; setup additiveness or fuzziness
||[[KillChildren]]||destroy all summoned things||ZDoom
*[[ShowMessage]]: display text message
|-
*[[Spawn]]: create another object on top of this one
||[[LineEffect]]||activate a tag using a special||MBF
*[[SteamSpawn]]: create steam effects
|-
*[[UnHideThing]]: Unsets DONTDRAW flag on an object
||[[PainNukeSpec]]||Pain elemental nuke cheat handler.||Eternity
*[[UnSetFlags]]: alter flags
|-
||[[RestoreArtifact]]||Adds the SPECIAL flag back to an object, sets the object back into its spawnstate, and plays the object's seesound.||Heretic
|-
||[[RestoreSpecialThing1]]||Removes the DONTDRAW flag from an object. If the object defines the itemrespawnat property, it will at this time be moved to a random spot if any such spots exist on the map (otherwise the item will remain where it spawned originally). The item will play its seesound.||Heretic
|-
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic
|-
||[[SelfDestruct]]||Projectile-compatible counterpart to '''Die'''.||Eternity
|-
||[[SetFlags]]||alter flags||Eternity
|-
||[[SetSpecial]]||alter thing's special and args||ZDoom
|-
||[[ShowMessage]]||display text message||Eternity
|-
||[[Spawn]]||create another object on top of this one||MBF
|-
||[[SpawnEx]]||enhanced spawn variant||Eternity
|-
||[[SteamSpawn]]||create steam effects||Eternity
|-
||[[UnSetFlags]]||alter flags||Eternity
|}
====Visual====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[ClearSkin]]||Removes the sprite skin.||Eternity
|-
||[[FadeIn]]||increments alpha||ZDoom
|-
||[[FadeOut]]||decrements alpha, DOESN'T destroy the thing||ZDoom
|-
||[[HideThing]]||Sets DONTDRAW flag on an object||ZDoom
|-
||[[SetTranslucent]]||modify alpha amount; setup additiveness or fuzziness||ZDoom
|-
||[[UnHideThing]]||Unsets DONTDRAW flag on an object||ZDoom
|-
|}
====Heretic====
====Heretic====
{|class="wikitable sortable"
*[[AccelGlitter]]: accelerate upwards
! Name
*[[DripBlood]]: spawn heretic blood
! Description
*[[HticBossDeath]]: special monster death functions for Heretic
! First game it appeared
*[[ImpDeath]]: special death for gargoyle
|-
*[[ImpExplode]]: crash for gargoyle
||[[AccelGlitter]]||accelerate upwards||Heretic
*[[ImpXDeath1]]: special extreme death for gargoyle, stage 1
|-
*[[ImpXDeath2]]: special extreme death for gargoyle, stage 2
||[[DripBlood]]||spawn heretic blood||Heretic
*[[MakePod]]: generate a pod
|-
*[[MummySoul]]: create raising soul
||[[GhostOff]]||Remove the ghost effect||Heretic
*[[PlayerSkull]]: player death effect, when the skull tosses in air
|-
*[[RemovePod]]: notifies the generator that this pod was destroyed
||[[HticBossDeath]]||special monster death functions for Heretic||Heretic
*[[Sor2DthInit]]: d'sparil death maintenance
|-
*[[Sor2DthLoop]]: d'sparil death maintenance
||[[Fall|HticDrop]]||{{deprecated}} same thing as [[Fall]]||Heretic
*[[SorcererRise]]: d'sparil waking up after mount crash
|-
*[[SorcNukeSpec]]
||[[ImpDeath]]||special death for gargoyle||Heretic
*[[SpawnAbove]]: spawns above the summoner
|-
*[[SpawnGlitter]]: create teleportation sparkle
||[[ImpExplode]]||crash for gargoyle||Heretic
*[[WizardAtk1]]: face target and clear GHOST flag
|-
*[[WizardAtk2]]: face target and set GHOST flag
||[[ImpXDeath1]]||special extreme death for gargoyle, stage 1||Heretic
|-
||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic
|-
||[[InitKeyGizmo]]||Heretic key lock orb statue maintenance||Heretic
|-
||[[MakePod]]||generate a pod||Heretic
|-
||[[MummySoul]]||create raising soul||Heretic
|-
||[[PlayerSkull]]||player death effect, when the skull tosses in air||Heretic
|-
||[[RemovePod]]||notifies the generator that this pod was destroyed||Heretic
|-
||[[Sor2DthInit]]||d'sparil death maintenance||Heretic
|-
||[[Sor2DthLoop]]||d'sparil death maintenance||Heretic
|-
||[[SorcererRise]]||d'sparil waking up after mount crash||Heretic
|-
||[[SorcNukeSpec]]||D'sparil handling of the nuke cheat.||Heretic
|-
||[[SpawnAbove]]||spawns above the summoner||Heretic
|-
||[[SpawnGlitter]]||create teleportation sparkle||Heretic
|-
||[[WizardAtk1]]||face target and clear GHOST flag||Heretic
|-
||[[WizardAtk2]]||face target and set GHOST flag||Heretic
|}


===Sound effects===
===Sound effects===
====Generic====
*[[AmbientThinker]]: ambient sound maintenance
{|class="wikitable sortable"
*[[BabyMetal]]: bspwlk sound effect — also includes Chase!
! Name
*[[BrainAwake]]: loud bossit sound effect
! Description
*[[BrainPain]]: loud bospn sound effect
! First game it appeared
*[[FatRaise]]: mancubus warning — also includes FaceTarget
|-
*[[FireCrackle]]: flame sound effect — also includes "Fire" action!
||[[AmbientThinker]]||ambient sound maintenance||Eternity
*[[Hoof]]: cyberdemon hoof sound — also includes Chase!
|-
*[[Metal]]: metal sound effect — also includes Chase!
||[[Pain]]||play pain sound||Doom
*[[Pain]]: play pain sound
|-
*[[PlayerScream]]: player-specific, health-dependent (death) sound
||[[PlayerScream]]||player-specific, health-dependent (death) sound||Doom
*[[PlaySound]]: custom sound
|-
*[[PlaySoundEx]]: extended custom sound
||[[PlaySound]]||custom sound||MBF
*[[Scream]]: play death sound
|-
*[[SkelWhoosh]]: revenant swing noise — also includes FaceTarget
||[[PlaySoundEx]]||extended custom sound||ZDoom
*[[SpawnSound]]: boscub sound effect — also includes SpawnFly
|-
*[[StartFire]]: flamst sound effect — also includes "Fire" action!
||[[Scream]]||play death sound||Doom
*[[VileStart]]: archvile heat-up noise
|-
*[[XScream]]: extreme death gut noise
||[[XScream]]||extreme death gut noise||Doom
|}
====Game specific====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[BrainAwake]]||loud bossit sound effect||Doom 2
|-
||[[BrainPain]]||loud bospn sound effect||Doom 2
|-
||[[ContMobjSound]]||Heretic knight axe and nitrogolem missile sounds||Heretic
|-
||[[ESound]]||Heretic water and wind ambiend sounds||Heretic
|-
||[[FlameSnd]]||Heretic player burning death sound||Heretic
|-
||[[RavenPlayerScream]]||Heretic player scream||Heretic
|-
||'''SorDBon'''||Plays sound 329 ('''ht_sordbon''')||Heretic
|-
||'''SorDExp'''||Plays sound 328 ('''ht_sordexp''')||Heretic
|-
||'''SorDSph'''||Plays sound 327 ('''ht_sordsph''')||Heretic
|-
||'''SorRise'''||Plays sound 322 ('''ht_sorrise''')||Heretic
|-
||'''SorSightSnd'''||Plays sound 323 ('''ht_sorsit''')||Heretic
|-
||'''SorZap'''||Plays sound 321 ('''ht_sorzap''')||Heretic
|-
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2
|-
||[[VileStart]]||archvile heat-up noise||Doom 2
|}
=====Combined=====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2
|-
||[[FatRaise]]||mancubus warning — also includes FaceTarget||Doom 2
|-
||[[FireCrackle]]||flame sound effect — also includes "Fire" action!||Doom 2
|-
||[[Hoof]]||cyberdemon hoof sound — also includes Chase!||Doom
|-
||[[Metal]]||metal sound effect — also includes Chase!||Doom
|-
||[[SkelWhoosh]]||revenant swing noise — also includes FaceTarget||Doom 2
|-
||[[SpawnSound]]||boscub sound effect — also includes SpawnFly||Doom 2
|}


===Frame scripting===
===Frame scripting===
{|class="wikitable sortable"
*[[AproxDistance]]: assign distance from target to a variable
! Name
*[[CheckPlayerDone]]: jump to a frame if not under player control
! Description
*[[CopyCounter]]: copy a variable to another variable
! First game it appeared
*[[CounterJump]]: counter-based next frame
|-
*[[CounterJumpEx]]: DECORATE-compatible counter-based next frame
||[[AproxDistance]]||assign distance from target to a variable||Eternity
*[[CounterOp]]: set a variable to an operation of another 2 variables
|-
*[[CounterSwitch]]: counter-based set of frames
||[[CheckPlayerDone]]||jump to a frame if not under player control||ZDoom
*[[CounterSwitchEx]]: DECORATE-compatible counter-based set of states
|-
*[[HealthJump]]: health-based next frame
||[[CopyCounter]]||copy a variable to another variable||Eternity
*[[JumpIfTargetInLOS]]: jump to frame if target is in the field of view
|-
*[[RandomJump]]: random next frame
||[[CounterDiceRoll]]||set a variable to the result of a damage calculation||Eternity
*[[Jump]]
|-
*[[SetCounter]]: set a variable
||[[CounterJump]]||counter-based next frame||Eternity
*[[SetTics]]: set frame duration
|-
*[[StartScript]]: run map script
||[[CounterJumpEx]]||DECORATE-compatible counter-based next frame||Eternity
*[[StartScriptNamed]]: run named map script
|-
*[[TargetJump]]: go to designated frame if having a target
||[[CounterOp]]||set a variable to an operation of another 2 variables||Eternity
|-
||[[CounterSwitch]]||counter-based set of frames||Eternity
|-
||[[CounterSwitchEx]]||DECORATE-compatible counter-based set of states||Eternity
|-
||[[HealthJump]]||health-based next frame||Eternity
|-
||[[JumpIfTargetInLOS]]||jump to frame if target is in the field of view||ZDoom
|-
||[[RandomJump]]||random next frame||MBF
|-
||[[Jump]]||Decorate-compatible alternative to RandomJump.||ZDoom
|-
||[[SetCounter]]||set a variable||Eternity
|-
||[[SetTics]]||set frame duration||Eternity
|-
||[[StartScript]]||run map script||Eternity
|-
||[[StartScriptNamed]]||run named map script||Eternity
|-
||[[TargetJump]]||go to designated frame if having a target||Eternity
|}
 
===Powerup use===
These are triggered from [[EDF_item_effects_and_inventory#artifact|artifact]]'s '''useaction''' field, not from states.
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[HticArtiTele]]||Chaos Device action||Heretic
|-
||[[HticSpawnFireBomb]]||Time Bomb of the Ancients action||Heretic
|}


[[Category:Codepointers|*]]
[[Category:Codepointers|*]]
[[Category:EDF]]
[[Category:EDF]]
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