Editing List of codepointers

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This '''list of codepointers''' is a list of all the action routines which can be performed by [[thingtype|things]] from [[EDF]] [[frame]]s. They are common for all games, so for example Heretic codepointers can be used in Doom.
This '''list of codepointers''' is a list of all the action routines which can be used in [[EDF]] [[frame]]s. They are common for all games, so for example Heretic codepointers can be used in Doom.


You can specify the codepointers with or without their internal A_ prefix, even inside [[DECORATE state syntax]]. For simplicity, they will be referred in this wiki without the prefix.
You can specify the codepointers with or without their internal A_ prefix, even inside [[DECORATE state syntax]]. For simplicity, they will be referred in this wiki without the prefix.


Note that some codepointers, inherited from MBF, use the '''misc1''' and '''misc2''' frame properties, instead of the more general '''args''' list. Side effects aside, this also means that in the DECORATE syntax they will have to use the '''offset'''(''misc1'', ''misc2'') specifier. They all have DECORATE-friendly equivalents however.
Note that some codepointers, inherited from MBF, use the '''misc1''' and '''misc2''' frame properties, instead of the more general '''args''' list. Side effects aside, this also means that they will not be usable in the DECORATE syntax, but they all have DECORATE-compatible equivalents.


'''IMPORTANT:''' Do not provide more nonzero arguments to the codepointers than specified in the reference. Doing so may break forward compatibility with versions of Eternity that implement new functionality to codepointers.
'''IMPORTANT:''' Do not provide more nonzero arguments to the codepointers than specified in the reference. Doing so may break forward compatibility with versions of Eternity that implement new functionality to codepointers.
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{{backto|Eternity Engine}}
{{backto|Eternity Engine}}


==Player guns==
=Player guns=
===Weapon maintenance===
==Attacks==
{|class="wikitable sortable"
*[[CustomPlayerMelee]]
! Name
*[[FireBFG]]
! Description
*[[FireCGun]]
! First game it appeared
*[[FireCustomBullets]]
|-
*[[FireMissile]]: rocket launcher attack
||[[CheckReload]]||Super shotgun reload check.||Doom 2
*[[FireOldBFG]]: alpha Doom BFG attack
|-
*[[FirePistol]]
||[[CheckReloadEx]]||Extended version of [[CheckReload]] that allows counter comparison.||Eternity
*[[FirePlasma]]
|-
*[[FirePlayerMissile]]: custom missile attack
||[[GunFlash]]||Produces a gun flash sprite without firing anything at the current moment.||Doom
*[[FireShotgun]]
|-
*[[FireShotgun2]]: super shotgun attack
||[[JumpIfNoAmmo]]||Jumps to a state if ammo is gone.||ZDoom
*[[PlayerThunk]] {{deprecated}}
|-
*[[Punch]]: fist attack
||[[Light0]]||Resets the gun flash light level.||Doom
*[[Saw]]: chainsaw attack
|-
||[[Light1]]||Sets the gun flash light level to 1.||Doom
|-
||[[Light2]]||Sets the gun flash light level to 2.||Doom
|-
||[[Lower]]||Action during a weapon's lowering sequence.||Doom
|-
||[[Raise]]||Action during a weapon's raise sequence.||Doom
|-
||[[ReFire]]||Skip frame if shooting is sustained (e.g. for plasma rifle's cooldown effect).||Doom
|-
||[[SubtractAmmo]]||Consumes one ammo unit without firing.||Eternity
|-
||[[WeaponReady]]||Action during a weapon's idle sequence.||Doom
|}


===Player attacks===
==Control==
====Classic Doom====
*[[CheckReload]]: super shotgun reload check
{|class="wikitable sortable"
*[[CheckReloadEx]]: extended version that allows counter comparison
! Name
*[[JumpIfNoAmmo]]: as it says
! Description
*[[Lower]]: "lower" effect & frame
! Specifics
*[[Raise]]: "raise" effect & frame
! First game it appeared
*[[ReFire]]: skip frame if shooting is maintained (plasma gun cooldown effect)
|-
*[[WeaponReady]]: "bob" effect, ready frame
||[[BFGsound]]||Plays the BFG charge-up sound effect.||BFG||Doom
|-
||[[CloseShotgun2]]||Plays the super shotgun closing sound effect. Also includes [[ReFire]].||Super shotgun||Doom 2
|-
||[[FireBFG]]||BFG9000 attack.||BFG||Doom
|-
||[[FireCGun]]||Chaingun attack.||||Doom
|-
||[[FireMissile]]||Rocket launcher attack.||||Doom
|-
||[[FireOldBFG]]||Alpha Doom BFG attack (made available since [[MBF]]).||||Doom
|-
||[[FirePistol]]||Pistol attack.||||Doom
|-
||[[FirePlasma]]||Plasma rifle attack.||||Doom
|-
||[[FireShotgun]]||Shotgun attack.||||Doom
|-
||[[FireShotgun2]]||Super shotgun attack.||Super shotgun||Doom 2
|-
||[[LoadShotgun2]]||Plays the super shotgun loading sound effect.||Super shotgun||Doom 2
|-
||[[OpenShotgun2]]||Plays the super shotgun opening sound effect.||Super shotgun||Doom 2
|-
||[[Punch]]||Fist attack.||||Doom
|-
||[[Saw]]||Chainsaw attack.||||Doom
|}
====Classic Heretic====
These exist to support the vanilla Doom and Heretic player attacks.
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[FireBlasterPL1]]||Dragon claw attack.||Heretic
|-
||[[FireCrossbowPL1]]||Ethereal crossbow attack.||Heretic
|-
||[[FireCrossbowPL2]]||Ethereal crossbow attack with Tome of Power.||Heretic
|-
||[[FireGoldWandPL1]]||Elven wand attack.||Heretic
|-
||[[FireGoldWandPL2]]||Elven wand attack with Tome of Power.||Heretic
|-
||[[FireMacePL1]]||Fire mace attack.||Heretic
|-
||[[FireMacePL2]]||Fire mace attack with Tome of Power.||Heretic
|-
||[[FirePhoenixPL1]]||[[Doom Wiki:Phoenix Rod|Phoenix Rod]] attack.||Heretic
|-
||[[FirePhoenixPL2]]||Phoenix rod attack with Tome of Power.||Heretic
|-
||[[FireSkullRodPL1]]||[[Doom Wiki:Hellstaff|Hellstaff]] attack.||Heretic
|-
||[[GauntletAttack]]||Gauntlets of the Necromancer attack.||Heretic
|-
||[[InitPhoenixPL2]]||Heretic Tome of Power Phoenix Rod startup.||Heretic
|}


====Parameterized====
==Other==
{|class="wikitable sortable"
*[[EjectCasing]]: throw casing
! Name
! Description
! First game it appeared
|-
||[[CustomPlayerMelee]]||Configurable player melee attack.||Eternity
|-
||[[EjectCasing]]||Used for the effect of throwing casing.||Eternity
|-
||[[FireCustomBullets]]||Configurable player bullet (hitscan) attack.||Eternity
|-
||[[FirePlayerMissile]]||Configurable player projectile attack.||Eternity
|-
||[[PlayerThunk]]||{{deprecated}} Run monster-specific codepointers as weapon actions.||Eternity
|}


===Weapon frame scripting===
==Muzzle flash effects==
{|class="wikitable sortable"
*[[GunFlash]]: produces gunflash sprite without firing anything
! Name
*[[Light0]]: resets the muzzle light level
! Description
*[[Light1]]: muzzle light level 1
! First game it appeared
*[[Light2]]
|-
||[[PlayerStartScript]]||Starts map script, as from a player weapon.||Eternity
|-
||[[WeaponCopyCtr]]||Copy counter value to another counter.||Eternity
|-
||[[WeaponCtrOp]]||Computer operation between two counters, storing result into another counter.||Eternity
|-
||[[WeaponCtrJump]]||Change to a given state, based on a counter's value.||Eternity
|-
||[[WeaponCtrSwitch]]||Change to a state from a given list, depending on a counter's value.||Eternity
|-
||[[WeaponSetCtr]]||Assign value to a counter.||Eternity
|}


==Map objects==
==Sound effects==
===Simple movement===
*[[BFGSound]]
These operations perform simple effects on thing's direction, position or velocity. The available codepointers are:
*[[CloseShotgun2]]: this one also includes ReFire
{|class="wikitable sortable"
*[[LoadShotgun2]]: ...these two don't
! Name
*[[OpenShotgun2]]
! Description
! First game it appeared
|-
||[[Face]]||Face a specified angle.||MBF
|-
||[[Stop]]||Set velocity to 0.||MBF beta emulation
|-
||[[Turn]]||Turn around by a specified angle.||MBF
|}


===Explosions and flames===
==Frame scripting==
====BFG9000====
*[[PlayerStartScript]]: start map script
{|class="wikitable sortable"
*[[WeaponCopyCtr]]
! Name
*[[WeaponCtrOp]]
! Description
*[[WeaponCtrJump]]
! First game it appeared
*[[WeaponCtrSwitch]]
|-
*[[WeaponSetCtr]]
||[[BFG11KHit]]||[[SMMU]] BFG variant.||SMMU
|-
||[[BFGBurst]]||Produces a burst of smaller plasma projectiles.||MagDOOM by Cephaler
|-
||[[BFGSpray]]||Original Doom BFG explosion damage-inflicting afterglow.||Doom
|-
||[[BouncingBFG]]||SMMU bouncing BFG.||SMMU
|}


====DOOM 2 Final boss====
=Map objects=
{|class="wikitable sortable"
==Explosions and flames==
! Name
*[[BFG11KHit]]: [[SMMU]] BFG variant
! Description
*[[BFGBurst]]: produce a burst of smaller plasma objects
! First game it appeared
*[[BFGSpray]]: BFG explosion afterglow
|-
*[[BouncingBFG]]: SMMU bouncing BFG
||[[BrainExplode]]||Brain perpetual explosion controller.||Doom 2
*[[BrainExplode]]: brain perpetual explosion controller
|-
*[[BrainScream]]: giant demon wall explosion sequence
||[[BrainScream]]||Giant demon wall explosion sequence.||Doom 2
*[[Detonate]]: thing damage controlled explosion
|-
*[[DetonateEx]]: parameterized detonate action
||[[SpawnFly]]||Spawn cube controller.||Doom 2
*[[Explode]]: rocket/barrel splash damage
|}
*[[Fire]]: stick on the face of attacker's target, like the vile fire
*[[GenTracer]]: generic tracer
*[[Mushroom]]: mushroom explosion
*[[Nailbomb]]: explosion with shrapnels
*[[SpawnFly]]: spawn cube controller
*[[Tracer]]: one of the required components for homing missiles
===Heretic===
*[[BeastPuff]]: weredragon fire belch smoke
*[[BlueSpark]]: create a blue d'sparil attack spark
*[[GenWizard]]: create a disciple
*[[HticExplode]]: heretic-compatible explosion
*[[HticTracer]]: like those golem skulls
*[[LichFireGrow]]: how the fire column expands
*[[LichIceImpact]]: how an ice globe explodes into shards
*[[MntrFloorFire]]: used by the straight flame snake
*[[PhoenixPuff]]: missile trail
*[[PodPain]]: pod goo splash on being hit
*[[VolcBallImpact]]: how a volcano ball fragments on impact
*[[WhirlwindSeek]]: used by the tornados


====Explosions====
==AI==
{|class="wikitable sortable"
*[[AlertMonsters]]: shout so other monsters chase the player
! Name
*[[Chase]]: pursue a target and check for attack
! Description
*[[CPosRefire]]: go to seestate if target is out of sight
! First game it appeared
*[[Face]]: face a specified angle
|-
*[[FaceTarget]]: turn to target, look around it if it's partly invisible
||[[Detonate]]||Thing damage controlled explosion.||MBF
*[[GenRefire]]: customizable refire control
|-
*[[KeepChasing]]: pursue target without attacking
||[[DetonateEx]]||Parameterized detonate action.||Eternity
*[[Look]]: stand in guard, looking for targets
|-
*[[RandomWalk]]: random wandering for inactive enemies
||[[Explode]]||Rocket/barrel splash damage.||Doom
*[[Sor1Chase]]: d'sparil mount specific chase
|-
*[[Sor1Pain]]: d'sparil mount specific twitch. Calls Pain.
||[[Mushroom]]||[[MBF]]-style mushroom explosion.||MBF
*[[SpidRefire]]: like CPosRefire, slightly modified
|-
*[[Turn]]: turn around a specified angle
||[[MushroomEx]]||Extended mushroom explosion codepointer.||Eternity
*[[VileChase]]: same as Chase, but resurrecting encountered cadavers
|-
||[[Nailbomb]]||[[SMMU]]-style explosion with shrapnels.||SMMU
|}
=====Heretic=====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[DeathBallImpact]]||Heretic super firemace sphere impact.||Heretic
|-
||[[HticExplode]]||Heretic-compatible explosion.||Heretic
|-
||[[MaceBallImpact]]||Heretic small firemace sphere impact.||Heretic
|-
||[[MaceBallImpact2]]||Heretic medium firemace sphere impact.||Heretic
|}


====Homing projectiles====
==AI attacks==
{|class="wikitable sortable"
===Parameterized===
! Name
*[[BetaSkullAttack]]: remote melee attack
! Description
*[[BulletAttack]]: custom bullet shooting
! First game it appeared
*[[MissileAttack]]: custom missile shooting
|-
*[[MissileSpread]]: MissileAttack variation, supports shooting spread shots
||[[GenTracer]]||Generic homing projectile.||Eternity
*[[Scratch]]: custom melee attack
|-
*[[ThingSummon]]: customized summoning
||[[HticTracer]]||Heretic nitrogolem homing projectile (generalized).||Heretic
===Original Doom===
|-
*[[BrainSpit]]: cube spawn
||[[MummyFX1Seek]]||Heretic nitrogolem homing projectile (particular).||Heretic
*[[BruisAttack]]: baron/knight of hell
|-
*[[BspiAttack]]: arachnotron
||[[Tracer]]||Revenant homing projectile.||Doom 2
*[[CPosAttack]]: pistol attack w/ shotgn noise
|}
*[[CyberAttack]]: rocket launching
*[[FatAttack1]]: mancubus left attack
*[[FatAttack2]]: mancubus right attack
*[[FatAttack3]]: mancubus front attack
*[[HeadAttack]]: cacodemon
*[[PainAttack]]: elemental
*[[PainDie]]: elemental death (3 souls)
*[[PosAttack]]: former human
*[[SargAttack]]: demon bite
*[[SkelFist]]: revenant punch
*[[SkelMissile]]: revenant missile
*[[SkullAttack]]: flying skull
*[[SPosAttack]]: sergeant
*[[TroopAttack]]: imp
*[[VileAttack]]: arch vile toss
*[[VileTarget]]: spawn a vile fire effect on target
===Heretic===
*[[BeastAttack]]: weredragon
*[[ClinkAttack]]: sabre
*[[ImpChargeAtk]]: gargoyle charge
*[[ImpMeleeAtk]]: gargoyle scratch
*[[ImpMisssileAtk]]: gargoyle fire
*[[KnightAttack]]: undead warrior
*[[LichAttack]]: iron lich random attack **only one which includes ice globes**
*[[LichFire]]: iron lich fire column
*[[LichWhirlwind]]: iron lich tornado
*[[MinotaurAtk1]]: maulotaur melee damage
*[[MinotaurAtk2]]: spreadshot
*[[MinotaurAtk3]]: straight flame snake
*[[MinotaurCharge]]: maulotaur charge
*[[MinotaurDecide]]: maulotaur ranged attack choosing
*[[MummyAttack]]: golem melee
*[[MummyAttack2]]: nitrogolem range
*[[SnakeAttack]]: ophidian blue spark
*[[SnakeAttack2]]: ophidian yellow shot
*[[Srcr1Attack]]: d'sparil mount attack
*[[Srcr2Attack]]: d'sparil sorcerer attack
*[[Srcr2Decide]]: d'sparil decide whether to teleport
*[[VolcanoBlast]]: volcano burst
*[[WizardAtk3]]: disciple tri-ball


====Others====
==Alterations==
{|class="wikitable sortable"
*[[BossDeath]]: special monster death functions (such as Baron death in E1M8)
! Name
*[[BrainDie]]: exits the level
! Description
*[[CasingThrust]]: movement for ejected casing
! First game it appeared
*[[Die]]: causes suicide
|-
*[[FadeIn]]: increments alpha
||[[Fire]]||Stick on the face of attacker's target, like the archvile's fire effect.||Doom 2
*[[FadeOut]]: decrements alpha, DOESN'T destroy the thing
|}
*[[Fall]]: remove SOLID flag (used on dying monsters)
=====Heretic specific=====
*[[KeenDie]]: open 666-tagged doors on death of all like-named monsters
{|class="wikitable sortable"
*[[KillChildren]]: destroy all summoned things
! Name
*[[LineEffect]]: activate a tag using a special
! Description
*[[PainNukeSpec]]
! First game it appeared
*[[SetFlags]]: alter flags
|-
*[[SetTranslucent]]: modify alpha amount; setup additiveness or fuzziness
||[[FlameEnd]]||Phoenix rod flame rising.||Heretic
*[[ShowMessage]]: display text message
|-
*[[Spawn]]: create another object on top of this one
||[[FloatPuff]]||Phoenix rod flame hitting wall.||Heretic
*[[SteamSpawn]]: create steam effects
|-
*[[Stop]]: set velocity to 0
||[[BeastPuff]]||Weredragon fire projectile smoke.||Heretic
*[[UnSetFlags]]: alter flags
|-
===Heretic===
||[[BoltSpark]]||Ethereal arrow trail.||Heretic
*[[AccelGlitter]]: accelerate upwards
|-
*[[DripBlood]]: spawn heretic blood
||[[BlueSpark]]||Create a blue D'sparil attack projectile.||Heretic
*[[HticBossDeath]]: special monster death functions for Heretic
|-
*[[ImpDeath]]: special death for gargoyle
||[[GenWizard]]||Spawn a disciple of D'sparil.||Heretic
*[[ImpExplode]]: crash for gargoyle
|-
*[[ImpXDeath1]]: special extreme death for gargoyle, stage 1
||[[LichFireGrow]]||Expand the iron lich fire column projectile.||Heretic
*[[ImpXDeath2]]: special extreme death for gargoyle, stage 2
|-
*[[MakePod]]: generate a pod
||[[LichIceImpact]]||Explode iron lich ice globe into shards.||Heretic
*[[MummySoul]]: create raising soul
|-
*[[PlayerSkull]]: player death effect, when the skull tosses in air
||[[MacePL1Check]]||Small Heretic mace sphere maintenance.||Heretic
*[[RemovePod]]: notifies the generator that this pod was destroyed
|-
*[[Sor2DthInit]]: d'sparil death maintenance
||[[MntrFloorFire]]||Used by the maulotaur ground fire projectile.||Heretic
*[[Sor2DthLoop]]: d'sparil death maintenance
|-
*[[SorcererRise]]: d'sparil waking up after mount crash
||[[PhoenixPuff]]||Phoenix rod missile trail.||Heretic
*[[SorcNukeSpec]]
|-
*[[SpawnAbove]]: spawns above the summoner
||[[PodPain]]||Special effect when pod is damaged.||Heretic
*[[SpawnGlitter]]: create teleportation sparkle
|-
*[[WizardAtk1]]: face target and clear GHOST flag
||[[VolcBallImpact]]||Heretic volcano lava ball impact.||Heretic
*[[WizardAtk2]]: face target and set GHOST flag
|-
||[[WhirlwindSeek]]||Homing behaviour used by iron lich tornado projectiles.||Heretic
|}


===AI===
==Sound effects==
{|class="wikitable sortable"
*[[AmbientThinker]]: ambient sound maintenance
! Name
*[[BabyMetal]]: bspwlk sound effect -- also includes Chase!
! Description
*[[BrainAwake]]: loud bossit sound effect
! First game it appeared
*[[BrainPain]]: loud bospn sound effect
|-
*[[FatRaise]]: mancubus warning -- also includes FaceTarget
||[[AlertMonsters]]||Shout so other monsters chase the player.||ZDoom
*[[FireCrackle]]: flame sound effect -- also includes "Fire" action!
|-
*[[Hoof]]: cyberdemon hoof sound -- also includes Chase!
||[[Chase]]||Pursue a target and check for attacks||Doom
*[[Metal]]: metal sound effect -- also includes Chase!
|-
*[[Pain]]: play pain sound
||[[CPosRefire]]||Go to '''seestate''' if target is out of sight.||Doom 2
*[[PlayerScream]]: player-specific, health-dependent (death) sound
|-
*[[PlaySound]]: custom sound
||[[FaceTarget]]||Turn to target, looking around it if it's partially invisible.||Doom
*[[PlaySoundEx]]: extended custom sound
|-
*[[Scream]]: play death sound
||[[GenRefire]]||Customizable refire control.||Eternity
*[[SkelWhoosh]]: revenant swing noise -- also includes FaceTarget
|-
*[[SpawnSound]]: boscub sound effect -- also includes SpawnFly
||[[KeepChasing]]||pursue target without attacking.||Eternity
*[[StartFire]]: flamst sound effect -- also includes "Fire" action!
|-
*[[VileStart]]: archvile heat-up noise
||[[Look]]||Stand in guard, looking for targets.||Doom
*[[XScream]]: extreme death gut noise
|-
||[[RandomWalk]]||Random wandering for inactive enemies.||Eternity
|-
||[[Sor1Chase]]||D'sparil's mount specific chase.||Heretic
|-
||[[Sor1Pain]]||D'sparil's mount specific twitch. Calls Pain.||Heretic
|-
||[[SpidRefire]]||Like CPosRefire, slightly modified.||Doom
|-
||[[VileChase]]||Same as Chase, but resurrects encountered cadavres.||Doom 2
|}


===AI attacks===
==Frame scripting==
====Parameterized====
*[[AproxDistance]]: assign distance from target to a variable
{|class="wikitable sortable"
*[[CheckPlayerDone]]: jump to a frame if not under player control
! Name
*[[CopyCounter]]: copy a variable to another variable
! Description
*[[CounterJump]]: counter-based next frame
! First game it appeared
*[[CounterOp]]: set a variable to an operation of another 2 variables
|-
*[[CounterSwitch]]: counter-based set of frames
||[[BetaSkullAttack]]||Remote melee attack, as used by the Doom alpha lost souls (available since [[MBF]]).||MBF beta emulation
*[[HealthJump]]: health-based next frame
|-
*[[JumpIfTargetInLOS]]: jump to frame if target is in the field of view
||[[BulletAttack]]||Generic bullet (hitscan) shooting.||Eternity
*[[RandomJump]]: random next frame
|-
*[[Jump]]
||[[MissileAttack]]||Generic projectile shooting.||Eternity
*[[SetCounter]]: set a variable
|-
*[[SetTics]]: set frame duration
||[[MissileSpread]]||'''MissileAttack''' variation, supports shooting in spread patterns.||Eternity
*[[StartScript]]: run map script
|-
*[[StartScriptNamed]]: run named map script
||[[SargAttack12]]||Old Doom 1.2 style monster melee attack which uses hitscan similar to player's fist.||Doom v1.2
*[[TargetJump]]: go to designated frame if having a target
|-
||[[Scratch]]||Generic melee attack.||MBF
|-
||[[ThingSummon]]||Generic creature summoning.||Eternity
|}
 
====Original Doom====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[BrainSpit]]||cube spawn||Doom 2
|-
||[[BruisAttack]]||baron/knight of hell||Doom
|-
||[[BspiAttack]]||arachnotron||Doom 2
|-
||[[CPosAttack]]||pistol attack w/ shotgn noise||Doom 2
|-
||[[CyberAttack]]||rocket launching||Doom
|-
||[[FatAttack1]]||mancubus left attack||Doom 2
|-
||[[FatAttack2]]||mancubus right attack||Doom 2
|-
||[[FatAttack3]]||mancubus front attack||Doom 2
|-
||[[HeadAttack]]||cacodemon||Doom
|-
||[[PainAttack]]||elemental||Doom 2
|-
||[[PainDie]]||elemental death (3 souls)||Doom 2
|-
||[[PosAttack]]||former human||Doom
|-
||[[SargAttack]]||demon bite||Doom
|-
||[[SkelFist]]||revenant punch||Doom 2
|-
||[[SkelMissile]]||revenant missile||Doom 2
|-
||[[SkullAttack]]||flying skull||Doom
|-
||[[SPosAttack]]||sergeant||Doom
|-
||[[TroopAttack]]||imp||Doom
|-
||[[VileAttack]]||arch vile toss||Doom 2
|-
||[[VileTarget]]||spawn a vile fire effect on target||Doom 2
|}
 
====Heretic====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[BeastAttack]]||weredragon||Heretic
|-
||[[ClinkAttack]]||sabreclaw||Heretic
|-
||[[ImpChargeAtk]]||gargoyle charge||Heretic
|-
||[[ImpMeleeAtk]]||gargoyle scratch||Heretic
|-
||[[ImpMissileAtk]]||gargoyle fire||Heretic
|-
||[[KnightAttack]]||undead warrior||Heretic
|-
||[[LichAttack]]||iron lich random attack **only one which includes ice globes**||Heretic
|-
||[[LichFire]]||iron lich fire column||Heretic
|-
||[[LichWhirlwind]]||iron lich tornado||Heretic
|-
||[[MinotaurAtk1]]||maulotaur melee damage||Heretic
|-
||[[MinotaurAtk2]]||spreadshot||Heretic
|-
||[[MinotaurAtk3]]||straight flame snake||Heretic
|-
||[[MinotaurCharge]]||maulotaur charge||Heretic
|-
||[[MinotaurDecide]]||maulotaur ranged attack choosing||Heretic
|-
||[[MummyAttack]]||golem melee||Heretic
|-
||[[MummyAttack2]]||nitrogolem range||Heretic
|-
||[[SnakeAttack]]||ophidian blue spark||Heretic
|-
||[[SnakeAttack2]]||ophidian yellow shot||Heretic
|-
||[[Srcr1Attack]]||d'sparil mount attack||Heretic
|-
||[[Srcr2Attack]]||d'sparil sorcerer attack||Heretic
|-
||[[Srcr2Decide]]||d'sparil decide whether to teleport||Heretic
|-
||[[VolcanoBlast]]||volcano burst||Heretic
|-
||[[WizardAtk3]]||disciple tri-ball||Heretic
|}
 
===Alterations===
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[BossDeath]]||special monster death functions (such as Baron death in E1M8)||Doom
|-
||[[BrainDie]]||exits the level||Doom 2
|-
||[[CasingThrust]]||movement for ejected casing||Eternity
|-
||[[Die]]||causes suicide||MBF
|-
||[[Fall]]||remove SOLID flag (used on dying monsters)||Doom
|-
||[[KeenDie]]||open 666-tagged doors on death of all like-named monsters||Doom 2
|-
||[[KillChildren]]||destroy all summoned things||ZDoom
|-
||[[LineEffect]]||activate a tag using a special||MBF
|-
||[[PainNukeSpec]]||Pain elemental nuke cheat handler.||Eternity
|-
||[[RestoreArtifact]]||Adds the SPECIAL flag back to an object, sets the object back into its spawnstate, and plays the object's seesound.||Heretic
|-
||[[RestoreSpecialThing1]]||Removes the DONTDRAW flag from an object. If the object defines the itemrespawnat property, it will at this time be moved to a random spot if any such spots exist on the map (otherwise the item will remain where it spawned originally). The item will play its seesound.||Heretic
|-
||[[RestoreSpecialThing2]]||Adds the SPECIAL flag back to an object and sets the object back into its spawnstate.||Heretic
|-
||[[SelfDestruct]]||Projectile-compatible counterpart to '''Die'''.||Eternity
|-
||[[SetFlags]]||alter flags||Eternity
|-
||[[SetSpecial]]||alter thing's special and args||ZDoom
|-
||[[ShowMessage]]||display text message||Eternity
|-
||[[Spawn]]||create another object on top of this one||MBF
|-
||[[SpawnEx]]||enhanced spawn variant||Eternity
|-
||[[SteamSpawn]]||create steam effects||Eternity
|-
||[[UnSetFlags]]||alter flags||Eternity
|}
====Visual====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[ClearSkin]]||Removes the sprite skin.||Eternity
|-
||[[FadeIn]]||increments alpha||ZDoom
|-
||[[FadeOut]]||decrements alpha, DOESN'T destroy the thing||ZDoom
|-
||[[HideThing]]||Sets DONTDRAW flag on an object||ZDoom
|-
||[[SetTranslucent]]||modify alpha amount; setup additiveness or fuzziness||ZDoom
|-
||[[UnHideThing]]||Unsets DONTDRAW flag on an object||ZDoom
|-
|}
====Heretic====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[AccelGlitter]]||accelerate upwards||Heretic
|-
||[[DripBlood]]||spawn heretic blood||Heretic
|-
||[[GhostOff]]||Remove the ghost effect||Heretic
|-
||[[HticBossDeath]]||special monster death functions for Heretic||Heretic
|-
||[[Fall|HticDrop]]||{{deprecated}} same thing as [[Fall]]||Heretic
|-
||[[ImpDeath]]||special death for gargoyle||Heretic
|-
||[[ImpExplode]]||crash for gargoyle||Heretic
|-
||[[ImpXDeath1]]||special extreme death for gargoyle, stage 1||Heretic
|-
||[[ImpXDeath2]]||special extreme death for gargoyle, stage 2||Heretic
|-
||[[InitKeyGizmo]]||Heretic key lock orb statue maintenance||Heretic
|-
||[[MakePod]]||generate a pod||Heretic
|-
||[[MummySoul]]||create raising soul||Heretic
|-
||[[PlayerSkull]]||player death effect, when the skull tosses in air||Heretic
|-
||[[RemovePod]]||notifies the generator that this pod was destroyed||Heretic
|-
||[[Sor2DthInit]]||d'sparil death maintenance||Heretic
|-
||[[Sor2DthLoop]]||d'sparil death maintenance||Heretic
|-
||[[SorcererRise]]||d'sparil waking up after mount crash||Heretic
|-
||[[SorcNukeSpec]]||D'sparil handling of the nuke cheat.||Heretic
|-
||[[SpawnAbove]]||spawns above the summoner||Heretic
|-
||[[SpawnGlitter]]||create teleportation sparkle||Heretic
|-
||[[WizardAtk1]]||face target and clear GHOST flag||Heretic
|-
||[[WizardAtk2]]||face target and set GHOST flag||Heretic
|}
 
===Sound effects===
====Generic====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[AmbientThinker]]||ambient sound maintenance||Eternity
|-
||[[Pain]]||play pain sound||Doom
|-
||[[PlayerScream]]||player-specific, health-dependent (death) sound||Doom
|-
||[[PlaySound]]||custom sound||MBF
|-
||[[PlaySoundEx]]||extended custom sound||ZDoom
|-
||[[Scream]]||play death sound||Doom
|-
||[[XScream]]||extreme death gut noise||Doom
|}
====Game specific====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[BrainAwake]]||loud bossit sound effect||Doom 2
|-
||[[BrainPain]]||loud bospn sound effect||Doom 2
|-
||[[ContMobjSound]]||Heretic knight axe and nitrogolem missile sounds||Heretic
|-
||[[ESound]]||Heretic water and wind ambiend sounds||Heretic
|-
||[[FlameSnd]]||Heretic player burning death sound||Heretic
|-
||[[RavenPlayerScream]]||Heretic player scream||Heretic
|-
||'''SorDBon'''||Plays sound 329 ('''ht_sordbon''')||Heretic
|-
||'''SorDExp'''||Plays sound 328 ('''ht_sordexp''')||Heretic
|-
||'''SorDSph'''||Plays sound 327 ('''ht_sordsph''')||Heretic
|-
||'''SorRise'''||Plays sound 322 ('''ht_sorrise''')||Heretic
|-
||'''SorSightSnd'''||Plays sound 323 ('''ht_sorsit''')||Heretic
|-
||'''SorZap'''||Plays sound 321 ('''ht_sorzap''')||Heretic
|-
||[[StartFire]]||flamst sound effect — also includes "Fire" action!||Doom 2
|-
||[[VileStart]]||archvile heat-up noise||Doom 2
|}
=====Combined=====
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[BabyMetal]]||bspwlk sound effect — also includes Chase!||Doom 2
|-
||[[FatRaise]]||mancubus warning — also includes FaceTarget||Doom 2
|-
||[[FireCrackle]]||flame sound effect — also includes "Fire" action!||Doom 2
|-
||[[Hoof]]||cyberdemon hoof sound — also includes Chase!||Doom
|-
||[[Metal]]||metal sound effect — also includes Chase!||Doom
|-
||[[SkelWhoosh]]||revenant swing noise — also includes FaceTarget||Doom 2
|-
||[[SpawnSound]]||boscub sound effect — also includes SpawnFly||Doom 2
|}
 
===Frame scripting===
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[AproxDistance]]||assign distance from target to a variable||Eternity
|-
||[[CheckPlayerDone]]||jump to a frame if not under player control||ZDoom
|-
||[[CopyCounter]]||copy a variable to another variable||Eternity
|-
||[[CounterDiceRoll]]||set a variable to the result of a damage calculation||Eternity
|-
||[[CounterJump]]||counter-based next frame||Eternity
|-
||[[CounterJumpEx]]||DECORATE-compatible counter-based next frame||Eternity
|-
||[[CounterOp]]||set a variable to an operation of another 2 variables||Eternity
|-
||[[CounterSwitch]]||counter-based set of frames||Eternity
|-
||[[CounterSwitchEx]]||DECORATE-compatible counter-based set of states||Eternity
|-
||[[HealthJump]]||health-based next frame||Eternity
|-
||[[JumpIfTargetInLOS]]||jump to frame if target is in the field of view||ZDoom
|-
||[[RandomJump]]||random next frame||MBF
|-
||[[Jump]]||Decorate-compatible alternative to RandomJump.||ZDoom
|-
||[[SetCounter]]||set a variable||Eternity
|-
||[[SetTics]]||set frame duration||Eternity
|-
||[[StartScript]]||run map script||Eternity
|-
||[[StartScriptNamed]]||run named map script||Eternity
|-
||[[TargetJump]]||go to designated frame if having a target||Eternity
|}
 
===Powerup use===
These are triggered from [[EDF_item_effects_and_inventory#artifact|artifact]]'s '''useaction''' field, not from states.
{|class="wikitable sortable"
! Name
! Description
! First game it appeared
|-
||[[HticArtiTele]]||Chaos Device action||Heretic
|-
||[[HticSpawnFireBomb]]||Time Bomb of the Ancients action||Heretic
|}


[[Category:Codepointers|*]]
[[Category:Codepointers|*]]
[[Category:EDF]]
[[Category:EDF]]
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