Editing Linked portals tutorial
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''NOTE: This tutorial assumes that you know the basics of | ''NOTE: This tutorial assumes that you know the basics of editing with Slade. Also, the latest SVN builds of [http://slade.mancubus.net/ Slade] and Eternity are used here, so unless you have those versions, portals may not work as intended or at all.'' | ||
[[Linked portals]] are a powerful feature of the [[Eternity Engine]] that allow you to connect two separate areas of a map via the floor/ceiling or a linedef, allowing the player to see, shoot, and even move seamlessly from one area into another. They are similar to two-way portals apart from the fact that you can pass through them. First off, let's see how to create a floor/ceiling portal! | [[Linked portals]] are a powerful feature of the [[Eternity Engine]] that allow you to connect two separate areas of a map via the floor/ceiling or a linedef, allowing the player to see, shoot, and even move seamlessly from one area into another. They are similar to two-way portals apart from the fact that you can pass through them. First off, let's see how to create a floor/ceiling portal! | ||
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And there we go! Hopefully this has helped inspire you to use what I consider one of the niftiest effects the Eternity Engine has to offer - happy portaling! | And there we go! Hopefully this has helped inspire you to use what I consider one of the niftiest effects the Eternity Engine has to offer - happy portaling! | ||