Editing Linked portals tutorial

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''NOTE: This tutorial assumes that you know the basics of Doom editing; however, the information provided here is not [http://slade.mancubus.net/ Slade]-specific, and the techniques can be used in other editors: the diagrams are provided only as an example.  Also, the latest SVN build of Eternity was used here, so unless your version of Eternity is up-to-date, portals may not work as intended or at all.''
''NOTE: This tutorial assumes that you know the basics of editing with Slade. Also, the latest SVN builds of [http://slade.mancubus.net/ Slade] and Eternity are used here, so unless you have those versions, portals may not work as intended or at all.''


[[Linked portals]] are a powerful feature of the [[Eternity Engine]] that allow you to connect two separate areas of a map via the floor/ceiling or a linedef, allowing the player to see, shoot, and even move seamlessly from one area into another. They are similar to two-way portals apart from the fact that you can pass through them. First off, let's see how to create a floor/ceiling portal!
Linked portals are a powerful feature of the Eternity Engine that allow you to connect two separate areas of a map via the floor/ceiling or a linedef, allowing the player to see, shoot, and even move seamlessly from one area into another. They are similar to two-way portals apart from the fact that you can pass through them. First off, let's see how to create a floor/ceiling portal!


The first thing we want to do is to make a couple of separate sectors that will house our portal. What we're going to do here is to have two 'levels' in one room, with a hole in the middle so you can see from the top level into the bottom, and vice versa. Of course, with portals you're not just limited to this, but it's a good place to start. Draw two square sectors, say 256x256 units in size, and place them fairly far apart, as shown in the diagram below.
The first thing we want to do is to make a couple of separate sectors that will house our portal. What we're going to do here is to have two 'levels' in one room, with a hole in the middle so you can see from the top level into the bottom, and vice versa. Of course, with portals you're not just limited to this, but it's a good place to start. Draw two square sectors, say 256x256 units in size, and place them fairly far apart, as shown in the diagram below.
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And there we go! Hopefully this has helped inspire you to use what I consider one of the niftiest effects the Eternity Engine has to offer - happy portaling!
And there we go! Hopefully this has helped inspire you to use what I consider one of the niftiest effects the Eternity Engine has to offer - happy portaling!
[[Category:Tutorials]]
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