Linked portal: Difference between revisions

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(New page: '''Linked portals''' (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing ...)
 
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==Line triggers==
==Line triggers==
358 - Linked portal ceiling
358 - Linked portal ceiling
359 - Linked portal floor
359 - Linked portal floor
360 - Linked ceiling anchor
360 - Linked ceiling anchor
361 - Linked floor anchor
361 - Linked floor anchor
376 - Linked portal line (front)
376 - Linked portal line (front)
377 - Linked portal line (back)
377 - Linked portal line (back)


==Tutorial==
==Tutorial==
An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found [http://zarkyb.mancubus.net/tutorials/linkedportals.html here.] (Thanks, zarkyb!)
An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found [http://zarkyb.mancubus.net/tutorials/linkedportals.html here.] (Thanks, zarkyb!)

Revision as of 16:44, 5 December 2007

Linked portals (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing the player to see, shoot, and even move seamlessly from one area into another. They are used similarly to two-way portals, apart from the fact that you can pass through them. They can be used to create 3D architecture and room-over-room effects, with very few limitations.

Line triggers

358 - Linked portal ceiling

359 - Linked portal floor

360 - Linked ceiling anchor

361 - Linked floor anchor

376 - Linked portal line (front)

377 - Linked portal line (back)

Tutorial

An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found here. (Thanks, zarkyb!)