Linked portal: Difference between revisions

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==Line triggers==
==Line triggers==
  #    Class  Trig Description
  #    Class  Trig Description
 
  358  Ext    --  Apply linked portal to like-tagged ceilings
  358  Ext    --  Apply linked portal to like-tagged ceilings
 
  359  Ext    --  Apply linked portal to like-tagged floors
  359  Ext    --  Apply linked portal to like-tagged floors
 
  360  Ext    --  Linked portal anchor line for special 358
  360  Ext    --  Linked portal anchor line for special 358
 
  361  Ext    --  Linked portal anchor line for special 359
  361  Ext    --  Linked portal anchor line for special 359
 
  376  Ext    --  Apply linked portals to like-tagged lines
  376  Ext    --  Apply linked portals to like-tagged lines
 
  377  Ext    --  Anchor line for special 376
  377  Ext    --  Anchor line for special 376



Revision as of 17:52, 14 January 2010

Linked portals (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing the player to see, shoot, and even move seamlessly from one area into another. They are used similarly to two-way portals, apart from the fact that you can pass through them. They can be used to create 3D architecture and room-over-room effects, with very few limitations.

Line triggers

#     Class  Trig Description

358   Ext    --   Apply linked portal to like-tagged ceilings

359   Ext    --   Apply linked portal to like-tagged floors

360   Ext    --   Linked portal anchor line for special 358

361   Ext    --   Linked portal anchor line for special 359

376   Ext    --   Apply linked portals to like-tagged lines

377   Ext    --   Anchor line for special 376

Tutorial

Refer to Zarkyb's linked portals tutorial for in-depth information on usage.