Linked portal: Difference between revisions
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Esselfortium (talk | contribs) (New page: '''Linked portals''' (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing ...) |
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==Line triggers== | ==Line triggers== | ||
358 - Linked portal ceiling | 358 - Linked portal ceiling | ||
359 - Linked portal floor | 359 - Linked portal floor | ||
360 - Linked ceiling anchor | 360 - Linked ceiling anchor | ||
361 - Linked floor anchor | 361 - Linked floor anchor | ||
376 - Linked portal line (front) | 376 - Linked portal line (front) | ||
377 - Linked portal line (back) | 377 - Linked portal line (back) | ||
==Tutorial== | ==Tutorial== | ||
An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found [http://zarkyb.mancubus.net/tutorials/linkedportals.html here.] (Thanks, zarkyb!) | An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found [http://zarkyb.mancubus.net/tutorials/linkedportals.html here.] (Thanks, zarkyb!) |
Revision as of 16:44, 5 December 2007
Linked portals (development versions only) are a powerful feature which make it possible to connect two separate areas of a map via the floor/ceiling or one-sided linedefs, allowing the player to see, shoot, and even move seamlessly from one area into another. They are used similarly to two-way portals, apart from the fact that you can pass through them. They can be used to create 3D architecture and room-over-room effects, with very few limitations.
Line triggers
358 - Linked portal ceiling
359 - Linked portal floor
360 - Linked ceiling anchor
361 - Linked floor anchor
376 - Linked portal line (front)
377 - Linked portal line (back)
Tutorial
An in-depth visual tutorial on the creation of floor/ceiling linked portals can be found here. (Thanks, zarkyb!)