https://eternity.youfailit.net/index.php?title=Line_QuickPortal&feed=atom&action=historyLine QuickPortal - Revision history2024-03-29T11:06:48ZRevision history for this page on the wikiMediaWiki 1.39.2https://eternity.youfailit.net/index.php?title=Line_QuickPortal&diff=4835&oldid=prevPrintz at 21:37, 18 April 20202020-04-18T21:37:34Z<p></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:37, 18 April 2020</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Line_QuickPortal''' is a parameterized special designed for UDMF, for easily applying an [[Portal|anchored portal]] or [[linked portal]] on two lines, connecting the front sectors of these lines. It only has one parameter:</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>'''Line_QuickPortal''' is a parameterized special designed for UDMF, for easily applying an [[Portal|anchored portal]] or [[linked portal]] on two lines, connecting the front sectors of these lines. It only has one parameter:</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''non-interactive'':</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:''non-interactive'':</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>:*If 0, the portal is linked. Distances relative to other linked portals <del style="font-weight: bold; text-decoration: none;">must </del>be consistent.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>:*If 0, the portal is linked. Distances relative to other linked portals <ins style="font-weight: bold; text-decoration: none;">should </ins>be consistent<ins style="font-weight: bold; text-decoration: none;">. Failing to do so will still work, but result in fragmented gameplay as monsters get confused</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:*If 1, the portal connecting the two lines will not allow objects to pass through, i.e. will be merely visual. Unlike linked portals, such portals can be placed between lines of different angles and doesn't require distance consistency.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>:*If 1, the portal connecting the two lines will not allow objects to pass through, i.e. will be merely visual. Unlike linked portals, such portals can be placed between lines of different angles and doesn't require distance consistency.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Usage==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Usage==</div></td></tr>
</table>Printzhttps://eternity.youfailit.net/index.php?title=Line_QuickPortal&diff=4025&oldid=prevPrintz: Created page with "{{DISPLAYTITLE:Line_QuickPortal}} '''Line_QuickPortal''' is a parameterized special designed for UDMF, for easily applying an anchored portal or linked portal o..."2017-04-12T17:55:24Z<p>Created page with "{{DISPLAYTITLE:Line_QuickPortal}} '''Line_QuickPortal''' is a parameterized special designed for UDMF, for easily applying an <a href="/wiki/Portal" title="Portal">anchored portal</a> or <a href="/wiki/Linked_portal" title="Linked portal">linked portal</a> o..."</p>
<p><b>New page</b></p><div>{{DISPLAYTITLE:Line_QuickPortal}}<br />
'''Line_QuickPortal''' is a parameterized special designed for UDMF, for easily applying an [[Portal|anchored portal]] or [[linked portal]] on two lines, connecting the front sectors of these lines. It only has one parameter:<br />
:''non-interactive'':<br />
:*If 0, the portal is linked. Distances relative to other linked portals must be consistent.<br />
:*If 1, the portal connecting the two lines will not allow objects to pass through, i.e. will be merely visual. Unlike linked portals, such portals can be placed between lines of different angles and doesn't require distance consistency.<br />
==Usage==<br />
Use this special to connect two separate areas in the map. Select two linedefs, give them this special, with the ''non-interactive'' argument same on both linedefs. Give the two linedefs the same tag.<br />
<br />
==See also==<br />
*[[Portal linedef types]]: for the classic Doom map format.<br />
[[Category:Portals]]<br />
[[Category:Editing reference]]</div>Printz