Lighting linedef types

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The lighting linedef types change the lighting in the tagged sector. All are regular or extended types, there are no generalized lighting types. All are switched or walkovers.

Lighting Targets

  • Lights to Minimum Neighbor

Each tagged sector is set to the minimum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result.

  • Lights to Maximum Neighbor

Each tagged sector is set to the maximum light level found in any adjacent sector. The tagged sectors are changed in numerical order, and this may influence the result.

  • Blinking

Each tagged sector begins blinking between two light levels. The brighter level is the light level in the tagged sector. The darker level is the minimum neighbor light level, or 0 if all neighbor sectors have lighting greater than or equal to the sector's at the time of activation. The blinking is non-synchronous, beginning 1-9 gametics after activation, with a dark period of 1 sec (35 gametics) and a bright period of 1/7 sec (5 gametics).

  • 35 Units

Each tagged sector is set to a light level of 35 units.

  • 255 Units

Each tagged sector is set to a light level of 255 units.

Lighting Linedef Types

Regular and Extended Lighting types
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#     Class  Trig  Target

139   Reg    SR    35 Units
170   Ext    S1    35 Units
79    Reg    WR    35 Units
35    Reg    W1    35 Units

138   Reg    SR    255 Units
171   Ext    S1    255 Units
81    Reg    WR    255 Units
13    Reg    W1    255 Units

192   Ext    SR    Maximum Neighbor
169   Ext    S1    Maximum Neighbor
80    Reg    WR    Maximum Neighbor
12    Reg    W1    Maximum Neighbor

194   Ext    SR    Minimum Neighbor
173   Ext    S1    Minimum Neighbor
157   Ext    WR    Minimum Neighbor
104   Reg    W1    Minimum Neighbor

193   Ext    SR    Blinking
172   Ext    S1    Blinking
156   Ext    WR    Blinking
17    Reg    W1    Blinking

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