Editing Jump
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Latest revision | Your text | ||
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Jump(chance, state) | Jump(chance, state) | ||
'chance' is the probability out of 255 that the current frame will be set to 'state' | 'chance' is the probability out of 255 that the current frame will be set to 'state' | ||
This codepointer was added in Eternity because RandomJump uses the misc1 and misc2 fields, incompatible with DECORATE. In addition, the A_Jump term is also used in ZDoom's original DECORATE implementation, making the porting of ZDoom DECORATE actors into Eternity quicker. Note that the order of arguments is reversed from RandomJump. | This codepointer was added in Eternity because RandomJump uses the misc1 and misc2 fields, incompatible with DECORATE. In addition, the A_Jump term is also used in ZDoom's original DECORATE implementation, making the porting of ZDoom DECORATE actors into Eternity quicker. Note that the order of arguments is reversed from RandomJump. | ||
[[Category:Codepointers]] | [[Category:Codepointers]] |