Hoof

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Revision as of 18:07, 15 August 2009 by Printz (talk | contribs) (New page: Type: AI pointer / Walking sound, normal Purpose: The object will emit the "hoof" sound effect, and then control will transfer to the Chase codepointer for normal walking and attack logic...)
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Type: AI pointer / Walking sound, normal

Purpose: The object will emit the "hoof" sound effect, and then control will transfer to the Chase codepointer for normal walking and attack logic.