Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in or
create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision |
Your text |
Line 63: |
Line 63: |
| 0 0 0 Sounds made by sector floor/ceiling movement normal | | 0 0 0 Sounds made by sector floor/ceiling movement normal |
| 2048 16384 1 Sounds made by sector floor/ceiling movement suppressed | | 2048 16384 1 Sounds made by sector floor/ceiling movement suppressed |
|
| |
| == Introduced with MBF21 ==
| |
| These new bits are added since the MBF21 editing standard.
| |
|
| |
| ===Instant death sector===
| |
| A new bit is added in MBF21, bit 12 under classic format and bit 15 under UDMF. When this bit is set, bits 5-6 (classic) or 8-9 (UDMF) change their meaning from "sector damage" to different variations of this instant death sector type, as shown in the following table:
| |
|
| |
| {|class="wikitable sortable"
| |
| ! Dec
| |
| ! Hex
| |
| ! UDMF dec
| |
| ! UDMF hex
| |
| ! Description
| |
| |-
| |
| ||4096||1000||32768||8000||Player dies instantly when on sector floor (unless wearing radiation suit or invulnerability)
| |
| |-
| |
| ||4128||1020||33024||8100||Player dies instantly when on sector floor (even if wearing suit or invulnerability)
| |
| |-
| |
| ||4160||1040||33280||8200||Kill all players and exit to next level (useful for forcing pistol start)
| |
| |-
| |
| ||4192||1060||33536||8300||Kill all players and exit to the secret level (useful for forcing pistol start)
| |
| |}
| |
|
| |
|
| [[Category:Editing reference]] | | [[Category:Editing reference]] |