Editing Generalized sector types
From Eternity Wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 17: | Line 17: | ||
17 10001 flickers on and off randomly | 17 10001 flickers on and off randomly | ||
'''IMPORTANT for UDMF''': to use the following values in UDMF, you need to multiply them by 8 first. | |||
'''IMPORTANT for UDMF''': to use the following values in UDMF, you need to multiply them by 8 first. | |||
All decimal values listed below can be added from each category to obtain the generalized sector effects. | All decimal values listed below can be added from each category to obtain the generalized sector effects. | ||
Line 63: | Line 61: | ||
0 0 0 Sounds made by sector floor/ceiling movement normal | 0 0 0 Sounds made by sector floor/ceiling movement normal | ||
2048 16384 1 Sounds made by sector floor/ceiling movement suppressed | 2048 16384 1 Sounds made by sector floor/ceiling movement suppressed | ||
[[Category:Editing reference]] | [[Category:Editing reference]] |