Editing Floor movement classic specials
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Latest revision | Your text | ||
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! Notes | ! Notes | ||
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|| 60 || SR || [[Floor_LowerToLowest]](tag, 8) | || 60 || SR || [[Floor_LowerToLowest]](tag, 8) | ||
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|| 23 || S1 || [[Floor_LowerToLowest]](tag, 8) | || 23 || S1 || [[Floor_LowerToLowest]](tag, 8) | ||
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|| 82 || WR || [[Floor_LowerToLowest]](tag, 8) | || 82 || WR || [[Floor_LowerToLowest]](tag, 8) | ||
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|| 38 || W1 || [[Floor_LowerToLowest]](tag, 8) | || 38 || W1 || [[Floor_LowerToLowest]](tag, 8) | ||
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|| 177 || SR || [[Floor_LowerToLowest]](tag, 8, 6)||Change texture & type, numeric model | || 177 || SR || [[Floor_LowerToLowest]](tag, 8, 6)||Change texture & type, numeric model | ||
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|| 37 || W1 || [[Floor_LowerToLowest]](tag, 8, 6)||Change texture & type, numeric model | || 37 || W1 || [[Floor_LowerToLowest]](tag, 8, 6)||Change texture & type, numeric model | ||
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|| 69 || SR || [[Floor_RaiseToNearest]](tag, 8) | || 69 || SR || [[Floor_RaiseToNearest]](tag, 8) | ||
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|| 18 || S1 || [[Floor_RaiseToNearest]](tag, 8) | || 18 || S1 || [[Floor_RaiseToNearest]](tag, 8) | ||
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|| 128 || WR || [[Floor_RaiseToNearest]](tag, 8) | || 128 || WR || [[Floor_RaiseToNearest]](tag, 8) | ||
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|| 119 || W1 || [[Floor_RaiseToNearest]](tag, 8) | || 119 || W1 || [[Floor_RaiseToNearest]](tag, 8) | ||
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|| 132 || SR || [[Floor_RaiseToNearest]](tag, 32)|| | || 132 || SR || [[Floor_RaiseToNearest]](tag, 32)||Faster | ||
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|| 131 || S1 || [[Floor_RaiseToNearest]](tag, 32)|| | || 131 || S1 || [[Floor_RaiseToNearest]](tag, 32)||Faster | ||
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|| 129 || WR || [[Floor_RaiseToNearest]](tag, 32)|| | || 129 || WR || [[Floor_RaiseToNearest]](tag, 32)||Faster | ||
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|| 130 || W1 || [[Floor_RaiseToNearest]](tag, 32)|| | || 130 || W1 || [[Floor_RaiseToNearest]](tag, 32)||Faster | ||
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|| 222 || SR || [[Floor_LowerToNearest]](tag, 8) | || 222 || SR || [[Floor_LowerToNearest]](tag, 8) | ||
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|| 221 || S1 || [[Floor_LowerToNearest]](tag, 8) | || 221 || S1 || [[Floor_LowerToNearest]](tag, 8) | ||
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|| 220 || WR || [[Floor_LowerToNearest]](tag, 8) | || 220 || WR || [[Floor_LowerToNearest]](tag, 8) | ||
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|| 219 || W1 || [[Floor_LowerToNearest]](tag, 8) | || 219 || W1 || [[Floor_LowerToNearest]](tag, 8) | ||
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|| 64 || SR || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 64 || SR || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
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|| 101 || S1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 101 || S1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
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|| 91 || WR || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 91 || WR || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
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|| 5 || W1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 5 || W1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
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|| 24 || G1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | || 24 || G1 || [[Floor_RaiseToLowestCeiling]](tag, 8) | ||
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|| 65 || SR || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)|| | || 65 || SR || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)||Crushes, gap of 8 | ||
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|| 55 || S1 || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)|| | || 55 || S1 || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)||Crushes, gap of 8 | ||
|- | |- | ||
|| 94 || WR || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)|| | || 94 || WR || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)||Crushes, gap of 8 | ||
|- | |- | ||
|| 56 || W1 || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)|| | || 56 || W1 || [[Floor_RaiseToLowestCeiling]](tag, 8, 0, 10, 8)||Crushes, gap of 8 | ||
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|| 45 || SR || [[Floor_LowerToHighestEE]](tag, 8) | || 45 || SR || [[Floor_LowerToHighestEE]](tag, 8) | ||
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|| 239 || W1 || [[Floor_TransferNumeric]](tag)||Only changes texture & type, no movement | || 239 || W1 || [[Floor_TransferNumeric]](tag)||Only changes texture & type, no movement | ||
|} | |} | ||
==Generalized types== | ==Generalized types== | ||
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NOTE: you can allow monsters to trigger generalized specials if you set change model to numeric and change type to nothing. | NOTE: you can allow monsters to trigger generalized specials if you set change model to numeric and change type to nothing. | ||
There's a visual bug however, in that rising platforms of this type, if set to change texture, will change theirs only at the end of the movement, even if logically it makes sense for them to change it at the start (considering they work as platforms getting out of a liquid) | There's a visual bug however, in that rising platforms of this type, if set to change texture, will change theirs only at the end of the movement, even if logically it makes sense for them to change it at the start (considering they work as platforms getting out of a liquid). Parameterized specials don't have this problem, unless you opt to use [[Generic_Floor]], which emulates all quirks. | ||
==Parameterized Floor Types== | ==Parameterized Floor Types== | ||
See [[Detailed_parameterized_linedef_specification#Floor_movement.2C_earthquake|Parameterized specials]]. | See [[Detailed_parameterized_linedef_specification#Floor_movement.2C_earthquake|Parameterized specials]]. | ||
[[category:Editing reference]] | [[category:Editing reference]] |