Floor movement classic specials: Difference between revisions

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  Regular and Extended Floor Types
  Regular and Extended Floor Types
  --------------------------------------------------------------------------------------------------
  -------------------------------------------------------------------
  #    Class  Trig  Dir Spd  Chg  Mdl Mon Crsh  Target                       ExtraData mnemonic
  #    Class  Trig  Dir Spd  Chg  Mdl Mon Crsh  Target
   
   
  60    Reg    SR    Dn  Slow  None --  No  No    Lowest Neighbor Floor         SR_Floor_DnLnF_Slow
  60    Reg    SR    Dn  Slow  None --  No  No    Lowest Neighbor Floor
  23    Reg    S1    Dn  Slow  None --  No  No    Lowest Neighbor Floor         S1_Floor_DnLnF_Slow
  23    Reg    S1    Dn  Slow  None --  No  No    Lowest Neighbor Floor
  82    Reg    WR    Dn  Slow  None --  No  No    Lowest Neighbor Floor         WR_Floor_DnLnF_Slow
  82    Reg    WR    Dn  Slow  None --  No  No    Lowest Neighbor Floor
  38    Reg    W1    Dn  Slow  None --  No  No    Lowest Neighbor Floor         W1_Floor_DnLnF_Slow
  38    Reg    W1    Dn  Slow  None --  No  No    Lowest Neighbor Floor
        
        
  177  Ext    SR    Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor         SR_Floor_DnLnF_cSn_Slow
  177  Ext    SR    Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor
  159  Ext    S1    Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor         S1_Floor_DnLnF_cSn_Slow
  159  Ext    S1    Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor
  84    Reg    WR    Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor         WR_Floor_DnLnF_cSn_Slow
  84    Reg    WR    Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor
  37    Reg    W1    Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor         W1_Floor_DnLnF_cSn_Slow
  37    Reg    W1    Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor
   
   
  69    Reg    SR    Up  Slow  None --  No  No    Next Neighbor Floor           SR_Floor_UpNnF_Slow
  69    Reg    SR    Up  Slow  None --  No  No    Next Neighbor Floor
  18    Reg    S1    Up  Slow  None --  No  No    Next Neighbor Floor           S1_Floor_UpNnF_Slow
  18    Reg    S1    Up  Slow  None --  No  No    Next Neighbor Floor
  128  Reg    WR    Up  Slow  None --  No  No    Next Neighbor Floor           WR_Floor_UpNnF_Slow
  128  Reg    WR    Up  Slow  None --  No  No    Next Neighbor Floor
  119  Reg    W1    Up  Slow  None --  No  No    Next Neighbor Floor           W1_Floor_UpNnF_Slow
  119  Reg    W1    Up  Slow  None --  No  No    Next Neighbor Floor
   
   
  132  Reg    SR    Up  Fast  None --  No  No    Next Neighbor Floor           SR_Floor_UpNnF_Fast
  132  Reg    SR    Up  Fast  None --  No  No    Next Neighbor Floor
  131  Reg    S1    Up  Fast  None --  No  No    Next Neighbor Floor           S1_Floor_UpNnF_Fast
  131  Reg    S1    Up  Fast  None --  No  No    Next Neighbor Floor
  129  Reg    WR    Up  Fast  None --  No  No    Next Neighbor Floor           WR_Floor_UpNnF_Fast
  129  Reg    WR    Up  Fast  None --  No  No    Next Neighbor Floor
  130  Reg    W1    Up  Fast  None --  No  No    Next Neighbor Floor           W1_Floor_UpNnF_Fast
  130  Reg    W1    Up  Fast  None --  No  No    Next Neighbor Floor
   
   
  222  Ext    SR    Dn  Slow  None --  No  No    Next Neighbor Floor           SR_Floor_DnNnF_Slow
  222  Ext    SR    Dn  Slow  None --  No  No    Next Neighbor Floor
  221  Ext    S1    Dn  Slow  None --  No  No    Next Neighbor Floor           S1_Floor_DnNnF_Slow
  221  Ext    S1    Dn  Slow  None --  No  No    Next Neighbor Floor
  220  Ext    WR    Dn  Slow  None --  No  No    Next Neighbor Floor           WR_Floor_DnNnF_Slow
  220  Ext    WR    Dn  Slow  None --  No  No    Next Neighbor Floor
  219  Ext    W1    Dn  Slow  None --  No  No    Next Neighbor Floor           W1_Floor_DnNnF_Slow
  219  Ext    W1    Dn  Slow  None --  No  No    Next Neighbor Floor
   
   
  64    Reg    SR    Up  Slow  None --  No  No    Lowest Neighbor Ceiling       SR_Floor_UpLnC_Slow
  64    Reg    SR    Up  Slow  None --  No  No    Lowest Neighbor Ceiling
  101  Reg    S1    Up  Slow  None --  No  No    Lowest Neighbor Ceiling       S1_Floor_UpLnC_Slow
  101  Reg    S1    Up  Slow  None --  No  No    Lowest Neighbor Ceiling
  91    Reg    WR    Up  Slow  None --  No  No    Lowest Neighbor Ceiling       WR_Floor_UpLnC_Slow
  91    Reg    WR    Up  Slow  None --  No  No    Lowest Neighbor Ceiling
  5    Reg    W1    Up  Slow  None --  No  No    Lowest Neighbor Ceiling       W1_Floor_UpLnC_Slow
  5    Reg    W1    Up  Slow  None --  No  No    Lowest Neighbor Ceiling
  24    Reg    G1    Up  Slow  None --  No  No    Lowest Neighbor Ceiling       G1_Floor_UpLnC_Slow
  24    Reg    G1    Up  Slow  None --  No  No    Lowest Neighbor Ceiling
   
   
  65    Reg    SR    Up  Slow  None --  No  Yes  Lowest Neighbor Ceiling - 8   SR_Floor_UpLnCm8_Slow_Crush
  65    Reg    SR    Up  Slow  None --  No  Yes  Lowest Neighbor Ceiling - 8
  55    Reg    S1    Up  Slow  None --  No  Yes  Lowest Neighbor Ceiling - 8   S1_Floor_UpLnCm8_Slow_Crush
  55    Reg    S1    Up  Slow  None --  No  Yes  Lowest Neighbor Ceiling - 8
  94    Reg    WR    Up  Slow  None --  No  Yes  Lowest Neighbor Ceiling - 8   WR_Floor_UpLnCm8_Slow_Crush
  94    Reg    WR    Up  Slow  None --  No  Yes  Lowest Neighbor Ceiling - 8
  56    Reg    W1    Up  Slow  None --  No  Yes  Lowest Neighbor Ceiling - 8   W1_Floor_UpLnCm8_Slow_Crush
  56    Reg    W1    Up  Slow  None --  No  Yes  Lowest Neighbor Ceiling - 8
   
   
  45    Reg    SR    Dn  Slow  None --  No  No    Highest Neighbor Floor       SR_Floor_DnHnF_Slow
  45    Reg    SR    Dn  Slow  None --  No  No    Highest Neighbor Floor
  102  Reg    S1    Dn  Slow  None --  No  No    Highest Neighbor Floor       S1_Floor_DnHnF_Slow
  102  Reg    S1    Dn  Slow  None --  No  No    Highest Neighbor Floor
  83    Reg    WR    Dn  Slow  None --  No  No    Highest Neighbor Floor       WR_Floor_DnHnF_Slow
  83    Reg    WR    Dn  Slow  None --  No  No    Highest Neighbor Floor
  19    Reg    W1    Dn  Slow  None --  No  No    Highest Neighbor Floor       W1_Floor_DnHnF_Slow
  19    Reg    W1    Dn  Slow  None --  No  No    Highest Neighbor Floor
   
   
  70    Reg    SR    Dn  Fast  None --  No  No    Highest Neighbor Floor + 8   SR_Floor_DnHnFp8_Fast
  70    Reg    SR    Dn  Fast  None --  No  No    Highest Neighbor Floor + 8    
  71    Reg    S1    Dn  Fast  None --  No  No    Highest Neighbor Floor + 8   S1_Floor_DnHnFp8_Fast
  71    Reg    S1    Dn  Fast  None --  No  No    Highest Neighbor Floor + 8    
  98    Reg    WR    Dn  Fast  None --  No  No    Highest Neighbor Floor + 8   WR_Floor_DnHnFp8_Fast
  98    Reg    WR    Dn  Fast  None --  No  No    Highest Neighbor Floor + 8    
  36    Reg    W1    Dn  Fast  None --  No  No    Highest Neighbor Floor + 8   W1_Floor_DnHnFp8_Fast
  36    Reg    W1    Dn  Fast  None --  No  No    Highest Neighbor Floor + 8    
   
   
  180  Ext    SR    Up  Slow  None --  No  No    Absolute 24                   SR_Floor_Up24_Slow
  180  Ext    SR    Up  Slow  None --  No  No    Absolute 24
  161  Ext    S1    Up  Slow  None --  No  No    Absolute 24                   S1_Floor_Up24_Slow
  161  Ext    S1    Up  Slow  None --  No  No    Absolute 24
  92    Reg    WR    Up  Slow  None --  No  No    Absolute 24                   WR_Floor_Up24_Slow
  92    Reg    WR    Up  Slow  None --  No  No    Absolute 24
  58    Reg    W1    Up  Slow  None --  No  No    Absolute 24                   W1_Floor_Up24_Slow
  58    Reg    W1    Up  Slow  None --  No  No    Absolute 24
   
   
  179  Ext    SR    Up  Slow  TxTy Trg No  No    Absolute 24                   SR_Floor_Up24_cSt_Slow
  179  Ext    SR    Up  Slow  TxTy Trg No  No    Absolute 24
  160  Ext    S1    Up  Slow  TxTy Trg No  No    Absolute 24                   S1_Floor_Up24_cSt_Slow
  160  Ext    S1    Up  Slow  TxTy Trg No  No    Absolute 24
  93    Reg    WR    Up  Slow  TxTy Trg No  No    Absolute 24                   WR_Floor_Up24_cSt_Slow
  93    Reg    WR    Up  Slow  TxTy Trg No  No    Absolute 24
  59    Reg    W1    Up  Slow  TxTy Trg No  No    Absolute 24                   W1_Floor_Up24_cSt_Slow
  59    Reg    W1    Up  Slow  TxTy Trg No  No    Absolute 24
   
   
  176  Ext    SR    Up  Slow  None --  No  No    Abs Shortest Lower Texture   SR_Floor_UpsT_Slow
  176  Ext    SR    Up  Slow  None --  No  No    Abs Shortest Lower Texture
  158  Ext    S1    Up  Slow  None --  No  No    Abs Shortest Lower Texture   S1_Floor_UpsT_Slow
  158  Ext    S1    Up  Slow  None --  No  No    Abs Shortest Lower Texture
  96    Reg    WR    Up  Slow  None --  No  No    Abs Shortest Lower Texture   WR_Floor_UpsT_Slow
  96    Reg    WR    Up  Slow  None --  No  No    Abs Shortest Lower Texture
  30    Reg    W1    Up  Slow  None --  No  No    Abs Shortest Lower Texture   W1_Floor_UpsT_Slow
  30    Reg    W1    Up  Slow  None --  No  No    Abs Shortest Lower Texture
   
   
  178  Ext    SR    Up  Slow  None --  No  No    Absolute 512                 SR_Floor_Up512_Slow
  178  Ext    SR    Up  Slow  None --  No  No    Absolute 512
  140  Reg    S1    Up  Slow  None --  No  No    Absolute 512                 S1_Floor_Up512_Slow
  140  Reg    S1    Up  Slow  None --  No  No    Absolute 512
  147  Ext    WR    Up  Slow  None --  No  No    Absolute 512                 WR_Floor_Up512_Slow
  147  Ext    WR    Up  Slow  None --  No  No    Absolute 512
  142  Ext    W1    Up  Slow  None --  No  No    Absolute 512                 W1_Floor_Up512_Slow
  142  Ext    W1    Up  Slow  None --  No  No    Absolute 512
   
   
  190  Ext    SR    --  ----  TxTy Trg No  No    None                         SR_Floor_cSt
  190  Ext    SR    --  ----  TxTy Trg No  No    None
  189  Ext    S1    --  ----  TxTy Trg No  No    None                         S1_Floor_cSt
  189  Ext    S1    --  ----  TxTy Trg No  No    None
  154  Ext    WR    --  ----  TxTy Trg No  No    None                         WR_Floor_cSt
  154  Ext    WR    --  ----  TxTy Trg No  No    None
  153  Ext    W1    --  ----  TxTy Trg No  No    None                         W1_Floor_cSt
  153  Ext    W1    --  ----  TxTy Trg No  No    None
   
   
  78    Ext    SR    --  ----  TxTy Num No  No    None                         SR_Floor_cSn
  78    Ext    SR    --  ----  TxTy Num No  No    None
  241  Ext    S1    --  ----  TxTy Num No  No    None                         S1_Floor_cSn
  241  Ext    S1    --  ----  TxTy Num No  No    None
  240  Ext    WR    --  ----  TxTy Num No  No    None                         WR_Floor_cSn
  240  Ext    WR    --  ----  TxTy Num No  No    None
  239  Ext    W1    --  ----  TxTy Num No  No    None                         W1_Floor_cSn
  239  Ext    W1    --  ----  TxTy Num No  No    None
The following tables show the possibilities for generalized floor linedef type parameters. Any combination of parameters is allowed:
The following tables show the possibilities for generalized floor linedef type parameters. Any combination of parameters is allowed:



Revision as of 03:51, 22 February 2010

Floor targets

Lowest Neighbor Floor (LnF)

This means that the floor moves to the height of the lowest neighboring floor including the floor itself. If the floor direction is up (only possible with generalized floors) motion is instant, else at the floor's speed.

Next Neighbor Floor (NnF)

This means that the floor moves up to the height of the lowest adjacent floor greater in height than the current, or down to the height of the highest adjacent floor less in height than the current, as determined by the floor's direction. Instant motion is not possible in this case. If no such floor exists, the floor does not move.

Lowest Neighbor Ceiling (LnC)

This means that the floor height changes to the height of the lowest ceiling possessed by any neighboring sector, including that floor's ceiling. If the target height is in the opposite direction to floor motion, motion is instant, otherwise at the floor action's speed.

8 Under Lowest Neighbor Ceiling (8uLnC)

This means that the floor height changes to 8 less than the height of the lowest ceiling possessed by any neighboring sector, including that floor's ceiling. If the target height is in the opposite direction to floor motion, motion is instant, otherwise at the floor action's speed.

Highest Neighbor Floor (HnF)

This means that the floor height changes to the height of the highest neighboring floor, excluding the floor itself. If no neighbor floor exists, the floor moves down to -32000. If the target height is in the opposite direction to floor motion, the motion is instant, otherwise it occurs at the floor action's speed.

8 Above Highest Neighbor Floor (8aHnF)

This means that the floor height changes to 8 above the height of the highest neighboring floor, excluding the floor itself. If no neighbor floor exists, the floor moves down to -31992. If the target height is in the opposite direction to floor motion, the motion is instant, otherwise it occurs at the floor action's speed.

Ceiling

The floor moves up until its at ceiling height, instantly if floor direction is down (only available with generalized types), at the floor speed if the direction is up.

24 Units (24)

The floor moves 24 units in the floor action's direction. Instant motion is not possible with this linedef type.

32 Units (32)

The floor moves 32 units in the floor action's direction. Instant motion is not possible with this linedef type.

512 Units (512)

The floor moves 512 units in the floor action's direction. Instant motion is not possible with this linedef type.

Shortest Lower Texture (SLT)

The floor moves the height of the shortest lower texture on the boundary of the sector, in the floor direction. Instant motion is not possible with this type. In the case that there is no surrounding texture the motion is to -32000 or +32000 depending on direction.

None

Some pure texture type changes are provided for changing the floor texture and/or sector type without moving the floor.

Up/Down Absolute Param

Only available to parameterized floor specials, this target moves the floor in its indicated direction by the number of units provided as a special argument.

To Absolute Height

Only available to parameterized floor specials, this target moves the floor to an exact height which is provided as a parameter. This floor type always moves either up or down to the given height depending on whether it is higher or lower than the floor's current position. This means that instantaneous motion is not possible.

Varieties of floors

A floor can be activated by pushing on a linedef bounding it (generalized types only), or by pushing on a switch with the same tag as the floor sector, or by walking over a linedef with the same tag as the floor, or by shooting a linedef with the same tag as the floor with an impact weapon.

A floor can move either Up or Down.

A floor can move with speeds of Slow, Normal, Fast, or Turbo. If the target height specified by the floor function (see Floor Targets above) is in the opposite direction to the floor's motion, then travel is instantaneous, otherwise its at the speed specified. Parameterized floor types can move at any speed.

A floor action can be a texture change type, in which case after the action the floor texture of the affected floor, and possibly the sector type of the affected floor are changed to those of a model sector. The sector type may be zeroed instead of copied from the model, or not changed at all. These change types are referred to below as Tx (texture only), Tx0 (type zeroed), and TxTy (texture and type changed). The model sector for the change may be the sector on the first sidedef of the trigger (trigger model) or the sector with floor at destination height across the lowest numbered two-sided linedef surrounding the affected sector (numeric model). If no model sector exists, no change occurs. If a change occurs, floor texture is always affected, lighting is never affected, even that corresponding to the sector's type, nor is any other sector property other than the sector's type.

Numeric model algorithm:

1) Find all floors adjacent to the tagged floor at destination height

2) Find the lowest numbered linedef separating those floors from that tagged

3) The sector on the other side of that linedef is the model

A floor action can have the crush property, in which case players and monsters are crushed when the floor tries to move above the point where they fit exactly underneath the ceiling. This means they take damage until they die, leave the sector, or the floor action is stopped. A floor action never reverses on encountering an obstacle, even if the crush property is not true, the floor merely remains in the same position until the obstacle is removed or dies, then continues.

Floor linedef types

Regular and Extended Floor Types
-------------------------------------------------------------------
#     Class   Trig   Dir Spd   Chg  Mdl Mon Crsh  Target

60    Reg     SR     Dn  Slow  None --  No  No    Lowest Neighbor Floor
23    Reg     S1     Dn  Slow  None --  No  No    Lowest Neighbor Floor
82    Reg     WR     Dn  Slow  None --  No  No    Lowest Neighbor Floor
38    Reg     W1     Dn  Slow  None --  No  No    Lowest Neighbor Floor
     
177   Ext     SR     Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor
159   Ext     S1     Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor
84    Reg     WR     Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor
37    Reg     W1     Dn  Slow  TxTy Num No  No    Lowest Neighbor Floor

69    Reg     SR     Up  Slow  None --  No  No    Next Neighbor Floor
18    Reg     S1     Up  Slow  None --  No  No    Next Neighbor Floor
128   Reg     WR     Up  Slow  None --  No  No    Next Neighbor Floor
119   Reg     W1     Up  Slow  None --  No  No    Next Neighbor Floor

132   Reg     SR     Up  Fast  None --  No  No    Next Neighbor Floor
131   Reg     S1     Up  Fast  None --  No  No    Next Neighbor Floor
129   Reg     WR     Up  Fast  None --  No  No    Next Neighbor Floor
130   Reg     W1     Up  Fast  None --  No  No    Next Neighbor Floor

222   Ext     SR     Dn  Slow  None --  No  No    Next Neighbor Floor
221   Ext     S1     Dn  Slow  None --  No  No    Next Neighbor Floor
220   Ext     WR     Dn  Slow  None --  No  No    Next Neighbor Floor
219   Ext     W1     Dn  Slow  None --  No  No    Next Neighbor Floor

64    Reg     SR     Up  Slow  None --  No  No    Lowest Neighbor Ceiling
101   Reg     S1     Up  Slow  None --  No  No    Lowest Neighbor Ceiling
91    Reg     WR     Up  Slow  None --  No  No    Lowest Neighbor Ceiling
5     Reg     W1     Up  Slow  None --  No  No    Lowest Neighbor Ceiling
24    Reg     G1     Up  Slow  None --  No  No    Lowest Neighbor Ceiling

65    Reg     SR     Up  Slow  None --  No  Yes   Lowest Neighbor Ceiling - 8
55    Reg     S1     Up  Slow  None --  No  Yes   Lowest Neighbor Ceiling - 8
94    Reg     WR     Up  Slow  None --  No  Yes   Lowest Neighbor Ceiling - 8
56    Reg     W1     Up  Slow  None --  No  Yes   Lowest Neighbor Ceiling - 8

45    Reg     SR     Dn  Slow  None --  No  No    Highest Neighbor Floor
102   Reg     S1     Dn  Slow  None --  No  No    Highest Neighbor Floor
83    Reg     WR     Dn  Slow  None --  No  No    Highest Neighbor Floor
19    Reg     W1     Dn  Slow  None --  No  No    Highest Neighbor Floor

70    Reg     SR     Dn  Fast  None --  No  No    Highest Neighbor Floor + 8     
71    Reg     S1     Dn  Fast  None --  No  No    Highest Neighbor Floor + 8     
98    Reg     WR     Dn  Fast  None --  No  No    Highest Neighbor Floor + 8     
36    Reg     W1     Dn  Fast  None --  No  No    Highest Neighbor Floor + 8     

180   Ext     SR     Up  Slow  None --  No  No    Absolute 24
161   Ext     S1     Up  Slow  None --  No  No    Absolute 24
92    Reg     WR     Up  Slow  None --  No  No    Absolute 24
58    Reg     W1     Up  Slow  None --  No  No    Absolute 24

179   Ext     SR     Up  Slow  TxTy Trg No  No    Absolute 24
160   Ext     S1     Up  Slow  TxTy Trg No  No    Absolute 24
93    Reg     WR     Up  Slow  TxTy Trg No  No    Absolute 24
59    Reg     W1     Up  Slow  TxTy Trg No  No    Absolute 24

176   Ext     SR     Up  Slow  None --  No  No    Abs Shortest Lower Texture
158   Ext     S1     Up  Slow  None --  No  No    Abs Shortest Lower Texture
96    Reg     WR     Up  Slow  None --  No  No    Abs Shortest Lower Texture
30    Reg     W1     Up  Slow  None --  No  No    Abs Shortest Lower Texture

178   Ext     SR     Up  Slow  None --  No  No    Absolute 512
140   Reg     S1     Up  Slow  None --  No  No    Absolute 512
147   Ext     WR     Up  Slow  None --  No  No    Absolute 512
142   Ext     W1     Up  Slow  None --  No  No    Absolute 512

190   Ext     SR     --  ----  TxTy Trg No  No    None
189   Ext     S1     --  ----  TxTy Trg No  No    None
154   Ext     WR     --  ----  TxTy Trg No  No    None
153   Ext     W1     --  ----  TxTy Trg No  No    None

78    Ext     SR     --  ----  TxTy Num No  No    None
241   Ext     S1     --  ----  TxTy Num No  No    None
240   Ext     WR     --  ----  TxTy Num No  No    None
239   Ext     W1     --  ----  TxTy Num No  No    None

The following tables show the possibilities for generalized floor linedef type parameters. Any combination of parameters is allowed:

Slow and Fast represent the same speeds as slow and fast regular floors. Normal is twice as fast as slow, Fast is twice normal, Turbo is twice Fast.

Generalized Floor Types
---------------------------------------------------------------------------
#      Class   Trig   Dir Spd   *Chg *Mdl Mon Crsh  Target

6000H- Gen     D1/DR  Up  Slow   None Trg Yes Yes   Lowest Neighbor Floor
7FFFH          S1/SR  Dn  Normal Tx   Num No  No    Next Neighbor Floor
               W1/WR      Fast   Tx0                Lowest Neighbor Ceiling
               G1/GR      Turbo  TxTy               Highest Neighbor Floor
                                                    Ceiling
                                                    24
                                                    32
*Mon(ster) enabled must be No if                    Shortest Lower Texture
Chg field is not None

Tx = Texture copied only           Trg = Trigger Model
Tx0 = Texture copied and Type->0   Num = Numeric Model
TxTy = Texture and Type copied

There are currently seventeen types of parameterized floor specials, each performing a different type of floor action. See the Parameterized Floor Types section for full information on how to use these specials.

Parameterized Floor Types
------------------------------------------------------------------------------
#        Class   Function                           ExtraData Name

306      Param   Up to Highest Neighbor Floor       Floor_RaiseToHighest
307      Param   Down to Highest Neighbor Floor     Floor_LowerToHighest
308      Param   Up to Lowest Neighbor Floor        Floor_RaiseToLowest
309      Param   Down to Lowest Neighbor Floor      Floor_LowerToLowest
310      Param   Up to Next Neighbor Floor          Floor_RaiseToNearest
311      Param   Down to Next Neighbor Floor        Floor_LowerToNearest
312      Param   Up to Lowest Neighbor Ceiling      Floor_RaiseToLowestCeiling
313      Param   Down to Lowest Neighbor Ceiling    Floor_LowerToLowestCeiling
314      Param   Up to Ceiling                      Floor_RaiseToCeiling
315      Param   Up Abs Shortest Lower Texture      Floor_RaiseByTexture
316      Param   Down Abs Shortest Lower Texture    Floor_LowerByTexture
317      Param   Up Absolute Param                  Floor_RaiseByValue
318      Param   Down Absolute Param                Floor_LowerByValue
319      Param   To Absolute Height                 Floor_MoveToValue
320      Param   Up Absolute Param, Instant         Floor_RaiseInstant
321      Param   Down Absolute Param, Instant       Floor_LowerInstant
322      Param   To Ceiling Instant                 Floor_ToCeilingInstant

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