Editing Floor Waggle

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{{DISPLAYTITLE:Floor_Waggle}}
{{DISPLAYTITLE:Floor_Waggle}}
'''138:Floor_Waggle (tag, amp, freq, offset, time)'''
'''397:Floor_Waggle (tag, amp, freq, offset, time)'''


* ''tag'': Tag of affected sector. If this is 0, the line's backsector will be affected.
* ''tag'': Tag of affected sector. If this is 0, the line's backsector will be affected.
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"Waggles" the floor of the affected sectors in a sine wave. The waggle causes the floor to move up and down, starting from the current phase offset of the max (if 0, for example, the waggle starts in the middle, and moves up). There is a "build-up" before it moves at its full speed and amplitude.
"Waggles" the floor of the affected sectors in a sine wave. The waggle causes the floor to move up and down, starting from the current phase offset of the max (if 0, for example, the waggle starts in the middle, and moves up). There is a "build-up" before it moves at its full speed and amplitude.
==See also==
 
*[[Ceiling_Waggle]]
This special currently requires the usage of [[ExtraData]] in order to specify its parameters in a Doom-format map. Once [http://doom.wikia.com/wiki/UDMF UDMF] is fully implemented in Eternity, it will be usable directly as line special 138.
*[[Parameterized linedef specials]]
[[Category:Editing]]
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